InteractiveListener.cs
107 lines
| 3.1 KiB
| text/x-csharp
|
CSharpLexer
/ Implab.Diagnostics.Interactive / InteractiveListener.cs
|
|
r47 | using Implab.Parallels; | ||
| using System; | ||||
| using System.Collections.Generic; | ||||
| using System.Linq; | ||||
| using System.Text; | ||||
| using System.Threading; | ||||
| using System.Threading.Tasks; | ||||
| using System.Windows.Forms; | ||||
| namespace Implab.Diagnostics.Interactive | ||||
| { | ||||
| public class InteractiveListener: Disposable | ||||
| { | ||||
| TraceForm m_form; | ||||
| SynchronizationContext m_syncGuiThread; | ||||
| readonly IPromiseBase m_guiFinished; | ||||
| readonly Promise<object> m_guiStarted = new Promise<object>(); | ||||
| readonly IPromiseBase m_workerFinished = new Promise<object>(); | ||||
| readonly MTQueue<TraceViewItem> m_queue = new MTQueue<TraceViewItem>(); | ||||
| readonly AutoResetEvent m_queueEvent = new AutoResetEvent(false); | ||||
| int m_queueLength; | ||||
| bool m_exitPending; | ||||
| readonly object m_pauseLock = new object(); | ||||
| bool m_paused; | ||||
| readonly ManualResetEvent m_pauseEvent = new ManualResetEvent(true); | ||||
| public InteractiveListener() { | ||||
| m_guiFinished = AsyncPool.InvokeNewThread(() => { | ||||
| GuiThread(); | ||||
| return 0; | ||||
| }); | ||||
| m_guiStarted.Join(); | ||||
| } | ||||
| void GuiThread() { | ||||
| m_form = new TraceForm(); // will create SynchronizationContext | ||||
| m_syncGuiThread = SynchronizationContext.Current; | ||||
| m_guiStarted.Resolve(); | ||||
| Application.Run(); | ||||
| } | ||||
| void QueueThread() { | ||||
| while (!m_exitPending) { | ||||
| if (m_paused) | ||||
| m_pauseEvent.WaitOne(); | ||||
| TraceViewItem item; | ||||
| if (m_queue.TryDequeue(out item)) { | ||||
| Interlocked.Decrement(ref m_queueLength); | ||||
| m_syncGuiThread.Send(x => m_form.AddTraceEvent(item),null); | ||||
| } else { | ||||
| m_queueEvent.WaitOne(); | ||||
| } | ||||
| } | ||||
| } | ||||
| public void Pause() { | ||||
| // for consistency we need to set this properties atomically | ||||
| lock (m_pauseLock) { | ||||
| m_pauseEvent.Reset(); | ||||
| m_paused = true; | ||||
| } | ||||
| } | ||||
| public void Resume() { | ||||
| // for consistency we need to set this properties atomically | ||||
| lock (m_pauseLock) { | ||||
| m_paused = false; | ||||
| m_pauseEvent.Set(); | ||||
| } | ||||
| } | ||||
| void Enqueue(TraceViewItem item) { | ||||
| m_queue.Enqueue(item); | ||||
| if (Interlocked.Increment(ref m_queueLength) == 1) | ||||
| m_queueEvent.Set(); | ||||
| } | ||||
| public void ShowForm() { | ||||
| m_syncGuiThread.Post(x => m_form.Show(), null); | ||||
| } | ||||
| public void HideForm() { | ||||
| m_syncGuiThread.Post(x => m_form.Hide(), null); | ||||
| } | ||||
| void Terminate() { | ||||
| m_syncGuiThread.Post(x => Application.ExitThread(), null); | ||||
| } | ||||
| protected override void Dispose(bool disposing) { | ||||
| if (disposing) { | ||||
| Terminate(); | ||||
| m_guiFinished.Join(); | ||||
| } | ||||
| base.Dispose(disposing); | ||||
| } | ||||
| } | ||||
| } | ||||
