##// END OF EJS Templates
close v2-1...
close v2-1 bad idea

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Program.cs
79 lines | 2.2 KiB | text/x-csharp | CSharpLexer
using System;
using Implab.Diagnostics;
using Implab.Parallels;
using Implab;
using System.Collections.Generic;
using System.Collections.Concurrent;
namespace MonoPlay {
class MainClass {
public static void Main(string[] args) {
if (args == null)
throw new ArgumentNullException("args");
var q1 = new MTQueue<int>();
var q2 = new Queue<int>();
const int count = 10000000;
var t1 = Environment.TickCount;
Promise<int>.CreateComposite(
new [] {
AsyncPool.InvokeNewThread(() => {
for (var i = 0; i < count; i++)
q1.Enqueue(i);
}),
AsyncPool.InvokeNewThread(() => {
int temp = 0;
for(int i =0 ; i< count ; i++)
while(!q1.TryDequeue(out temp)){
}
})
}
).Join();
var t2 = Environment.TickCount;
Console.WriteLine("MTQueue: {0} ms", t2 - t1);
t1 = Environment.TickCount;
for (var i = 0; i < count; i++)
q2.Enqueue(i);
t2 = Environment.TickCount;
Console.WriteLine("LinkedList: {0} ms", t2 - t1);
q2 = new Queue<int>();
t1 = Environment.TickCount;
Promise<int>.CreateComposite(
new [] {
AsyncPool.InvokeNewThread(() => {
for (var i = 0; i < count; i++)
lock (q2)
q2.Enqueue(i);
}),
AsyncPool.InvokeNewThread(() => {
for(int i = 0 ; i< count ;)
lock(q2) {
if(q2.Count == 0)
continue;
q2.Dequeue();
i++;
}
})
}
).Join();
t2 = Environment.TickCount;
Console.WriteLine("LinkedList+Lock: {0} ms", t2 - t1);
}
}
}