using System; using Implab.Diagnostics; using Implab.Parallels; using Implab; using System.Collections.Generic; using System.Collections.Concurrent; using System.Threading; using Implab.JSON; using System.IO; namespace MonoPlay { class MainClass { public static void Main(string[] args) { if (args == null) throw new ArgumentNullException("args"); var t1 = Environment.TickCount; for(int i =0; i < 1000000; i++) using (var tw = new StringWriter()) { var jw = new JSONWriter(tw); jw.WriteValue("\r\nhere\tvalue\u0002\u0003"); //Console.WriteLine(tw); } var t2 = Environment.TickCount; Console.WriteLine("done: {0} ms, {1:.00} Mb, {2} GC", t2 - t1, GC.GetTotalMemory(false) / (1024*1024), GC.CollectionCount(0) ); } static void DoTest() { } } }