##// END OF EJS Templates
Reworked cancelation handling, if the cancel handler isn't specified the OperationCanceledException will be handled by the error handler...
Reworked cancelation handling, if the cancel handler isn't specified the OperationCanceledException will be handled by the error handler Any unhandled OperationCanceledException will cause the promise cancelation

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r187:dd4a3590f9c6 ref20160224
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Animation.cs
97 lines | 2.5 KiB | text/x-csharp | CSharpLexer
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Timers;
using System.ComponentModel;
using System.Diagnostics;
namespace Implab.Fx
{
public delegate void AnimationStep<T>(T target, int elapsed, int duration);
public class Animation<TArg> where TArg: class
{
int m_duration;
int m_delay;
int m_elapsed;
int m_prevTicks;
TArg m_arg;
ISynchronizeInvoke m_syncronizationObject;
public event AnimationStep<TArg> Step;
Promise<TArg> m_promise;
public Animation(TArg target, int duration, int delay)
{
if (duration <= 0)
throw new ArgumentOutOfRangeException("duration");
if (delay <= 0)
throw new ArgumentOutOfRangeException("delay");
m_arg = target;
m_syncronizationObject = target as ISynchronizeInvoke;
m_duration = duration;
m_delay = delay;
m_promise = new Promise<TArg>();
}
public Animation(TArg target)
: this(target, 500, 30)
{
}
public TArg Traget
{
get { return m_arg; }
}
public Promise<TArg> Play()
{
var timer = new Timer(m_delay);
timer.AutoReset = false;
timer.SynchronizingObject = m_syncronizationObject;
timer.Elapsed += new ElapsedEventHandler(timer_Elapsed);
m_prevTicks = Environment.TickCount;
timer.Start();
return m_promise;
}
void timer_Elapsed(object sender, ElapsedEventArgs args)
{
var timer = sender as Timer;
var dt = Environment.TickCount - m_prevTicks;
m_prevTicks = Environment.TickCount;
m_elapsed += dt;
if (m_elapsed > m_duration)
m_elapsed = m_duration;
try
{
var handler = Step;
if (handler != null)
handler(m_arg, m_elapsed, m_duration);
}
catch (Exception e)
{
Trace.TraceError(e.ToString());
}
if (m_elapsed < m_duration)
timer.Start();
else
{
timer.Dispose();
m_promise.Resolve(m_arg);
}
}
}
}