@@ -151,7 +151,7 namespace Implab.Test { | |||||
151 | var pool = new WorkerPool(5, 20); |
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151 | var pool = new WorkerPool(5, 20); | |
152 | Assert.AreEqual(5, pool.PoolSize); |
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152 | Assert.AreEqual(5, pool.PoolSize); | |
153 | pool.Dispose(); |
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153 | pool.Dispose(); | |
154 |
Thread.Sleep( |
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154 | Thread.Sleep(500); | |
155 | Assert.AreEqual(0, pool.PoolSize); |
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155 | Assert.AreEqual(0, pool.PoolSize); | |
156 | pool.Dispose(); |
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156 | pool.Dispose(); | |
157 | } |
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157 | } | |
@@ -244,7 +244,7 namespace Implab.Test { | |||||
244 | [TestMethod] |
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244 | [TestMethod] | |
245 | public void ChainedMapTest() { |
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245 | public void ChainedMapTest() { | |
246 |
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246 | |||
247 |
using (var pool = new WorkerPool(0,100, |
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247 | using (var pool = new WorkerPool(0,100,1)) { | |
248 | int count = 10000; |
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248 | int count = 10000; | |
249 |
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249 | |||
250 | double[] args = new double[count]; |
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250 | double[] args = new double[count]; |
1 | NO CONTENT: modified file, binary diff hidden |
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NO CONTENT: modified file, binary diff hidden |
@@ -9,12 +9,15 namespace Implab.Parallels { | |||||
9 | public abstract class DispatchPool<TUnit> : IDisposable { |
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9 | public abstract class DispatchPool<TUnit> : IDisposable { | |
10 | readonly int m_minThreads; |
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10 | readonly int m_minThreads; | |
11 | readonly int m_maxThreads; |
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11 | readonly int m_maxThreads; | |
12 | int m_createdThreads = 0; |
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12 | ||
13 | int m_activeThreads = 0; |
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13 | int m_createdThreads = 0; // the current size of the pool | |
14 | int m_sleepingThreads = 0; |
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14 | int m_activeThreads = 0; // the count of threads which are active | |
15 | int m_maxRunningThreads = 0; |
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15 | int m_sleepingThreads = 0; // the count of currently inactive threads | |
16 | int m_exitRequired = 0; |
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16 | int m_maxRunningThreads = 0; // the meximum reached size of the pool | |
17 | int m_releaseTimeout = 100; // timeout while the working thread will wait for the new tasks before exit |
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17 | int m_exitRequired = 0; // the pool is going to shutdown, all unused workers are released | |
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18 | int m_releaseTimeout = 100; // the timeout while the working thread will wait for the new tasks before exit | |||
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19 | int m_wakeEvents = 0; // the count of wake events | |||
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20 | ||||
18 | AutoResetEvent m_hasTasks = new AutoResetEvent(false); |
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21 | AutoResetEvent m_hasTasks = new AutoResetEvent(false); | |
19 |
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22 | |||
20 | protected DispatchPool(int min, int max) { |
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23 | protected DispatchPool(int min, int max) { | |
@@ -72,69 +75,89 namespace Implab.Parallels { | |||||
72 |
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75 | |||
73 | protected abstract bool TryDequeue(out TUnit unit); |
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76 | protected abstract bool TryDequeue(out TUnit unit); | |
74 |
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77 | |||
75 | protected virtual bool ExtendPool() { |
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78 | #region thread execution traits | |
76 | if (m_sleepingThreads == 0) |
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79 | int SignalThread() { | |
77 | // no sleeping workers are available |
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80 | var signals = Interlocked.Increment(ref m_wakeEvents); | |
78 | // try create one |
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81 | if(signals == 1) | |
79 |
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82 | m_hasTasks.Set(); | |
80 |
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83 | return signals; | |
81 | // we can get here a race condition when several threads asks to extend pool |
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84 | } | |
82 | // and some sleaping threads are exited due timeout but they are still counted as sleeping |
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85 | ||
83 | // in that case all of this threads could exit except one |
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86 | bool Sleep(int timeout) { | |
84 | WakePool(); |
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87 | Interlocked.Increment(ref m_sleepingThreads); | |
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88 | if (m_hasTasks.WaitOne(timeout)) { | |||
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89 | // this is autoreset event, only one thread can run this block simultaneously | |||
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90 | var sleeping = Interlocked.Decrement(ref m_sleepingThreads); | |||
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91 | if (Interlocked.Decrement(ref m_wakeEvents) > 0) | |||
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92 | m_hasTasks.Set(); // wake next worker | |||
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93 | ||||
85 | return true; |
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94 | return true; | |
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95 | } else { | |||
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96 | Interlocked.Decrement(ref m_sleepingThreads); | |||
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97 | return false; | |||
86 | } |
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98 | } | |
87 |
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88 | } |
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99 | } | |
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100 | #endregion | |||
89 |
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101 | |||
90 | /// <summary> |
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102 | /// <summary> | |
91 | /// Запускает либо новый поток, если раньше не было ни одного потока, либо устанавливает событие пробуждение одного спящего потока |
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103 | /// Запускает либо новый поток, если раньше не было ни одного потока, либо устанавливает событие пробуждение одного спящего потока | |
92 | /// </summary> |
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104 | /// </summary> | |
93 |
protected void |
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105 | protected void GrowPool() { | |
94 | m_hasTasks.Set(); // wake sleeping thread; |
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106 | if (m_exitRequired != 0) | |
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107 | return; | |||
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108 | if (m_sleepingThreads > m_wakeEvents) { | |||
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109 | // all sleeping threads may gone | |||
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110 | SignalThread(); // wake a sleeping thread; | |||
95 |
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111 | |||
96 | if (AllocateThreadSlot(1)) { |
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112 | // we can't check whether signal has been processed | |
97 | // if there were no threads in the pool |
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113 | // anyway it may take some time for the thread to start | |
98 | var worker = new Thread(this.Worker); |
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114 | // we will ensure that at least one thread is running | |
99 | worker.IsBackground = true; |
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115 | ||
100 |
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116 | if (AllocateThreadSlot(1)) { | |
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117 | // if there were no threads in the pool | |||
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118 | var worker = new Thread(this.Worker); | |||
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119 | worker.IsBackground = true; | |||
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120 | worker.Start(); | |||
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121 | } | |||
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122 | } else { | |||
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123 | // if there is no sleeping threads in the pool | |||
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124 | StartWorker(); | |||
101 | } |
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125 | } | |
102 | } |
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126 | } | |
103 |
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127 | |||
104 | bool Sleep(int timeout) { |
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128 | private bool Suspend() { | |
105 | Interlocked.Increment(ref m_sleepingThreads); |
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106 | var result = m_hasTasks.WaitOne(timeout); |
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107 | Interlocked.Decrement(ref m_sleepingThreads); |
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108 | return result; |
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109 | } |
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110 |
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111 | protected virtual bool Suspend() { |
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112 | //no tasks left, exit if the thread is no longer needed |
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129 | //no tasks left, exit if the thread is no longer needed | |
113 | bool last; |
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130 | bool last; | |
114 | bool requestExit; |
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131 | bool requestExit; | |
115 |
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132 | |||
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133 | ||||
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134 | ||||
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135 | // if threads have a timeout before releasing | |||
116 | if (m_releaseTimeout > 0) |
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136 | if (m_releaseTimeout > 0) | |
117 | requestExit = !Sleep(m_releaseTimeout); |
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137 | requestExit = !Sleep(m_releaseTimeout); | |
118 | else |
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138 | else | |
119 | requestExit = true; |
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139 | requestExit = true; | |
120 |
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121 |
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140 | |||
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141 | if (!requestExit) | |||
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142 | return true; | |||
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143 | ||||
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144 | // release unsused thread | |||
122 | if (requestExit && ReleaseThreadSlot(out last)) { |
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145 | if (requestExit && ReleaseThreadSlot(out last)) { | |
123 | // in case at the moment the last thread was being released |
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146 | // in case at the moment the last thread was being released | |
124 | // a new task was added to the queue, we need to try |
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147 | // a new task was added to the queue, we need to try | |
125 | // to revoke the thread to avoid the situation when the task is left unprocessed |
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148 | // to revoke the thread to avoid the situation when the task is left unprocessed | |
126 | if (last && m_hasTasks.WaitOne(0)) { |
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149 | if (last && Sleep(0)) { // Sleep(0) will fetch pending task or will return false | |
127 | if (AllocateThreadSlot(1)) |
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150 | if (AllocateThreadSlot(1)) | |
128 | return true; // spin again... |
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151 | return true; // spin again... | |
129 | else |
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152 | else | |
130 | // we failed to reallocate the first slot for this thread |
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153 | SignalThread(); // since Sleep(0) has fetched the signal we neet to reschedule it | |
131 | // therefore we need to release the event |
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154 | ||
132 | m_hasTasks.Set(); |
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133 | } |
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155 | } | |
134 |
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156 | |||
135 | return false; |
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157 | return false; | |
136 | } |
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158 | } | |
137 |
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159 | |||
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160 | // wait till infinity | |||
138 | Sleep(-1); |
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161 | Sleep(-1); | |
139 |
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162 | |||
140 | return true; |
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163 | return true; | |
@@ -215,7 +238,12 namespace Implab.Parallels { | |||||
215 | } |
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238 | } | |
216 | } |
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239 | } | |
217 |
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240 | |||
218 | bool FetchTask(out TUnit unit) { |
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241 | protected abstract void InvokeUnit(TUnit unit); | |
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242 | ||||
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243 | void Worker() { | |||
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244 | TUnit unit; | |||
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245 | Interlocked.Increment(ref m_activeThreads); | |||
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246 | Sleep(0); // remove wake request if the new thread is started | |||
219 | do { |
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247 | do { | |
220 | // exit if requested |
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248 | // exit if requested | |
221 | if (m_exitRequired != 0) { |
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249 | if (m_exitRequired != 0) { | |
@@ -224,15 +252,15 namespace Implab.Parallels { | |||||
224 | if (ReleaseThreadSlotAnyway()) // it was the last worker |
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252 | if (ReleaseThreadSlotAnyway()) // it was the last worker | |
225 | m_hasTasks.Dispose(); |
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253 | m_hasTasks.Dispose(); | |
226 | else |
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254 | else | |
227 |
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255 | SignalThread(); // wake next worker | |
228 | unit = default(TUnit); |
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256 | unit = default(TUnit); | |
229 |
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257 | break; | |
230 | } |
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258 | } | |
231 |
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259 | |||
232 | // fetch task |
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260 | // fetch task | |
233 | if (TryDequeue(out unit)) { |
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261 | if (TryDequeue(out unit)) { | |
234 |
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262 | InvokeUnit(unit); | |
235 |
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263 | continue; | |
236 | } |
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264 | } | |
237 |
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265 | |||
238 | Interlocked.Decrement(ref m_activeThreads); |
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266 | Interlocked.Decrement(ref m_activeThreads); | |
@@ -240,19 +268,11 namespace Implab.Parallels { | |||||
240 | // entering suspend state |
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268 | // entering suspend state | |
241 | // keep this thread and wait |
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269 | // keep this thread and wait | |
242 | if (!Suspend()) |
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270 | if (!Suspend()) | |
243 |
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271 | break; | |
244 |
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272 | |||
245 | Interlocked.Increment(ref m_activeThreads); |
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273 | Interlocked.Increment(ref m_activeThreads); | |
246 | } while (true); |
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274 | } while (true); | |
247 |
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275 | ||
248 |
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||||
249 | protected abstract void InvokeUnit(TUnit unit); |
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250 |
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251 | void Worker() { |
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252 | TUnit unit; |
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253 | Interlocked.Increment(ref m_activeThreads); |
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254 | while (FetchTask(out unit)) |
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255 | InvokeUnit(unit); |
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256 | } |
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276 | } | |
257 |
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277 | |||
258 | protected virtual void Dispose(bool disposing) { |
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278 | protected virtual void Dispose(bool disposing) { | |
@@ -262,7 +282,10 namespace Implab.Parallels { | |||||
262 | return; |
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282 | return; | |
263 |
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283 | |||
264 | // wake sleeping threads |
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284 | // wake sleeping threads | |
265 |
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285 | if (m_createdThreads > 0) | |
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286 | SignalThread(); | |||
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287 | else | |||
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288 | m_hasTasks.Dispose(); | |||
266 | GC.SuppressFinalize(this); |
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289 | GC.SuppressFinalize(this); | |
267 | } |
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290 | } | |
268 | } |
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291 | } |
@@ -57,15 +57,8 namespace Implab.Parallels { | |||||
57 | var len = Interlocked.Increment(ref m_queueLength); |
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57 | var len = Interlocked.Increment(ref m_queueLength); | |
58 | m_queue.Enqueue(unit); |
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58 | m_queue.Enqueue(unit); | |
59 |
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59 | |||
60 | ExtendPool(); |
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60 | if (len > m_threshold*ActiveThreads) | |
61 | } |
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61 | GrowPool(); | |
62 |
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63 | protected override bool ExtendPool() { |
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64 | if (m_queueLength <= m_threshold*ActiveThreads) |
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65 | // in this case we are in active thread and it request for additional workers |
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66 | // satisfy it only when queue is longer than threshold |
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67 | return false; |
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68 | return base.ExtendPool(); |
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69 | } |
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62 | } | |
70 |
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63 | |||
71 | protected override bool TryDequeue(out Action unit) { |
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64 | protected override bool TryDequeue(out Action unit) { | |
@@ -80,11 +73,5 namespace Implab.Parallels { | |||||
80 | unit(); |
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73 | unit(); | |
81 | } |
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74 | } | |
82 |
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75 | |||
83 | protected override bool Suspend() { |
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84 | if (m_queueLength == 0) |
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85 | return base.Suspend(); |
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86 | else |
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87 | return true; // spin again without locks... |
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88 | } |
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89 | } |
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76 | } | |
90 | } |
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77 | } |
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