SimpleAsyncQueue.cs
131 lines
| 3.7 KiB
| text/x-csharp
|
CSharpLexer
cin
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r233 | using System.Threading; | ||
using System.Collections.Generic; | ||||
using System; | ||||
using System.Collections; | ||||
namespace Implab.Parallels { | ||||
public class SimpleAsyncQueue<T> : IEnumerable<T> { | ||||
class Node { | ||||
public Node(T value) { | ||||
this.value = value; | ||||
} | ||||
public readonly T value; | ||||
public volatile Node next; | ||||
} | ||||
// the reader and the writer are mainteined completely independent, | ||||
// the reader can read next item when m_first.next is not null | ||||
// the writer creates the a new node, moves m_last to this node and | ||||
// only after that restores the reference from the previous node | ||||
// making available the reader to read the new node. | ||||
Node m_first; // position on the node which is already read | ||||
Node m_last; // position on the node which is already written | ||||
public SimpleAsyncQueue() { | ||||
m_first = m_last = new Node(default(T)); | ||||
} | ||||
public void Enqueue(T value) { | ||||
var next = new Node(value); | ||||
// Interlocaked.CompareExchange implies Thread.MemoryBarrier(); | ||||
// to ensure that the next node is completely constructed | ||||
var last = Interlocked.Exchange(ref m_last, next); | ||||
// release-fence | ||||
last.next = next; | ||||
} | ||||
public bool TryDequeue(out T value) { | ||||
Node first; | ||||
Node next; | ||||
Thread.MemoryBarrier(); // ensure m_first is fresh | ||||
SpinWait spin = new SpinWait(); | ||||
do { | ||||
first = m_first; | ||||
// aquire-fence | ||||
next = first.next; | ||||
if (next == null) { | ||||
value = default(T); | ||||
return false; | ||||
} | ||||
if (first == Interlocked.CompareExchange(ref m_first, next, first)) | ||||
// head succesfully updated | ||||
break; | ||||
spin.SpinOnce(); | ||||
} while (true); | ||||
value = next.value; | ||||
return true; | ||||
} | ||||
#region IEnumerable implementation | ||||
class Enumerator : IEnumerator<T> { | ||||
Node m_current; | ||||
Node m_first; | ||||
public Enumerator(Node first) { | ||||
m_first = first; | ||||
} | ||||
#region IEnumerator implementation | ||||
public bool MoveNext() { | ||||
m_current = m_current == null ? m_first : m_current.next; | ||||
return m_current != null; | ||||
} | ||||
public void Reset() { | ||||
m_current = null; | ||||
} | ||||
object IEnumerator.Current { | ||||
get { | ||||
if (m_current == null) | ||||
throw new InvalidOperationException(); | ||||
return m_current.value; | ||||
} | ||||
} | ||||
#endregion | ||||
#region IDisposable implementation | ||||
public void Dispose() { | ||||
} | ||||
#endregion | ||||
#region IEnumerator implementation | ||||
public T Current { | ||||
get { | ||||
if (m_current == null) | ||||
throw new InvalidOperationException(); | ||||
return m_current.value; | ||||
} | ||||
} | ||||
#endregion | ||||
} | ||||
public IEnumerator<T> GetEnumerator() { | ||||
return new Enumerator(m_first); | ||||
} | ||||
#endregion | ||||
#region IEnumerable implementation | ||||
IEnumerator IEnumerable.GetEnumerator() { | ||||
return GetEnumerator(); | ||||
} | ||||
#endregion | ||||
} | ||||
} | ||||