fx.d.ts
218 lines
| 5.4 KiB
| video/mp2t
|
TypeScriptLexer
cin
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r2 | import Evented = require("../Evented"); | ||
declare namespace fx { | ||||
/* dojo/_base/fx */ | ||||
interface Line { | ||||
/** | ||||
* Returns the point on the line | ||||
* @param {number} n a floating point number greater than 0 and less than 1 | ||||
*/ | ||||
getValue(n: number): number; | ||||
} | ||||
/** | ||||
* Object used to generate values from a start value to an end value | ||||
*/ | ||||
interface LineConstructor { | ||||
new(start: number, end: number): Line; | ||||
} | ||||
interface EasingFunction { | ||||
(n?: number): number; | ||||
} | ||||
interface Animation extends Evented { | ||||
/** | ||||
* The time in milliseconds the animation will take to run | ||||
*/ | ||||
duration: number; | ||||
/** | ||||
* A two element array of start and end values, or a `_Line` instance to be | ||||
* used in the Animation. | ||||
*/ | ||||
curve: Line | [number, number]; | ||||
/** | ||||
* A Function to adjust the acceleration (or deceleration) of the progress | ||||
* across a _Line | ||||
*/ | ||||
easing?: EasingFunction; | ||||
/** | ||||
* The number of times to loop the animation | ||||
*/ | ||||
repeat: number; | ||||
/** | ||||
* the time in milliseconds to wait before advancing to next frame | ||||
* (used as a fps timer: 1000/rate = fps) | ||||
*/ | ||||
rate: number; | ||||
/** | ||||
* The time in milliseconds to wait before starting animation after it | ||||
* has been .play()'ed | ||||
*/ | ||||
delay?: number; | ||||
/** | ||||
* Synthetic event fired before a Animation begins playing (synchronous) | ||||
*/ | ||||
beforeBegin?: Event; | ||||
/** | ||||
* Synthetic event fired as a Animation begins playing (useful?) | ||||
*/ | ||||
onBegin?: Event; | ||||
/** | ||||
* Synthetic event fired at each interval of the Animation | ||||
*/ | ||||
onAnimate?: Event; | ||||
/** | ||||
* Synthetic event fired after the final frame of the Animation | ||||
*/ | ||||
onEnd?: Event; | ||||
/** | ||||
* Synthetic event fired any time the Animation is play()'ed | ||||
*/ | ||||
onPlay?: Event; | ||||
/** | ||||
* Synthetic event fired when the Animation is paused | ||||
*/ | ||||
onPause?: Event; | ||||
/** | ||||
* Synthetic event fires when the Animation is stopped | ||||
*/ | ||||
onStop?: Event; | ||||
_precent: number; | ||||
_startRepeatCount: number; | ||||
_getStep(): number; | ||||
/** | ||||
* Convenience function. Fire event "evt" and pass it the | ||||
* arguments specified in "args". | ||||
*/ | ||||
_fire(evt: Event, args?: any[]): this; | ||||
/** | ||||
* Start the animation. | ||||
*/ | ||||
play(delay?: number, gotoStart?: boolean): this; | ||||
_play(gotoStart?: boolean): this; | ||||
/** | ||||
* Pauses a running animation. | ||||
*/ | ||||
pause(): this; | ||||
/** | ||||
* Sets the progress of the animation. | ||||
*/ | ||||
gotoPercent(precent: number, andPlay?: boolean): this; | ||||
/** | ||||
* Stops a running animation. | ||||
*/ | ||||
stop(gotoEnd?: boolean): Animation; | ||||
/** | ||||
* cleanup the animation | ||||
*/ | ||||
destroy(): void; | ||||
/** | ||||
* Returns a string token representation of the status of | ||||
* the animation, one of: "paused", "playing", "stopped" | ||||
*/ | ||||
status(): string; | ||||
_cycle(): Animation; | ||||
_clearTimer(): void; | ||||
_startTimer(): void; | ||||
_stopTimer(): void; | ||||
} | ||||
/** | ||||
* A generic animation class that fires callbacks into its handlers | ||||
* object at various states. | ||||
*/ | ||||
interface AnimationConstructor { | ||||
new(args: any): Animation; | ||||
prototype: Animation; | ||||
} | ||||
interface AnimationCallback { | ||||
(node: HTMLElement): void; | ||||
} | ||||
interface FadeArguments { | ||||
node: HTMLElement | string; | ||||
duration?: number; | ||||
easing?: EasingFunction; | ||||
start?: Function; | ||||
end?: Function; | ||||
} | ||||
interface AnimationArgumentsProperties { | ||||
[name: string]: any; | ||||
} | ||||
interface AnimationArguments extends FadeArguments { | ||||
properties?: AnimationArgumentsProperties; | ||||
onEnd?: AnimationCallback; | ||||
} | ||||
interface Fx { | ||||
_Line: LineConstructor; | ||||
Animation: AnimationConstructor; | ||||
_fade(args: any): Animation; | ||||
/** | ||||
* Returns an animation that will fade node defined in 'args' from | ||||
* its current opacity to fully opaque. | ||||
*/ | ||||
fadeIn(args: FadeArguments): Animation; | ||||
/** | ||||
* Returns an animation that will fade node defined in 'args' | ||||
* from its current opacity to fully transparent. | ||||
*/ | ||||
fadeOut(args: FadeArguments): Animation; | ||||
_defaultEasing(n?: number): number; | ||||
/** | ||||
* Returns an animation that will transition the properties of | ||||
* node defined in `args` depending how they are defined in | ||||
* `args.properties` | ||||
*/ | ||||
animateProperty(args: AnimationArguments): Animation; | ||||
/** | ||||
* A simpler interface to `animateProperty()`, also returns | ||||
* an instance of `Animation` but begins the animation | ||||
* immediately, unlike nearly every other Dojo animation API. | ||||
*/ | ||||
anim( | ||||
node: HTMLElement | string, | ||||
properties: { [name: string]: any }, | ||||
duration?: number, | ||||
easing?: Function, | ||||
onEnd?: AnimationCallback, | ||||
delay?: number): Animation; | ||||
} | ||||
} | ||||
declare const fx: fx.Fx; | ||||
export = fx; | ||||