using Implab; using Implab.Parallels; using Implab.Diagnostics; using System.Threading; namespace MonoPlay { class MainClass { public static void Main(string[] args) { var pool = new WorkerPool(10); var listerner = new ConsoleTraceListener(); listerner.Subscribe(); TraceLog.StartLogicalOperation("Main"); var d = pool.Invoke(() => { TraceLog.StartLogicalOperation("Worker"); Thread.Sleep(100); TraceLog.TraceInformation("worker done"); TraceLog.EndLogicalOperation(); }); var op = TraceContext.Instance.CurrentOperation; ThreadPool.QueueUserWorkItem((o) => { TraceContext.Instance.EnterLogicalOperation(op, false); TraceLog.StartLogicalOperation("Thread"); Thread.Sleep(100); TraceLog.TraceInformation("thread done"); TraceLog.EndLogicalOperation(); }); TraceLog.TraceInformation("main done"); TraceLog.EndLogicalOperation(); d.Join(); } } }