using System; using Implab; using System.Threading.Tasks; namespace MonoPlay { class MainClass { public static void Main(string[] args) { if (args == null) throw new ArgumentNullException("args"); var t1 = Environment.TickCount; DoWork().GetAwaiter().GetResult(); var t2 = Environment.TickCount; Console.WriteLine("done: {0} ms, {1:.00} Mb, {2} GC", t2 - t1, GC.GetTotalMemory(false) / (1024*1024), GC.CollectionCount(0) ); } static IPromise DoItem(int x) { //return Promise.FromResult(x + 1); var p = new Promise(); p.Resolve(x+1); return p; } static async Task DoWork() { var c = 0; for (int i = 0; i < 10000000; i++) c = await DoItem(c); return c; } } }