using System; namespace Implab { class PromiseActionReaction : IResolvable { readonly Deferred m_next; readonly IDispatcher m_dispatcher; readonly Action m_fulfilled; readonly Action m_rejected; public IPromise Promise { get { return m_next.Promise; } } public PromiseActionReaction(Action fulfilled, Action rejected, Deferred next, IDispatcher dispatcher) { m_next = next; m_fulfilled = fulfilled; m_rejected = rejected; m_dispatcher = dispatcher; } public void Resolve() { if (m_fulfilled != null) { if (m_dispatcher != null) m_dispatcher.Enqueue(ResolveImpl); else ResolveImpl(); } else { m_next.Resolve(); } } void ResolveImpl() { m_fulfilled(m_next); } public void Reject(Exception error) { if (m_rejected != null) { if (m_dispatcher != null) m_dispatcher.Enqueue(RejectImpl, error); else RejectImpl(error); } else { m_next.Reject(error); } } void RejectImpl(Exception error) { m_rejected(error, m_next); } public static PromiseActionReaction Create(Action fulfilled, Action rejected, IDispatcher dispatcher) { return new PromiseActionReaction( fulfilled != null ? PromiseHandler.Create(fulfilled) : null, rejected != null ? PromiseHandler.Create(rejected) : null, new Deferred(), dispatcher ); } public static PromiseActionReaction Create(Func fulfilled, Action rejected, IDispatcher dispatcher) { return new PromiseActionReaction( fulfilled != null ? PromiseHandler.Create(fulfilled) : null, rejected != null ? PromiseHandler.Create(rejected) : null, new Deferred(), dispatcher ); } public static PromiseActionReaction Create(Action fulfilled, Func rejected, IDispatcher dispatcher) { return new PromiseActionReaction( fulfilled != null ? PromiseHandler.Create(fulfilled) : null, rejected != null ? PromiseHandler.Create(rejected) : null, new Deferred(), dispatcher ); } public static PromiseActionReaction Create(Func fulfilled, Func rejected, IDispatcher dispatcher) { return new PromiseActionReaction( fulfilled != null ? PromiseHandler.Create(fulfilled) : null, rejected != null ? PromiseHandler.Create(rejected) : null, new Deferred(), dispatcher ); } } }