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Reworked cancelation handling, if the cancel handler isn't specified the OperationCanceledException will be handled by the error handler...
Reworked cancelation handling, if the cancel handler isn't specified the OperationCanceledException will be handled by the error handler Any unhandled OperationCanceledException will cause the promise cancelation

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r106:d4e38929ce36 v2
r187:dd4a3590f9c6 ref20160224
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AnimationHelpers.cs
95 lines | 3.0 KiB | text/x-csharp | CSharpLexer
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Windows.Forms;
using System.Diagnostics;
namespace Implab.Fx
{
public static class AnimationHelpers
{
public static Animation<TTarget> AnimateProperty<TTarget, TVal>(this Animation<TTarget> animation, Action<TTarget, TVal> setter, Func<TTarget, TVal> getter, TVal newValue, Func<TVal, TVal, int, int, TVal> fx) where TTarget : class
{
if (animation == null)
throw new ArgumentNullException("animation");
TVal oldValue = getter(animation.Traget);
animation.Step += (target, elaped, duration) =>
{
var value = fx(oldValue, newValue, elaped, duration);
setter(target, value);
};
return animation;
}
public static Animation<T> AnimateTransparency<T>(this T ctl, float newValue) where T : Form
{
var anim = new Animation<T>(ctl);
anim.AnimateProperty(
(target, value) => target.Opacity = value,
target => target.Opacity,
newValue,
(ov, nv, el, du) => ov + ((float)el / du) * (nv - ov)
);
return anim;
}
public static IPromise<T> CloseFadeOut<T>(this T ctl) where T : Form
{
var anim = ctl.AnimateTransparency(0);
return anim
.Play()
.DispatchToControl(ctl)
.Then(frm => {
frm.Close();
return frm;
});
}
public static IPromise<T> OverlayFadeIn<T>(this Form that, T overlay) where T : Form
{
if (that == null)
throw new ArgumentNullException("that");
if (overlay == null)
throw new ArgumentNullException("overlay");
// setup overlay
overlay.Opacity = 0;
overlay.FormBorderStyle = FormBorderStyle.None;
overlay.ShowInTaskbar = false;
that.AddOwnedForm(overlay);
EventHandler handler = (object sender, EventArgs args) =>
{
overlay.Bounds = that.RectangleToScreen(that.ClientRectangle);
};
// attach handlers
that.Move += handler;
that.Resize += handler;
that.Shown += handler;
// remove handlers to release overlay
overlay.FormClosed += (sender, args) =>
{
that.Move -= handler;
that.Resize -= handler;
that.Shown -= handler;
};
overlay.Show(that);
overlay.Bounds = that.RectangleToScreen(that.ClientRectangle);
return overlay
.AnimateTransparency(1)
.Play()
.DispatchToControl(overlay);
}
}
}