using System; using Implab; using System.Threading.Tasks; using Implab.Formats.JSON; using System.IO; using System.Text.Json; namespace MonoPlay { class MainClass { public static void Main(string[] args) { if (args == null) throw new ArgumentNullException("args"); int t1, t2; for (int i = 0; i < 2; i++) { t1 = Environment.TickCount; int elements =0; using (var reader = new JSONParser(File.OpenText("/home/sergey/temp/citylots.json"))) { while (reader.Read()) elements++; } t2 = Environment.TickCount; Console.WriteLine("attempt {0} done: {1} ms, {2:.00} Mb, {3} GC, Elements: {4}",i+1, t2 - t1, GC.GetTotalMemory(false) / (1024*1024), GC.CollectionCount(0), elements ); } Console.WriteLine("Syste.Text.Json"); var paraser = new JsonParser(); for (int i = 0; i < 2; i++) { t1 = Environment.TickCount; using (var reader = File.OpenText("/home/sergey/temp/citylots.json")) { paraser.Parse(reader); } t2 = Environment.TickCount; Console.WriteLine("attempt {0} done: {1} ms, {2:.00} Mb, {3} GC, ",i+1, t2 - t1, GC.GetTotalMemory(false) / (1024*1024), GC.CollectionCount(0)); } } } }