using Implab; using System; using System.Collections.Generic; using System.Diagnostics; using System.Linq; namespace Implab.Automaton { /// /// Indexed alphabet is the finite set of symbols where each symbol has a zero-based unique index. /// public abstract class IndexedAlphabetBase : IAlphabetBuilder { public const int UNCLASSIFIED = 0; int m_nextId = 1; readonly int[] m_map; public int Count { get { return m_nextId; } } protected IndexedAlphabetBase(int mapSize) { m_map = new int[mapSize]; } protected IndexedAlphabetBase(int[] map) { Debug.Assert(map != null); m_map = map; m_nextId = map.Max() + 1; } public int DefineSymbol(T symbol) { var index = GetSymbolIndex(symbol); if (m_map[index] == UNCLASSIFIED) m_map[index] = m_nextId++; return m_map[index]; } public int DefineClass(IEnumerable symbols) { Safe.ArgumentNotNull(symbols, "symbols"); symbols = symbols.Distinct(); foreach (var symbol in symbols) { var index = GetSymbolIndex(symbol); if (m_map[index] == UNCLASSIFIED) m_map[GetSymbolIndex(symbol)] = m_nextId; else throw new InvalidOperationException(String.Format("Symbol '{0}' already in use", symbol)); } return m_nextId++; } public List[] CreateReverseMap() { return Enumerable.Range(UNCLASSIFIED, Count) .Select( i => InputSymbols .Where(x => i != UNCLASSIFIED && m_map[GetSymbolIndex(x)] == i) .ToList() ) .ToArray(); } public int[] Reclassify(IAlphabetBuilder newAlphabet, IEnumerable> classes) { Safe.ArgumentNotNull(newAlphabet, "newAlphabet"); Safe.ArgumentNotNull(classes, "classes"); var reverseMap = CreateReverseMap(); var translationMap = new int[Count]; foreach (var scl in classes) { // skip if the supper class contains the unclassified element if (scl.Contains(UNCLASSIFIED)) continue; var range = new List(); foreach (var cl in scl) { if (cl < 0 || cl >= reverseMap.Length) throw new ArgumentOutOfRangeException(String.Format("Class {0} is not valid for the current alphabet", cl)); range.AddRange(reverseMap[cl]); } var newClass = newAlphabet.DefineClass(range); foreach (var cl in scl) translationMap[cl] = newClass; } return translationMap; } public virtual int Translate(T symbol) { return m_map[GetSymbolIndex(symbol)]; } public abstract int GetSymbolIndex(T symbol); public abstract IEnumerable InputSymbols { get; } /// /// Gets the translation map from the index of the symbol to it's class this is usefull for the optimized input symbols transtaion. /// /// The translation map. public int[] GetTranslationMap() { return m_map; } } }