using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading; namespace Implab.Parallels { public class MTQueue { class Node { public Node(T value) { this.value = value; } public readonly T value; public Node next; } Node m_first; Node m_last; public void Enqueue(T value) { var last = m_last; var next = new Node(value); while (last != Interlocked.CompareExchange(ref m_last, next, last)) last = m_last; if (last != null) last.next = next; else m_first = next; } public bool TryDequeue(out T value) { Node first; Node next = null; value = default(T); do { first = m_first; if (first == null) return false; next = first.next; if (next == null) { // this is the last element, // then try to update the tail if (first != Interlocked.CompareExchange(ref m_last, null, first)) { // this is a race condition if (m_last == null) // the queue is empty return false; // tail has been changed, than we need to restart continue; } // tail succesfully updated and first.next will never be changed // other readers will fail due to inconsistency m_last != m_fist, but m_first.next == null // but the writer may update the m_first since the m_last is null // so we need to fix inconsistency by setting m_first to null, but if it already has been // updated by a writer then we should just give up Interlocked.CompareExchange(ref m_first, null, first); break; } else { if (first == Interlocked.CompareExchange(ref m_first, next, first)) // head succesfully updated break; } } while (true); value = first.value; return true; } } }