##// END OF EJS Templates
created typings for basic part of dojo and dijit further work is required to...
created typings for basic part of dojo and dijit further work is required to complete typings and separate them from this project dojo-typings replaced with @type/dojo, @type/dijit.

File last commit:

r2:8ec37bf1b4d1 default
r2:8ec37bf1b4d1 default
Show More
fx.d.ts
218 lines | 5.4 KiB | video/mp2t | TypeScriptLexer
import Evented = require("../Evented");
declare namespace fx {
/* dojo/_base/fx */
interface Line {
/**
* Returns the point on the line
* @param {number} n a floating point number greater than 0 and less than 1
*/
getValue(n: number): number;
}
/**
* Object used to generate values from a start value to an end value
*/
interface LineConstructor {
new(start: number, end: number): Line;
}
interface EasingFunction {
(n?: number): number;
}
interface Animation extends Evented {
/**
* The time in milliseconds the animation will take to run
*/
duration: number;
/**
* A two element array of start and end values, or a `_Line` instance to be
* used in the Animation.
*/
curve: Line | [number, number];
/**
* A Function to adjust the acceleration (or deceleration) of the progress
* across a _Line
*/
easing?: EasingFunction;
/**
* The number of times to loop the animation
*/
repeat: number;
/**
* the time in milliseconds to wait before advancing to next frame
* (used as a fps timer: 1000/rate = fps)
*/
rate: number;
/**
* The time in milliseconds to wait before starting animation after it
* has been .play()'ed
*/
delay?: number;
/**
* Synthetic event fired before a Animation begins playing (synchronous)
*/
beforeBegin?: Event;
/**
* Synthetic event fired as a Animation begins playing (useful?)
*/
onBegin?: Event;
/**
* Synthetic event fired at each interval of the Animation
*/
onAnimate?: Event;
/**
* Synthetic event fired after the final frame of the Animation
*/
onEnd?: Event;
/**
* Synthetic event fired any time the Animation is play()'ed
*/
onPlay?: Event;
/**
* Synthetic event fired when the Animation is paused
*/
onPause?: Event;
/**
* Synthetic event fires when the Animation is stopped
*/
onStop?: Event;
_precent: number;
_startRepeatCount: number;
_getStep(): number;
/**
* Convenience function. Fire event "evt" and pass it the
* arguments specified in "args".
*/
_fire(evt: Event, args?: any[]): this;
/**
* Start the animation.
*/
play(delay?: number, gotoStart?: boolean): this;
_play(gotoStart?: boolean): this;
/**
* Pauses a running animation.
*/
pause(): this;
/**
* Sets the progress of the animation.
*/
gotoPercent(precent: number, andPlay?: boolean): this;
/**
* Stops a running animation.
*/
stop(gotoEnd?: boolean): Animation;
/**
* cleanup the animation
*/
destroy(): void;
/**
* Returns a string token representation of the status of
* the animation, one of: "paused", "playing", "stopped"
*/
status(): string;
_cycle(): Animation;
_clearTimer(): void;
_startTimer(): void;
_stopTimer(): void;
}
/**
* A generic animation class that fires callbacks into its handlers
* object at various states.
*/
interface AnimationConstructor {
new(args: any): Animation;
prototype: Animation;
}
interface AnimationCallback {
(node: HTMLElement): void;
}
interface FadeArguments {
node: HTMLElement | string;
duration?: number;
easing?: EasingFunction;
start?: Function;
end?: Function;
}
interface AnimationArgumentsProperties {
[name: string]: any;
}
interface AnimationArguments extends FadeArguments {
properties?: AnimationArgumentsProperties;
onEnd?: AnimationCallback;
}
interface Fx {
_Line: LineConstructor;
Animation: AnimationConstructor;
_fade(args: any): Animation;
/**
* Returns an animation that will fade node defined in 'args' from
* its current opacity to fully opaque.
*/
fadeIn(args: FadeArguments): Animation;
/**
* Returns an animation that will fade node defined in 'args'
* from its current opacity to fully transparent.
*/
fadeOut(args: FadeArguments): Animation;
_defaultEasing(n?: number): number;
/**
* Returns an animation that will transition the properties of
* node defined in `args` depending how they are defined in
* `args.properties`
*/
animateProperty(args: AnimationArguments): Animation;
/**
* A simpler interface to `animateProperty()`, also returns
* an instance of `Animation` but begins the animation
* immediately, unlike nearly every other Dojo animation API.
*/
anim(
node: HTMLElement | string,
properties: { [name: string]: any },
duration?: number,
easing?: Function,
onEnd?: AnimationCallback,
delay?: number): Animation;
}
}
declare const fx: fx.Fx;
export = fx;