using System; using Implab.Diagnostics; using Implab.Parallels; using Implab; using System.Collections.Generic; using System.Collections.Concurrent; using System.Threading; namespace MonoPlay { class MainClass { public static void Main(string[] args) { if (args == null) throw new ArgumentNullException("args"); var t1 = Environment.TickCount; const int reads = 100000; const int writes = 1000; const int readThreads = 8; const int writeThreads = 0; var l = new SharedLock(); var st = new HashSet(); Action reader1 = () => { for (int i =0; i < reads; i++) { try { l.LockShared(); st.Contains(i % 1000); Thread.Sleep(0); } finally { l.Release(); } } }; Action reader2 = () => { for(var i = 0; i < reads; i++) lock(st) { st.Contains(i % 1000); Thread.Sleep(0); } }; Action writer1 = () => { var rnd = new Random(Environment.TickCount); for (int i = 0; i < writes; i++) { try { l.LockExclusive(); st.Add(rnd.Next(1000)); //Thread.Sleep(1); } finally { l.Release(); } } }; Action writer2 = () => { var rnd = new Random(Environment.TickCount); for (int i = 0; i < writes; i++) { lock (st) { st.Add(rnd.Next(1000)); //Thread.Sleep(1); } } }; var readers = new IPromise[readThreads]; for (int i = 0; i < readThreads; i++) readers[i] = AsyncPool.RunThread(reader2); var writers = new IPromise[writeThreads]; for (int i = 0; i < writeThreads; i++) writers[i] = AsyncPool.RunThread(writer1); new [] { readers.Bundle().On(() => Console.WriteLine("readers complete in {0} ms", Environment.TickCount - t1)), writers.Bundle().On(() => Console.WriteLine("writers complete in {0} ms", Environment.TickCount - t1)) }.Bundle().Join(); var t2 = Environment.TickCount; Console.WriteLine("done: {0} ms, {1:.00} Mb, {2} GC", t2 - t1, GC.GetTotalMemory(false) / (1024*1024), GC.CollectionCount(0) ); } } }