Auto status change to "Under Review"
| @@ -7,7 +7,7 | |||||
| 7 | Provides simple and flexible Xml configuration for UnityContainer. |
|
7 | Provides simple and flexible Xml configuration for UnityContainer. | |
| 8 | </Description> |
|
8 | </Description> | |
| 9 | <Copyright>2012-2018 Sergey Smirnov</Copyright> |
|
9 | <Copyright>2012-2018 Sergey Smirnov</Copyright> | |
| 10 |
<Version>1.0. |
|
10 | <Version>1.0.3</Version> | |
| 11 | <PackageLicenseUrl>https://bitbucket.org/wozard/implabnet/src/v3/Implab/license.txt</PackageLicenseUrl> |
|
11 | <PackageLicenseUrl>https://bitbucket.org/wozard/implabnet/src/v3/Implab/license.txt</PackageLicenseUrl> | |
| 12 | <PackageProjectUrl>https://bitbucket.org/wozard/implabnet</PackageProjectUrl> |
|
12 | <PackageProjectUrl>https://bitbucket.org/wozard/implabnet</PackageProjectUrl> | |
| 13 | <RepositoryUrl>https://bitbucket.org/wozard/implabnet</RepositoryUrl> |
|
13 | <RepositoryUrl>https://bitbucket.org/wozard/implabnet</RepositoryUrl> | |
| @@ -101,10 +101,12 namespace Implab.ServiceHost.Unity { | |||||
| 101 |
|
101 | |||
| 102 | public void AddNamespace(string ns) { |
|
102 | public void AddNamespace(string ns) { | |
| 103 | m_resolver.AddNamespace(ns); |
|
103 | m_resolver.AddNamespace(ns); | |
|
|
104 | Log.Log($"AddNamespace: {ns}"); | |||
| 104 | } |
|
105 | } | |
| 105 |
|
106 | |||
| 106 | public void AddAssembly(string assembly) { |
|
107 | public void AddAssembly(string assembly) { | |
| 107 |
|
108 | var asm = Assembly.Load(assembly); | ||
|
|
109 | Log.Log($"AddAssembly: {assembly} -> {asm.FullName}"); | |||
| 108 | } |
|
110 | } | |
| 109 |
|
111 | |||
| 110 | /// <summary> |
|
112 | /// <summary> | |
| @@ -145,6 +147,9 namespace Implab.ServiceHost.Unity { | |||||
| 145 |
|
147 | |||
| 146 | public void LoadConfig(Uri location) { |
|
148 | public void LoadConfig(Uri location) { | |
| 147 | Safe.ArgumentNotNull(location, nameof(location)); |
|
149 | Safe.ArgumentNotNull(location, nameof(location)); | |
|
|
150 | ||||
|
|
151 | Log.Log($"LoadConfig {location}"); | |||
|
|
152 | Safe.ArgumentNotNull(location, nameof(location)); | |||
| 148 |
|
153 | |||
| 149 | m_location = location; |
|
154 | m_location = location; | |
| 150 |
|
155 | |||
| @@ -75,27 +75,31 namespace Implab | |||||
| 75 | } |
|
75 | } | |
| 76 |
|
76 | |||
| 77 | public static void Dispose(params IDisposable[] objects) { |
|
77 | public static void Dispose(params IDisposable[] objects) { | |
| 78 |
f |
|
78 | if (objects != null) | |
| 79 |
|
|
79 | foreach (var d in objects) | |
| 80 |
d |
|
80 | if (d != null) | |
|
|
81 | d.Dispose(); | |||
| 81 | } |
|
82 | } | |
| 82 |
|
83 | |||
| 83 | public static void Dispose(params object[] objects) { |
|
84 | public static void Dispose(params object[] objects) { | |
| 84 |
f |
|
85 | if (objects != null) | |
| 85 | var d = obj as IDisposable; |
|
86 | foreach (var obj in objects) { | |
| 86 | if (d != null) |
|
87 | var d = obj as IDisposable; | |
| 87 |
d |
|
88 | if (d != null) | |
| 88 | } |
|
89 | d.Dispose(); | |
|
|
90 | } | |||
| 89 | } |
|
91 | } | |
| 90 |
|
92 | |||
| 91 | public static void DisposeCollection(IEnumerable<IDisposable> objects) { |
|
93 | public static void DisposeCollection(IEnumerable<IDisposable> objects) { | |
| 92 |
f |
|
94 | if (objects != null) | |
| 93 | Dispose(d); |
|
95 | foreach (var d in objects) | |
|
|
96 | Dispose(d); | |||
| 94 | } |
|
97 | } | |
| 95 |
|
98 | |||
| 96 | public static void DisposeCollection(IEnumerable objects) { |
|
99 | public static void DisposeCollection(IEnumerable objects) { | |
| 97 |
f |
|
100 | if (objects != null) | |
| 98 | Dispose(d); |
|
101 | foreach (var d in objects) | |
|
|
102 | Dispose(d); | |||
| 99 | } |
|
103 | } | |
| 100 |
|
104 | |||
| 101 | public static void Dispose(object obj) { |
|
105 | public static void Dispose(object obj) { | |
General Comments 3
ok, latest stable version should be in default
You need to be logged in to leave comments.
Login now
