using System; using System.Threading; namespace Implab.Parallels { /// /// Implements a simple signalling logic using . /// public class Signal { readonly object m_lock = new object(); bool m_state; public void Set() { lock(m_lock) { m_state = true; Monitor.PulseAll(m_lock); } } public void Wait() { lock (m_lock) if (!m_state) Monitor.Wait(m_lock); } public bool Wait(int timeout) { lock (m_lock) return m_state || Monitor.Wait(m_lock, timeout); } } }