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using System;
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using System.Diagnostics;
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using System.Reflection;
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using Implab.Parallels;
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namespace Implab {
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public class AbstractPromise<T> : AbstractEvent<IResolvable<T>>, IPromise<T> {
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class ResolvableSignal : IResolvable<T> {
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public Signal Signal { get; private set; }
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public ResolvableSignal() {
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Signal = new Signal();
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}
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public void Reject(Exception error) {
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Signal.Set();
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}
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public void Resolve(T result) {
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Signal.Set();
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}
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}
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class ResolvableWrapper : IResolvable<T> {
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readonly IResolvable m_resolvable;
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public ResolvableWrapper(IResolvable resolvable) {
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}
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public void Reject(Exception reason) {
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m_resolvable.Reject(reason);
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}
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public void Resolve(T value) {
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m_resolvable.Resolve();
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}
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}
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PromiseState m_state;
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T m_result;
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Exception m_error;
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public bool IsRejected {
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get {
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return m_state == PromiseState.Rejected;
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}
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}
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public bool IsFulfilled {
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get {
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return m_state == PromiseState.Fulfilled;
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}
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}
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public Exception RejectReason {
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get {
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return m_error;
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}
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}
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internal void Resolve(T result) {
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if (BeginTransit())
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CompleteResolve();
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}
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internal void Reject(Exception reason) {
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if (BeginTransit()) {
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m_error = reason;
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m_state = PromiseState.Rejected;
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CompleteTransit();
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}
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}
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#region implemented abstract members of AbstractPromise
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protected override void SignalHandler(IResolvable<T> handler) {
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switch (m_state) {
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case PromiseState.Fulfilled:
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handler.Resolve(m_result);
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break;
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case PromiseState.Rejected:
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handler.Reject(RejectReason);
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break;
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default:
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throw new InvalidOperationException(String.Format("Invalid promise signal: {0}", m_state));
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}
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}
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protected override Signal GetFulfillSignal() {
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var next = new ResolvableSignal();
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Then(next);
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return next.Signal;
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}
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#endregion
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protected void CompleteResolve() {
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m_state = PromiseState.Fulfilled;
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CompleteTransit();
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}
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public Type ResultType {
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get {
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return typeof(void);
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}
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}
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protected void Rethrow() {
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Debug.Assert(m_error != null);
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if (m_error is OperationCanceledException)
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throw new OperationCanceledException("Operation cancelled", m_error);
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else
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throw new TargetInvocationException(m_error);
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}
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public void Then(IResolvable<T> next) {
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AddHandler(next);
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}
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public void Then(IResolvable next) {
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AddHandler(new ResolvableWrapper(next));
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}
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public IPromise<T2> Cast<T2>() {
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return (IPromise<T2>)this;
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}
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void IPromise.Join() {
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WaitResult(-1);
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if (IsRejected)
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Rethrow();
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}
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void IPromise.Join(int timeout) {
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WaitResult(timeout);
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if (IsRejected)
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Rethrow();
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}
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public T Join() {
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WaitResult(-1);
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if (IsRejected)
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Rethrow();
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return m_result;
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}
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public T Join(int timeout) {
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WaitResult(timeout);
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if (IsRejected)
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Rethrow();
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return m_result;
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}
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}
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}
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