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Implemented interllocked queue...
Implemented interllocked queue fixed promise syncronization

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r13:b0feb5b9ad1c promises
r14:e943453e5039 promises
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WorkerPool.cs
171 lines | 4.8 KiB | text/x-csharp | CSharpLexer
cin
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r12 using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading;
using System.Diagnostics;
namespace Implab.Parallels {
public class WorkerPool : IDisposable {
readonly int m_minThreads;
readonly int m_maxThreads;
int m_runningThreads;
object m_lock = new object();
bool m_disposed = false;
cin
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r13
// this event will signal that workers can try to fetch a task from queue or the pool has been disposed
cin
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r12 ManualResetEvent m_hasTasks = new ManualResetEvent(false);
Queue<Action> m_queue = new Queue<Action>();
public WorkerPool(int min, int max) {
if (min < 0)
throw new ArgumentOutOfRangeException("min");
cin
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r13 if (max <= 0)
throw new ArgumentOutOfRangeException("max");
cin
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r12 if (min > max)
min = max;
m_minThreads = min;
m_maxThreads = max;
cin
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r13 InitPool();
}
public WorkerPool(int max)
: this(0, max) {
}
public WorkerPool() {
int maxThreads, maxCP;
ThreadPool.GetMaxThreads(out maxThreads, out maxCP);
m_minThreads = 0;
m_maxThreads = maxThreads;
InitPool();
}
void InitPool() {
cin
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r12 for (int i = 0; i < m_minThreads; i++)
StartWorker();
}
cin
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r13 public int ThreadCount {
get {
return m_runningThreads;
}
}
cin
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r12 public Promise<T> Invoke<T>(Func<T> task) {
if (m_disposed)
throw new ObjectDisposedException(ToString());
if (task == null)
throw new ArgumentNullException("task");
var promise = new Promise<T>();
cin
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r13 var queueLen = EnqueueTask(delegate() {
try {
promise.Resolve(task());
} catch (Exception e) {
promise.Reject(e);
}
});
cin
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r12
cin
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r13 if (queueLen > 1)
StartWorker();
cin
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r12
return promise;
}
bool StartWorker() {
var current = m_runningThreads;
// use spins to allocate slot for the new thread
do {
if (current >= m_maxThreads)
// no more slots left
return false;
} while (current != Interlocked.CompareExchange(ref m_runningThreads, current + 1, current));
// slot successfully allocated
var worker = new Thread(this.Worker);
cin
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r13 worker.IsBackground = true;
cin
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r12 worker.Start();
return true;
}
cin
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r13 int EnqueueTask(Action task) {
cin
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r12 Debug.Assert(task != null);
lock (m_queue) {
m_queue.Enqueue(task);
m_hasTasks.Set();
cin
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r13 return m_queue.Count;
cin
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r12 }
}
bool FetchTask(out Action task) {
task = null;
while (true) {
m_hasTasks.WaitOne();
if (m_disposed)
return false;
lock (m_queue) {
if (m_queue.Count > 0) {
task = m_queue.Dequeue();
return true;
}
// no tasks left
cin
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r13 // signal that no more tasks left, current lock ensures that this event won't suppress newly added task
cin
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r12 m_hasTasks.Reset();
}
bool exit = true;
var current = m_runningThreads;
do {
if (current <= m_minThreads) {
exit = false; // this thread should return and wait for the new events
break;
}
} while (current != Interlocked.CompareExchange(ref m_runningThreads, current - 1, current));
if (exit)
return false;
}
}
void Worker() {
Action task;
while (FetchTask(out task))
task();
}
protected virtual void Dispose(bool disposing) {
if (disposing) {
lock (m_lock) {
if (m_disposed)
return;
m_disposed = true;
}
m_hasTasks.Set();
GC.SuppressFinalize(this);
}
}
public void Dispose() {
Dispose(true);
}
~WorkerPool() {
Dispose(false);
}
}
}