using System; using System.Xml.Serialization; using Unity.Lifetime; using Unity.Registration; namespace Implab.ServiceHost.Unity { [XmlRoot("register", Namespace = Schema.ContainerConfigurationNamespace)] public class RegisterElement : TypeAbstractRegistration { /// /// An optional type which is registered as a service in the container, must be assignable to . /// [XmlAttribute("mapTo")] public string MapToType { get; set; } [XmlElement("constructor", typeof(ConstructorInjectionElement))] [XmlElement("property", typeof(PropertyInjectionElement))] [XmlElement("method", typeof(MethodInjectionElement))] public AbstractMemberInjection[] Injectors { get; set; } public override Type GetImplementationType(Func resolver) { return string.IsNullOrEmpty(MapToType) ? null : resolver(MapToType); } public override void Visit(TypeRegistrationBuilder builder) { if(Injectors != null) foreach(var injector in Injectors) injector.Visit(builder); } } }