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matrix.d.ts
123 lines | 3.7 KiB | video/mp2t | TypeScriptLexer
cin
Initial commit, project structure.
r0 declare namespace dojox {
namespace gfx {
namespace matrix {
type MatrixLike = number | [number, number] | Matrix2D;
interface Matrix2D {
dx?: number;
dy?: number;
xx?: number;
xy?: number;
yx?: number;
yy?: number;
}
interface Matrix2DConstructor {
new(matrix: MatrixLike): Matrix2D;
prototype: Matrix2D;
}
// TS does not allow overloaded method signatures within the module declaration,
// so we need to define the interfaces here
interface MultiplyPoint {
(matrix: MatrixLike, point: dojox.gfx.Point): dojox.gfx.Point;
(matrix: MatrixLike, x: number, y: number): dojox.gfx.Point;
}
interface Project {
(point: dojox.gfx.Point): Matrix2D;
(x: number, y: number): Matrix2D;
}
interface Reflect {
(point: dojox.gfx.Point): Matrix2D;
(x: number, y: number): Matrix2D;
}
interface RotateAt {
(radians: number, point: dojox.gfx.Point): Matrix2D;
(radians: number, x: number, y: number): Matrix2D;
}
interface RotategAt {
(degrees: number, point: dojox.gfx.Point): Matrix2D;
(degrees: number, x: number, y: number): Matrix2D;
}
interface Scale {
(x: number, y: number): Matrix2D;
(point: dojox.gfx.Point): Matrix2D;
}
interface ScaleAt {
(factor: number | dojox.gfx.Point, point: dojox.gfx.Point): Matrix2D;
(factor: number | dojox.gfx.Point, x: number, y: number): Matrix2D;
(factorX: number, factorY: number, point: dojox.gfx.Point): Matrix2D;
(factorX: number, factorY: number, x: number, y: number): Matrix2D;
}
interface SkewXAt {
(radians: number, point: dojox.gfx.Point): Matrix2D;
(radians: number, x: number, y: number): Matrix2D;
}
interface SkewXgAt {
(degrees: number, point: dojox.gfx.Point): Matrix2D;
(degrees: number, x: number, y: number): Matrix2D;
}
interface SkewYAt {
(radians: number, point: dojox.gfx.Point): Matrix2D;
(radians: number, x: number, y: number): Matrix2D;
}
interface SkewYgAt {
(degrees: number, point: dojox.gfx.Point): Matrix2D;
(degrees: number, x: number, y: number): Matrix2D;
}
interface Translate {
(point: dojox.gfx.Point): Matrix2D;
(x: number, y: number): Matrix2D;
}
}
}
}
declare module 'dojox/gfx/matrix' {
/* tslint:disable:no-unused-variable */
type MatrixLike = dojox.gfx.matrix.MatrixLike;
type Matrix2D = dojox.gfx.matrix.Matrix2D;
const Matrix2D: dojox.gfx.matrix.Matrix2DConstructor;
const flipX: Matrix2D;
const flipY: Matrix2D;
const flipXY: Matrix2D;
const identity: Matrix2D;
const clone: (matrix: Matrix2D) => Matrix2D;
const invert: (matrix: Matrix2D) => Matrix2D;
const isIdentity: (matrix: Matrix2D) => boolean;
const multiply: (...matrices: MatrixLike[]) => Matrix2D;
const multiplyPoint: dojox.gfx.matrix.MultiplyPoint;
const multiplyRectangle: (matrix: MatrixLike, rectangle: dojox.gfx.SimpleRectangle) => dojox.gfx.SimpleRectangle;
const normalize: (matrix: MatrixLike) => Matrix2D;
const project: dojox.gfx.matrix.Project;
const reflect: dojox.gfx.matrix.Reflect;
const rotate: (radians: number) => Matrix2D;
const rotateAt: dojox.gfx.matrix.RotateAt;
const rotateg: (degrees: number) => Matrix2D;
const rotategAt: dojox.gfx.matrix.RotategAt;
const scale: dojox.gfx.matrix.Scale;
const scaleAt: dojox.gfx.matrix.ScaleAt;
const skewX: (radians: number) => Matrix2D;
const skewXAt: dojox.gfx.matrix.SkewXAt;
const skewXg: (degrees: number) => Matrix2D;
const skewXgAt: dojox.gfx.matrix.SkewXgAt;
const skewY: (radians: number) => Matrix2D;
const skewYAt: dojox.gfx.matrix.SkewYAt;
const skewYg: (degrees: number) => Matrix2D;
const skewYgAt: dojox.gfx.matrix.SkewYgAt;
const translate: dojox.gfx.matrix.Translate;
/* tslint:enable */
}