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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading;
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using System.Diagnostics;
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namespace Implab.Parallels {
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public class WorkerPool : IDisposable {
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readonly int m_minThreads;
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readonly int m_maxThreads;
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int m_runningThreads;
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object m_lock = new object();
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bool m_disposed = false;
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// this event will signal that workers can try to fetch a task from queue or the pool has been disposed
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ManualResetEvent m_hasTasks = new ManualResetEvent(false);
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Queue<Action> m_queue = new Queue<Action>();
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public WorkerPool(int min, int max) {
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if (min < 0)
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throw new ArgumentOutOfRangeException("min");
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if (max <= 0)
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throw new ArgumentOutOfRangeException("max");
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if (min > max)
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min = max;
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m_minThreads = min;
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m_maxThreads = max;
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InitPool();
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}
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public WorkerPool(int max)
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: this(0, max) {
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}
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public WorkerPool() {
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int maxThreads, maxCP;
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ThreadPool.GetMaxThreads(out maxThreads, out maxCP);
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m_minThreads = 0;
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m_maxThreads = maxThreads;
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InitPool();
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}
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void InitPool() {
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for (int i = 0; i < m_minThreads; i++)
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StartWorker();
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}
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public int ThreadCount {
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get {
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return m_runningThreads;
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}
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}
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public Promise<T> Invoke<T>(Func<T> task) {
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if (m_disposed)
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throw new ObjectDisposedException(ToString());
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if (task == null)
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throw new ArgumentNullException("task");
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var promise = new Promise<T>();
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var queueLen = EnqueueTask(delegate() {
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try {
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promise.Resolve(task());
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} catch (Exception e) {
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promise.Reject(e);
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}
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});
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if (queueLen > 1)
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StartWorker();
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return promise;
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}
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bool StartWorker() {
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var current = m_runningThreads;
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// use spins to allocate slot for the new thread
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do {
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if (current >= m_maxThreads)
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// no more slots left
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return false;
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} while (current != Interlocked.CompareExchange(ref m_runningThreads, current + 1, current));
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// slot successfully allocated
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var worker = new Thread(this.Worker);
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worker.IsBackground = true;
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worker.Start();
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return true;
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}
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int EnqueueTask(Action task) {
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Debug.Assert(task != null);
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lock (m_queue) {
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m_queue.Enqueue(task);
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m_hasTasks.Set();
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return m_queue.Count;
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}
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}
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bool FetchTask(out Action task) {
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task = null;
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while (true) {
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m_hasTasks.WaitOne();
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if (m_disposed)
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return false;
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lock (m_queue) {
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if (m_queue.Count > 0) {
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task = m_queue.Dequeue();
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return true;
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}
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// no tasks left
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// signal that no more tasks left, current lock ensures that this event won't suppress newly added task
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m_hasTasks.Reset();
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}
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bool exit = true;
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var current = m_runningThreads;
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do {
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if (current <= m_minThreads) {
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exit = false; // this thread should return and wait for the new events
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break;
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}
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} while (current != Interlocked.CompareExchange(ref m_runningThreads, current - 1, current));
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if (exit)
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return false;
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}
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}
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void Worker() {
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Action task;
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while (FetchTask(out task))
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task();
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}
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protected virtual void Dispose(bool disposing) {
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if (disposing) {
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lock (m_lock) {
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if (m_disposed)
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return;
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m_disposed = true;
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}
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m_hasTasks.Set();
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GC.SuppressFinalize(this);
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}
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}
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public void Dispose() {
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Dispose(true);
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}
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~WorkerPool() {
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Dispose(false);
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}
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}
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}
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