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using Implab.Parallels;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading;
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using System.Threading.Tasks;
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using System.Windows.Forms;
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namespace Implab.Diagnostics.Interactive
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{
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public class InteractiveListener: Disposable
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{
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TraceForm m_form;
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SynchronizationContext m_syncGuiThread;
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readonly IPromiseBase m_guiFinished;
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readonly Promise<object> m_guiStarted = new Promise<object>();
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readonly IPromiseBase m_workerFinished = new Promise<object>();
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readonly MTQueue<TraceViewItem> m_queue = new MTQueue<TraceViewItem>();
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readonly AutoResetEvent m_queueEvent = new AutoResetEvent(false);
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int m_queueLength;
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bool m_exitPending;
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readonly object m_pauseLock = new object();
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bool m_paused;
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readonly ManualResetEvent m_pauseEvent = new ManualResetEvent(true);
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public InteractiveListener() {
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m_guiFinished = AsyncPool.InvokeNewThread(() => {
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GuiThread();
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return 0;
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});
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m_guiStarted.Join();
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}
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void GuiThread() {
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m_form = new TraceForm(); // will create SynchronizationContext
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m_syncGuiThread = SynchronizationContext.Current;
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m_guiStarted.Resolve();
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Application.Run();
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}
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void QueueThread() {
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while (!m_exitPending) {
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if (m_paused)
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m_pauseEvent.WaitOne();
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TraceViewItem item;
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if (m_queue.TryDequeue(out item)) {
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Interlocked.Decrement(ref m_queueLength);
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m_syncGuiThread.Send(x => m_form.AddTraceEvent(item),null);
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} else {
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m_queueEvent.WaitOne();
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}
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}
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}
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public void Pause() {
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// for consistency we need to set this properties atomically
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lock (m_pauseLock) {
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m_pauseEvent.Reset();
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m_paused = true;
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}
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}
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public void Resume() {
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// for consistency we need to set this properties atomically
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lock (m_pauseLock) {
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m_paused = false;
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m_pauseEvent.Set();
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}
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}
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void Enqueue(TraceViewItem item) {
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m_queue.Enqueue(item);
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if (Interlocked.Increment(ref m_queueLength) == 1)
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m_queueEvent.Set();
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}
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public void ShowForm() {
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m_syncGuiThread.Post(x => m_form.Show(), null);
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}
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public void HideForm() {
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m_syncGuiThread.Post(x => m_form.Hide(), null);
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}
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void Terminate() {
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m_syncGuiThread.Post(x => Application.ExitThread(), null);
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}
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protected override void Dispose(bool disposing) {
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if (disposing) {
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Terminate();
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m_guiFinished.Join();
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}
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base.Dispose(disposing);
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}
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}
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}
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