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-9,12
+9,15
namespace Implab.Parallels {
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9
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public abstract class DispatchPool<TUnit> : IDisposable {
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public abstract class DispatchPool<TUnit> : IDisposable {
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readonly int m_minThreads;
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readonly int m_minThreads;
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readonly int m_maxThreads;
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readonly int m_maxThreads;
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int m_createdThreads = 0;
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int m_activeThreads = 0;
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int m_createdThreads = 0; // the current size of the pool
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int m_sleepingThreads = 0;
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int m_activeThreads = 0; // the count of threads which are active
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int m_maxRunningThreads = 0;
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int m_sleepingThreads = 0; // the count of currently inactive threads
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int m_exitRequired = 0;
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int m_maxRunningThreads = 0; // the meximum reached size of the pool
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int m_releaseTimeout = 100; // timeout while the working thread will wait for the new tasks before exit
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int m_exitRequired = 0; // the pool is going to shutdown, all unused workers are released
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int m_releaseTimeout = 100; // the timeout while the working thread will wait for the new tasks before exit
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int m_wakeEvents = 0; // the count of wake events
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AutoResetEvent m_hasTasks = new AutoResetEvent(false);
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AutoResetEvent m_hasTasks = new AutoResetEvent(false);
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protected DispatchPool(int min, int max) {
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protected DispatchPool(int min, int max) {
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@@
-72,69
+75,89
namespace Implab.Parallels {
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protected abstract bool TryDequeue(out TUnit unit);
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protected abstract bool TryDequeue(out TUnit unit);
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protected virtual bool ExtendPool() {
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#region thread execution traits
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if (m_sleepingThreads == 0)
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int SignalThread() {
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// no sleeping workers are available
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var signals = Interlocked.Increment(ref m_wakeEvents);
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// try create one
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if(signals == 1)
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return StartWorker();
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m_hasTasks.Set();
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else {
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return signals;
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// we can get here a race condition when several threads asks to extend pool
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}
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// and some sleaping threads are exited due timeout but they are still counted as sleeping
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// in that case all of this threads could exit except one
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bool Sleep(int timeout) {
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WakePool();
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Interlocked.Increment(ref m_sleepingThreads);
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if (m_hasTasks.WaitOne(timeout)) {
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// this is autoreset event, only one thread can run this block simultaneously
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var sleeping = Interlocked.Decrement(ref m_sleepingThreads);
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if (Interlocked.Decrement(ref m_wakeEvents) > 0)
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m_hasTasks.Set(); // wake next worker
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return true;
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return true;
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} else {
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Interlocked.Decrement(ref m_sleepingThreads);
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return false;
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}
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}
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}
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}
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#endregion
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/// <summary>
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/// <summary>
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/// Запускает либо новый поток, если раньше не было ни одного потока, либо устанавливает событие пробуждение одного спящего потока
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/// Запускает либо новый поток, если раньше не было ни одного потока, либо устанавливает событие пробуждение одного спящего потока
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/// </summary>
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/// </summary>
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protected void WakePool() {
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protected void GrowPool() {
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m_hasTasks.Set(); // wake sleeping thread;
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if (m_exitRequired != 0)
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return;
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if (m_sleepingThreads > m_wakeEvents) {
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// all sleeping threads may gone
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SignalThread(); // wake a sleeping thread;
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if (AllocateThreadSlot(1)) {
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// we can't check whether signal has been processed
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// if there were no threads in the pool
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// anyway it may take some time for the thread to start
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var worker = new Thread(this.Worker);
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// we will ensure that at least one thread is running
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worker.IsBackground = true;
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worker.Start();
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if (AllocateThreadSlot(1)) {
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// if there were no threads in the pool
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var worker = new Thread(this.Worker);
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worker.IsBackground = true;
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worker.Start();
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}
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} else {
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// if there is no sleeping threads in the pool
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StartWorker();
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}
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}
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}
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}
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bool Sleep(int timeout) {
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private bool Suspend() {
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Interlocked.Increment(ref m_sleepingThreads);
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var result = m_hasTasks.WaitOne(timeout);
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Interlocked.Decrement(ref m_sleepingThreads);
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return result;
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}
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protected virtual bool Suspend() {
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//no tasks left, exit if the thread is no longer needed
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//no tasks left, exit if the thread is no longer needed
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bool last;
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bool last;
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bool requestExit;
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bool requestExit;
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// if threads have a timeout before releasing
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if (m_releaseTimeout > 0)
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if (m_releaseTimeout > 0)
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requestExit = !Sleep(m_releaseTimeout);
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requestExit = !Sleep(m_releaseTimeout);
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else
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else
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requestExit = true;
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requestExit = true;
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if (!requestExit)
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return true;
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// release unsused thread
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if (requestExit && ReleaseThreadSlot(out last)) {
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if (requestExit && ReleaseThreadSlot(out last)) {
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// in case at the moment the last thread was being released
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// in case at the moment the last thread was being released
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// a new task was added to the queue, we need to try
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// a new task was added to the queue, we need to try
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// to revoke the thread to avoid the situation when the task is left unprocessed
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// to revoke the thread to avoid the situation when the task is left unprocessed
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if (last && m_hasTasks.WaitOne(0)) {
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if (last && Sleep(0)) { // Sleep(0) will fetch pending task or will return false
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if (AllocateThreadSlot(1))
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if (AllocateThreadSlot(1))
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return true; // spin again...
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return true; // spin again...
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else
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else
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// we failed to reallocate the first slot for this thread
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SignalThread(); // since Sleep(0) has fetched the signal we neet to reschedule it
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// therefore we need to release the event
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m_hasTasks.Set();
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}
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}
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return false;
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return false;
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}
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}
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// wait till infinity
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Sleep(-1);
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Sleep(-1);
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return true;
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return true;
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@@
-215,7
+238,12
namespace Implab.Parallels {
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215
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}
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238
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}
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}
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}
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240
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bool FetchTask(out TUnit unit) {
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protected abstract void InvokeUnit(TUnit unit);
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242
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void Worker() {
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TUnit unit;
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Interlocked.Increment(ref m_activeThreads);
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Sleep(0); // remove wake request if the new thread is started
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do {
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do {
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// exit if requested
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// exit if requested
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221
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if (m_exitRequired != 0) {
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249
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if (m_exitRequired != 0) {
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@@
-224,15
+252,15
namespace Implab.Parallels {
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224
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if (ReleaseThreadSlotAnyway()) // it was the last worker
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252
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if (ReleaseThreadSlotAnyway()) // it was the last worker
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m_hasTasks.Dispose();
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253
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m_hasTasks.Dispose();
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else
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254
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else
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m_hasTasks.Set(); // wake next worker
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255
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SignalThread(); // wake next worker
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228
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unit = default(TUnit);
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256
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unit = default(TUnit);
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return false;
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break;
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}
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}
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259
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// fetch task
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260
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// fetch task
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233
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if (TryDequeue(out unit)) {
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261
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if (TryDequeue(out unit)) {
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234
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ExtendPool();
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262
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InvokeUnit(unit);
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235
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return true;
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continue;
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}
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}
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237
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265
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238
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Interlocked.Decrement(ref m_activeThreads);
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266
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Interlocked.Decrement(ref m_activeThreads);
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@@
-240,19
+268,11
namespace Implab.Parallels {
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240
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// entering suspend state
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268
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// entering suspend state
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241
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// keep this thread and wait
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269
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// keep this thread and wait
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242
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if (!Suspend())
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270
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if (!Suspend())
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return false;
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break;
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244
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272
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245
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Interlocked.Increment(ref m_activeThreads);
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Interlocked.Increment(ref m_activeThreads);
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246
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} while (true);
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274
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} while (true);
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}
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275
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248
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249
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protected abstract void InvokeUnit(TUnit unit);
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250
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251
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void Worker() {
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TUnit unit;
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253
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Interlocked.Increment(ref m_activeThreads);
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254
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while (FetchTask(out unit))
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255
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InvokeUnit(unit);
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256
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}
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}
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257
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277
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258
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protected virtual void Dispose(bool disposing) {
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278
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protected virtual void Dispose(bool disposing) {
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@@
-262,7
+282,10
namespace Implab.Parallels {
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262
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return;
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282
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return;
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263
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283
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264
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// wake sleeping threads
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284
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// wake sleeping threads
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265
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m_hasTasks.Set();
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285
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if (m_createdThreads > 0)
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286
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SignalThread();
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287
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else
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288
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m_hasTasks.Dispose();
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266
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GC.SuppressFinalize(this);
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289
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GC.SuppressFinalize(this);
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267
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}
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290
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}
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}
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}
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