using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Windows.Forms; using System.Diagnostics; namespace Implab.Fx { public static class AnimationHelpers { public static Animation AnimateProperty(this Animation animation, Action setter, Func getter, TVal newValue, Func fx) where TTarget : class { if (animation == null) throw new ArgumentNullException("animation"); TVal oldValue = getter(animation.Traget); animation.Step += (target, elaped, duration) => { var value = fx(oldValue, newValue, elaped, duration); setter(target, value); }; return animation; } public static Animation AnimateTransparency(this T ctl, float newValue) where T : Form { var anim = new Animation(ctl); anim.AnimateProperty( (target, value) => target.Opacity = value, target => target.Opacity, newValue, (ov, nv, el, du) => ov + ((float)el / du) * (nv - ov) ); return anim; } public static IPromise CloseFadeOut(this T ctl) where T : Form { var anim = ctl.AnimateTransparency(0); return anim.Play().DispatchToControl(ctl).Then(frm => frm.Close()); } public static IPromise OverlayFadeIn(this Form that, T overlay) where T : Form { if (that == null) throw new ArgumentNullException("that"); if (overlay == null) throw new ArgumentNullException("overlay"); // setup overlay overlay.Opacity = 0; overlay.FormBorderStyle = FormBorderStyle.None; overlay.ShowInTaskbar = false; that.AddOwnedForm(overlay); EventHandler handler = (object sender, EventArgs args) => { overlay.Bounds = that.RectangleToScreen(that.ClientRectangle); }; // attach handlers that.Move += handler; that.Resize += handler; that.Shown += handler; // remove handlers to release overlay overlay.FormClosed += (sender, args) => { that.Move -= handler; that.Resize -= handler; that.Shown -= handler; }; overlay.Show(that); overlay.Bounds = that.RectangleToScreen(that.ClientRectangle); return overlay .AnimateTransparency(1) .Play() .DispatchToControl(overlay); } } }