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Working on Unity container xml configuration
Working on Unity container xml configuration

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r262:f1696cdc3d7a v3.0.8 v3
r269:ff581cff7003 v3
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IInitializable.cs
30 lines | 1.3 KiB | text/x-csharp | CSharpLexer
using System;
using System.Threading;
namespace Implab.Components {
/// <summary>
/// Initializable components are created and initialized in two steps, first we have create the component,
/// then we have to complete it's creation by calling an <see cref="Initialize()"/> method. All parameters needed
/// to complete the initialization must be passed before the calling <see cref="Initialize()"/>
/// </summary>
public interface IInitializable {
/// <summary>
/// Completes initialization.
/// </summary>
/// <remarks>
/// <para>
/// Normally virtual methods shouldn't be called from the constructor, due to the incomplete object state, but
/// they can be called from this method. This method is also usefull when we constructing a complex grpah
/// of components where cyclic references may take place.
/// </para>
/// <para>
/// In asyncronous patterns <see cref="Initialize()"/> can be called
/// to start initialization and the <see cref="IRunnable.Completion"/>
/// property can be used to track operation completion.
/// </para>
/// </remarks>
void Initialize();
void Initialize(CancellationToken ct);
}
}