using System; using Implab.Diagnostics; using Implab.Parallels; using Implab; using System.Collections.Generic; using System.Collections.Concurrent; namespace MonoPlay { class MainClass { public static void Main(string[] args) { if (args == null) throw new ArgumentNullException("args"); var q1 = new MTQueue(); var q2 = new Queue(); const int count = 10000000; var t1 = Environment.TickCount; for (var i = 0; i < count; i++) q1.Enqueue(i); var t2 = Environment.TickCount; Console.WriteLine("MTQueue: {0} ms", t2 - t1); t1 = Environment.TickCount; for (var i = 0; i < count; i++) q2.Enqueue(i); t2 = Environment.TickCount; Console.WriteLine("LinkedList: {0} ms", t2 - t1); q2 = new Queue(); t1 = Environment.TickCount; for (var i = 0; i < count; i++) lock (q2) q2.Enqueue(i); t2 = Environment.TickCount; Console.WriteLine("LinkedList+Lock: {0} ms", t2 - t1); } } }