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code cleanup and refactoring
code cleanup and refactoring

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FactoryActivator.cs
62 lines | 2.1 KiB | text/x-csharp | CSharpLexer
using System;
using System.Collections.Generic;
using System.Reflection;
using Implab.Components;
using Unity;
using Unity.Injection;
using Unity.Lifetime;
namespace Implab.ServiceHost.Unity {
public class FactoryActivator : ITypeRegistration {
class FactoryInjector : ITypeMemberInjection {
public InjectionFactory Factory { get; set; }
public void Visit(TypeRegistrationBuilder builder) {
builder.AddInjectionMember(Factory);
}
}
public Type FactoryType { get; set; }
public string FactoryName { get; set; }
public Type RegistrationType { get; set; }
public LifetimeManager Lifetime { get; set; }
public IEnumerable<ITypeMemberInjection> MemberInjections {
get {
yield return new FactoryInjector {
Factory = (InjectionFactory)GetType()
.GetMethod(nameof(CreateInjectionFactory), BindingFlags.Static | BindingFlags.NonPublic)
.MakeGenericMethod(FactoryType, RegistrationType)
.Invoke(null, new [] { FactoryName })
};
}
}
public string Name { get; set; }
public Type GetRegistrationType(ContainerBuilder builder) {
return RegistrationType;
}
public LifetimeManager GetLifetime(ContainerBuilder builder) {
return Lifetime;
}
public Type GetImplementationType(ContainerBuilder builder) {
return null;
}
/// <summary>
/// Указывает зависимость, реализующую интерфейс <see cref="IFactory{TObj}"/>,
/// которая будет использоваться в качестве фабрики для создания объектов
/// </summary>
/// <param name="dependencyName"></param>
static InjectionFactory CreateInjectionFactory<TFac, TObj>(string dependencyName) where TFac : IFactory<TObj> {
return new InjectionFactory(c => c.Resolve<TFac>(dependencyName).Create());
}
}
}