##// END OF EJS Templates
Added ResetState to RunnableComponent to reset in case of failure...
Added ResetState to RunnableComponent to reset in case of failure Added StateChanged event to IRunnable Renamed Promise.SUCCESS -> Promise.Success Added Promise.FromException Renamed Bundle -> PromiseAll in PromiseExtensions

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r156:97fbbf816844 v2
r205:8200ab154c8a v2
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ControlBoundPromise.cs
23 lines | 647 B | text/x-csharp | CSharpLexer
/ Implab.Fx / ControlBoundPromise.cs
cin
promises refactoring
r72 using System.Windows.Forms;
using System;
namespace Implab.Fx {
public class ControlBoundPromise<T> : Promise<T> {
readonly Control m_target;
public ControlBoundPromise(Control target) {
Safe.ArgumentNotNull(target, "target");
m_target = target;
}
cin
Promises: SignalXXX methods merged into SignalHandler method....
r156 protected override void SignalHandler(HandlerDescriptor handler, int signal) {
cin
Promises rewritten, added improved version of AsyncQueue
r119 if (m_target.InvokeRequired)
cin
Promises: SignalXXX methods merged into SignalHandler method....
r156 m_target.BeginInvoke(new Action<Promise<T>.HandlerDescriptor, int>(base.SignalHandler), handler, signal);
cin
promises refactoring
r72 else
cin
Promises: SignalXXX methods merged into SignalHandler method....
r156 base.SignalHandler(handler, signal);
cin
promises refactoring
r72 }
}
}