using Implab; using System; using System.Collections.Generic; using System.Diagnostics; using System.Linq; namespace Implab.Automaton { /// /// Indexed alphabet is the finite set of symbols where each symbol has a zero-based unique index. /// /// /// Indexed alphabets are usefull in bulting efficient translations from source alphabet /// to the input alphabet of the automaton. It's assumed that the index to the symbol match /// is well known and documented. /// public abstract class IndexedAlphabetBase : IAlphabetBuilder { int m_nextId = 1; readonly int[] m_map; protected IndexedAlphabetBase(int mapSize) { m_map = new int[mapSize]; } protected IndexedAlphabetBase(int[] map) { Debug.Assert(map != null && map.Length > 0); Debug.Assert(map.All(x => x >= 0)); m_map = map; m_nextId = map.Max() + 1; } public int DefineSymbol(T symbol) { var index = GetSymbolIndex(symbol); if (m_map[index] == DFAConst.UNCLASSIFIED_INPUT) m_map[index] = m_nextId++; return m_map[index]; } public int DefineSymbol(T symbol, int cls) { var index = GetSymbolIndex(symbol); m_map[index] = cls; m_nextId = Math.Max(cls + 1, m_nextId); return cls; } public int DefineClass(IEnumerable symbols) { return DefineClass(symbols, m_nextId); } public int DefineClass(IEnumerable symbols, int cls) { Safe.ArgumentNotNull(symbols, "symbols"); symbols = symbols.Distinct(); foreach (var symbol in symbols) m_map[GetSymbolIndex(symbol)] = cls; m_nextId = Math.Max(cls + 1, m_nextId); return cls; } public virtual int Translate(T symbol) { return m_map[GetSymbolIndex(symbol)]; } public int Count { get { return m_nextId; } } public bool Contains(T symbol) { return true; } public IEnumerable GetSymbols(int cls) { for (var i = 0; i < m_map.Length; i++) if (m_map[i] == cls) yield return GetSymbolByIndex(i); } public abstract int GetSymbolIndex(T symbol); public abstract T GetSymbolByIndex(int index); public abstract IEnumerable InputSymbols { get; } /// /// Gets the translation map from the index of the symbol to it's class this is usefull for the optimized input symbols transtaion. /// /// The translation map. public int[] GetTranslationMap() { return m_map; } } }