Auto status change to "Under Review"
@@ -0,0 +1,9 | |||
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1 | namespace Implab { | |
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2 | public enum PromiseState { | |
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3 | Pending, | |
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4 | ||
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5 | Resolved, | |
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6 | ||
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7 | Rejected | |
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8 | } | |
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9 | } No newline at end of file |
@@ -5,28 +5,61 using System.Reflection; | |||
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5 | 5 | using System.Diagnostics; |
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6 | 6 | |
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7 | 7 | namespace Implab { |
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8 | /// <summary> | |
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9 | /// Abstract class for creation of custom one-shot thread safe events. | |
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10 | /// </summary> | |
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11 | /// <remarks> | |
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12 | /// <para> | |
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13 | /// An event is something that should happen in the future and the | |
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14 | /// triggering of the event causes execution of some pending actions | |
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15 | /// which are formely event handlers. One-shot events occur only once | |
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16 | /// and any handler added after the event is triggered should run | |
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17 | /// without a delay. | |
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18 | /// </para> | |
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19 | /// <para> | |
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20 | /// The lifecycle of the one-shot event is tipically consists of following | |
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21 | /// phases. | |
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22 | /// <list> | |
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23 | /// <description>Pending state. This is the initial state of the event. Any | |
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24 | /// handler added to the event will be queued for the future execution. | |
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25 | /// </description> | |
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26 | /// <description>Transitional state. This is intermediate state between pending | |
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27 | /// and fulfilled states, during this state internal initialization and storing | |
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28 | /// of the result occurs. | |
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29 | /// </description> | |
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30 | /// <description>Fulfilled state. The event contains the result, all queued | |
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31 | /// handlers are signalled to run and newly added handlers are executed | |
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32 | /// immediatelly. | |
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33 | /// </description> | |
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34 | /// </list> | |
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35 | /// </para> | |
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36 | /// </remarks> | |
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8 | 37 | public abstract class AbstractEvent<THandler> where THandler : class { |
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9 | ||
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10 | 38 | const int PENDING_SATE = 0; |
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11 | protected const int TRANSITIONAL_STATE = 1; | |
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12 | 39 | |
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13 |
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14 | protected const int REJECTED_STATE = 3; | |
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40 | const int TRANSITIONAL_STATE = 1; | |
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41 | ||
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42 | const int FULFILLED_STATE = 2; | |
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15 | 43 | |
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16 | 44 | volatile int m_state; |
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17 | Exception m_error; | |
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18 | 45 | |
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19 | 46 | THandler m_handler; |
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20 | 47 | SimpleAsyncQueue<THandler> m_extraHandlers; |
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21 | 48 | |
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49 | public bool IsFulfilled { | |
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50 | get { | |
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51 | return m_state > TRANSITIONAL_STATE; | |
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52 | } | |
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53 | } | |
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54 | ||
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22 | 55 | #region state managment |
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23 | 56 | protected bool BeginTransit() { |
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24 | 57 | return PENDING_SATE == Interlocked.CompareExchange(ref m_state, TRANSITIONAL_STATE, PENDING_SATE); |
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25 | 58 | } |
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26 | 59 | |
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27 |
protected void CompleteTransit( |
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60 | protected void CompleteTransit() { | |
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28 | 61 | #if DEBUG |
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29 |
if (TRANSITIONAL_STATE != Interlocked.CompareExchange(ref m_state, |
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62 | if (TRANSITIONAL_STATE != Interlocked.CompareExchange(ref m_state, FULFILLED_STATE, TRANSITIONAL_STATE)) | |
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30 | 63 | throw new InvalidOperationException("Can't complete transition when the object isn't in the transitional state"); |
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31 | 64 | #else |
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32 | 65 | m_state = state; |
@@ -43,47 +76,13 namespace Implab { | |||
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43 | 76 | } |
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44 | 77 | } |
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45 | 78 | |
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46 | protected bool BeginSetResult() { | |
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47 | if (!BeginTransit()) { | |
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48 | WaitTransition(); | |
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49 | return false; | |
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50 | } | |
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51 | return true; | |
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52 | } | |
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53 | 79 | |
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54 | protected void EndSetResult() { | |
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55 | CompleteTransit(SUCCEEDED_STATE); | |
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56 | } | |
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57 | ||
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58 | ||
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59 | ||
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60 | /// <summary> | |
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61 | /// ΠΡΠΏΠΎΠ»Π½ΡΠ΅Ρ ΠΎΠ±Π΅ΡΠ°Π½ΠΈΠ΅, ΡΠΎΠΎΠ±ΡΠ°Ρ ΠΎΠ± ΠΎΡΠΈΠ±ΠΊΠ΅ | |
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62 | /// </summary> | |
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63 | /// <remarks> | |
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64 | /// ΠΠΎΡΠΊΠΎΠ»ΡΠΊΡ ΠΎΠ±Π΅ΡΠ°Π½ΠΈΠ΅ Π΄ΠΎΠ»ΠΆΠ½ΠΎ ΡΠ°Π±ΠΎΡΠ°ΡΡ Π² ΠΌΠ½ΠΎΠ³ΠΎΠΏΡΠΎΡΠ½ΠΎΠΉ ΡΡΠ΅Π΄Π΅, ΠΏΡΠΈ Π΅Π³ΠΎ Π²ΡΠΏΠΎΠ»Π½Π΅Π½ΠΈΠΈ ΡΡΠ°Π·Ρ Π½Π΅ΡΠΊΠΎΠ»ΡΠΊΠΎ ΠΏΠΎΡΠΎΠΊΠΎΠ² | |
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65 | /// ΠΌΠΎΠ³Ρ Π²Π΅ΡΠ½ΡΡΡ ΠΎΡΠΈΠ±ΠΊΡ, ΠΏΡΠΈ ΡΡΠΎΠΌ ΡΠΎΠ»ΡΠΊΠΎ ΠΏΠ΅ΡΠ²Π°Ρ Π±ΡΠ΄Π΅Ρ ΠΈΡΠΏΠΎΠ»ΡΠ·ΠΎΠ²Π°Π½Π° Π² ΠΊΠ°ΡΠ΅ΡΡΠ²Π΅ ΡΠ΅Π·ΡΠ»ΡΡΠ°ΡΠ°, ΠΎΡΡΠ°Π»ΡΠ½ΡΠ΅ | |
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66 | /// Π±ΡΠ΄ΡΡ ΠΏΡΠΎΠΈΠ³Π½ΠΎΡΠΈΡΠΎΠ²Π°Π½Ρ. | |
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67 | /// </remarks> | |
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68 | /// <param name="error">ΠΡΠΊΠ»ΡΡΠ΅Π½ΠΈΠ΅ Π²ΠΎΠ·Π½ΠΈΠΊΡΠ΅Π΅ ΠΏΡΠΈ Π²ΡΠΏΠΎΠ»Π½Π΅Π½ΠΈΠΈ ΠΎΠΏΠ΅ΡΠ°ΡΠΈΠΈ</param> | |
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69 | /// <exception cref="InvalidOperationException">ΠΠ°Π½Π½ΠΎΠ΅ ΠΎΠ±Π΅ΡΠ°Π½ΠΈΠ΅ ΡΠΆΠ΅ Π²ΡΠΏΠΎΠ»Π½Π΅Π½ΠΎ</exception> | |
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70 | protected void SetError(Exception error) { | |
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71 | if (BeginTransit()) { | |
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72 | m_error = error; | |
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73 | CompleteTransit(REJECTED_STATE); | |
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74 | } else { | |
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75 | WaitTransition(); | |
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76 | if (m_state == SUCCEEDED_STATE) | |
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77 | throw new InvalidOperationException("The promise is already resolved"); | |
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78 | } | |
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79 | } | |
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80 | ||
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81 | protected abstract void SignalHandler(THandler handler, int signal); | |
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80 | protected abstract void SignalHandler(THandler handler); | |
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82 | 81 | |
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83 | 82 | void Signal() { |
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84 | 83 | THandler handler; |
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85 | 84 | while (TryDequeueHandler(out handler)) |
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86 |
SignalHandler(handler |
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85 | SignalHandler(handler); | |
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87 | 86 | } |
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88 | 87 | |
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89 | 88 | #endregion |
@@ -94,46 +93,41 namespace Implab { | |||
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94 | 93 | protected void WaitResult(int timeout) { |
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95 | 94 | if (!(IsFulfilled || GetFulfillSignal().Wait(timeout))) |
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96 | 95 | throw new TimeoutException(); |
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97 | ||
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98 | if (IsRejected) | |
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99 | Rethrow(); | |
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100 | 96 | } |
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101 | 97 | |
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102 | protected void Rethrow() { | |
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103 | Debug.Assert(m_error != null); | |
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104 | if (m_error is OperationCanceledException) | |
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105 | throw new OperationCanceledException("Operation cancelled", m_error); | |
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106 | else | |
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107 | throw new TargetInvocationException(m_error); | |
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108 | } | |
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98 | ||
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109 | 99 | #endregion |
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110 | 100 | |
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111 | 101 | #region handlers managment |
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112 | 102 | |
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113 | 103 | protected void AddHandler(THandler handler) { |
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114 | 104 | |
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115 |
if ( |
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105 | if (IsFulfilled) { | |
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116 | 106 | // the promise is in the resolved state, just invoke the handler |
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117 |
SignalHandler(handler |
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107 | SignalHandler(handler); | |
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118 | 108 | } else { |
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119 | if (Interlocked.CompareExchange(ref m_handler, handler, null) != null) { | |
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120 | if (m_extraHandlers == null) | |
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121 | // compare-exchange will fprotect from loosing already created queue | |
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122 | Interlocked.CompareExchange(ref m_extraHandlers, new SimpleAsyncQueue<THandler>(), null); | |
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123 | m_extraHandlers.Enqueue(handler); | |
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124 | } | |
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109 | EnqueueHandler(handler); | |
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125 | 110 | |
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126 |
if ( |
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111 | if (IsFulfilled && TryDequeueHandler(out handler)) | |
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127 | 112 | // if the promise have been resolved while we was adding the handler to the queue |
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128 | 113 | // we can't guarantee that someone is still processing it |
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129 | 114 | // therefore we need to fetch a handler from the queue and execute it |
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130 | 115 | // note that fetched handler may be not the one that we have added |
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131 | 116 | // even we can fetch no handlers at all :) |
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132 |
SignalHandler(handler |
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117 | SignalHandler(handler); | |
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133 | 118 | } |
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134 | 119 | |
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135 | 120 | } |
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136 | 121 | |
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122 | void EnqueueHandler(THandler handler) { | |
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123 | if (Interlocked.CompareExchange(ref m_handler, handler, null) != null) { | |
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124 | if (m_extraHandlers == null) | |
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125 | // compare-exchange will protect from loosing already created queue | |
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126 | Interlocked.CompareExchange(ref m_extraHandlers, new SimpleAsyncQueue<THandler>(), null); | |
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127 | m_extraHandlers.Enqueue(handler); | |
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128 | } | |
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129 | } | |
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130 | ||
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137 | 131 | bool TryDequeueHandler(out THandler handler) { |
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138 | 132 | handler = Interlocked.Exchange(ref m_handler, null); |
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139 | 133 | if (handler != null) |
@@ -142,29 +136,6 namespace Implab { | |||
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142 | 136 | } |
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143 | 137 | |
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144 | 138 | #endregion |
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145 | ||
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146 | #region IPromise implementation | |
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147 | ||
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148 | public bool IsFulfilled { | |
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149 | get { | |
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150 | return m_state > TRANSITIONAL_STATE; | |
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151 | } | |
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152 | } | |
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153 | ||
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154 | public bool IsRejected { | |
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155 | get { | |
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156 | return m_state == REJECTED_STATE; | |
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157 | } | |
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158 | } | |
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159 | ||
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160 | #endregion | |
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161 | ||
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162 | public Exception RejectReason { | |
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163 | get { | |
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164 | return m_error; | |
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165 | } | |
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166 | } | |
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167 | ||
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168 | 139 | } |
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169 | 140 | } |
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170 | 141 |
@@ -1,50 +1,77 | |||
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1 | 1 | using System; |
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2 | using System.Diagnostics; | |
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3 | using System.Reflection; | |
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2 | 4 | using Implab.Parallels; |
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3 | 5 | |
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4 | 6 | namespace Implab { |
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5 | 7 | public abstract class AbstractPromise : AbstractEvent<AbstractPromise.HandlerDescriptor>, IPromise { |
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6 | 8 | public class HandlerDescriptor { |
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7 |
readonly Action m_ |
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8 |
readonly Action<Exception> m_ |
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9 | readonly Action m_resolve; | |
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10 | readonly Action<Exception> m_reject; | |
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11 | ||
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12 | readonly IDeferred m_deferred; | |
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9 | 13 | public HandlerDescriptor(Action success, Action<Exception> error) { |
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10 |
m_ |
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11 |
m_ |
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14 | m_resolve = success; | |
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15 | m_reject = error; | |
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12 | 16 | } |
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13 | 17 | |
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14 | 18 | public void SignalSuccess() { |
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15 |
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16 |
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17 |
m_ |
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18 | // Analysis disable once EmptyGeneralCatchClause | |
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19 |
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20 |
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19 | try { | |
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20 | if (m_resolve != null) | |
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21 | m_resolve(); | |
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22 | m_deferred.Resolve(); | |
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23 | } catch (Exception ex) { | |
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24 | m_deferred.Reject(ex); | |
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21 | 25 | } |
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22 | 26 | } |
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23 | 27 | |
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24 | 28 | public void SignalError(Exception err) { |
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25 |
if (m_ |
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29 | if (m_reject != null) { | |
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26 | 30 | try { |
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27 |
m_ |
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28 | // Analysis disable once EmptyGeneralCatchClause | |
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29 | } catch { | |
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31 | m_reject(err); | |
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32 | m_deferred.Resolve(); | |
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33 | } catch (Exception ex) { | |
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34 | m_deferred.Reject(ex); | |
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30 | 35 | } |
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31 | 36 | } |
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32 | 37 | } |
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33 | 38 | } |
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34 | 39 | |
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40 | PromiseState m_state; | |
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41 | ||
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42 | Exception m_error; | |
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43 | ||
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44 | public bool IsRejected { | |
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45 | get { | |
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46 | return m_state == PromiseState.Rejected; | |
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47 | } | |
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48 | } | |
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49 | ||
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50 | public bool IsResolved { | |
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51 | get { | |
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52 | return m_state == PromiseState.Resolved; | |
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53 | } | |
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54 | } | |
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55 | ||
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56 | public Exception RejectReason { | |
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57 | get { | |
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58 | return m_error; | |
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59 | } | |
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60 | } | |
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61 | ||
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35 | 62 | |
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36 | 63 | #region implemented abstract members of AbstractPromise |
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37 | 64 | |
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38 |
protected override void SignalHandler(HandlerDescriptor handler |
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39 |
switch ( |
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40 | case SUCCEEDED_STATE: | |
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65 | protected override void SignalHandler(HandlerDescriptor handler) { | |
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66 | switch (m_state) { | |
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67 | case PromiseState.Resolved: | |
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41 | 68 | handler.SignalSuccess(); |
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42 | 69 | break; |
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43 | case REJECTED_STATE: | |
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70 | case PromiseState.Rejected: | |
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44 | 71 | handler.SignalError(RejectReason); |
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45 | 72 | break; |
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46 | 73 | default: |
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47 |
throw new InvalidOperationException(String.Format("Invalid promise signal: {0}", |
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74 | throw new InvalidOperationException(String.Format("Invalid promise signal: {0}", m_state)); | |
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48 | 75 | } |
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49 | 76 | } |
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50 | 77 | |
@@ -56,12 +83,47 namespace Implab { | |||
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56 | 83 | |
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57 | 84 | #endregion |
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58 | 85 | |
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86 | protected void CompleteResolve() { | |
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87 | m_state = PromiseState.Resolved; | |
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88 | CompleteTransit(); | |
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89 | } | |
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90 | ||
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59 | 91 | public Type ResultType { |
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60 | 92 | get { |
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61 | 93 | return typeof(void); |
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62 | 94 | } |
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63 | 95 | } |
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64 | 96 | |
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97 | /// <summary> | |
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98 | /// ΠΡΠΏΠΎΠ»Π½ΡΠ΅Ρ ΠΎΠ±Π΅ΡΠ°Π½ΠΈΠ΅, ΡΠΎΠΎΠ±ΡΠ°Ρ ΠΎΠ± ΠΎΡΠΈΠ±ΠΊΠ΅ | |
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99 | /// </summary> | |
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100 | /// <remarks> | |
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101 | /// ΠΠΎΡΠΊΠΎΠ»ΡΠΊΡ ΠΎΠ±Π΅ΡΠ°Π½ΠΈΠ΅ Π΄ΠΎΠ»ΠΆΠ½ΠΎ ΡΠ°Π±ΠΎΡΠ°ΡΡ Π² ΠΌΠ½ΠΎΠ³ΠΎΠΏΡΠΎΡΠ½ΠΎΠΉ ΡΡΠ΅Π΄Π΅, ΠΏΡΠΈ Π΅Π³ΠΎ Π²ΡΠΏΠΎΠ»Π½Π΅Π½ΠΈΠΈ ΡΡΠ°Π·Ρ Π½Π΅ΡΠΊΠΎΠ»ΡΠΊΠΎ ΠΏΠΎΡΠΎΠΊΠΎΠ² | |
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102 | /// ΠΌΠΎΠ³Ρ Π²Π΅ΡΠ½ΡΡΡ ΠΎΡΠΈΠ±ΠΊΡ, ΠΏΡΠΈ ΡΡΠΎΠΌ ΡΠΎΠ»ΡΠΊΠΎ ΠΏΠ΅ΡΠ²Π°Ρ Π±ΡΠ΄Π΅Ρ ΠΈΡΠΏΠΎΠ»ΡΠ·ΠΎΠ²Π°Π½Π° Π² ΠΊΠ°ΡΠ΅ΡΡΠ²Π΅ ΡΠ΅Π·ΡΠ»ΡΡΠ°ΡΠ°, ΠΎΡΡΠ°Π»ΡΠ½ΡΠ΅ | |
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103 | /// Π±ΡΠ΄ΡΡ ΠΏΡΠΎΠΈΠ³Π½ΠΎΡΠΈΡΠΎΠ²Π°Π½Ρ. | |
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104 | /// </remarks> | |
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105 | /// <param name="error">ΠΡΠΊΠ»ΡΡΠ΅Π½ΠΈΠ΅ Π²ΠΎΠ·Π½ΠΈΠΊΡΠ΅Π΅ ΠΏΡΠΈ Π²ΡΠΏΠΎΠ»Π½Π΅Π½ΠΈΠΈ ΠΎΠΏΠ΅ΡΠ°ΡΠΈΠΈ</param> | |
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106 | /// <exception cref="InvalidOperationException">ΠΠ°Π½Π½ΠΎΠ΅ ΠΎΠ±Π΅ΡΠ°Π½ΠΈΠ΅ ΡΠΆΠ΅ Π²ΡΠΏΠΎΠ»Π½Π΅Π½ΠΎ</exception> | |
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107 | protected void SetError(Exception error) { | |
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108 | if (BeginTransit()) { | |
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109 | m_error = error; | |
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110 | m_state = PromiseState.Rejected; | |
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111 | CompleteTransit(); | |
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112 | } else { | |
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113 | WaitTransition(); | |
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114 | if (m_state == PromiseState.Resolved) | |
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115 | throw new InvalidOperationException("The promise is already resolved"); | |
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116 | } | |
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117 | } | |
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118 | ||
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119 | protected void Rethrow() { | |
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120 | Debug.Assert(m_error != null); | |
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121 | if (m_error is OperationCanceledException) | |
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122 | throw new OperationCanceledException("Operation cancelled", m_error); | |
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123 | else | |
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124 | throw new TargetInvocationException(m_error); | |
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125 | } | |
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126 | ||
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65 | 127 | public void On(Action success, Action<Exception> error) { |
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66 | 128 | AddHandler(new HandlerDescriptor(success, error)); |
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67 | 129 | } |
@@ -72,16 +134,13 namespace Implab { | |||
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72 | 134 | |
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73 | 135 | public void Join() { |
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74 | 136 | WaitResult(-1); |
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137 | if (IsRejected) | |
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138 | Rethrow(); | |
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75 | 139 | } |
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76 | 140 | |
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77 | 141 | public void Join(int timeout) { |
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78 | 142 | WaitResult(timeout); |
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79 | 143 | } |
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80 | ||
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81 | protected void SetResult() { | |
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82 | if(BeginSetResult()) | |
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83 | EndSetResult(); | |
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84 | } | |
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85 | 144 | } |
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86 | 145 | } |
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87 | 146 |
@@ -4,7 +4,7 using System.Linq; | |||
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4 | 4 | using System.Text; |
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5 | 5 | |
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6 | 6 | namespace Implab { |
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7 |
public interface IPromise |
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7 | public interface IPromise { | |
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8 | 8 | |
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9 | 9 | /// <summary> |
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10 | 10 | /// Π’ΠΈΠΏ ΡΠ΅Π·ΡΠ»ΡΡΠ°ΡΠ°, ΠΏΠΎΠ»ΡΡΠ°Π΅ΠΌΠΎΠ³ΠΎ ΡΠ΅ΡΠ΅Π· Π΄Π°Π½Π½ΠΎΠ΅ ΠΎΠ±Π΅ΡΠ°Π½ΠΈΠ΅. |
@@ -2,24 +2,24 | |||
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2 | 2 | using Implab.Parallels; |
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3 | 3 | |
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4 | 4 | namespace Implab { |
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5 |
public class Promise : AbstractPromise |
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5 | public class Promise : AbstractPromise { | |
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6 | 6 | public static readonly IPromise Success; |
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7 | 7 | |
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8 | 8 | static Promise() { |
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9 | 9 | Success = new SuccessPromise(); |
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10 | 10 | } |
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11 | 11 | |
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12 |
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12 | internal void ResolvePromise() { | |
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13 | 13 | SetResult(); |
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14 | 14 | } |
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15 | 15 | |
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16 |
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16 | internal void RejectPromise(Exception error) { | |
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17 | 17 | SetError(error); |
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18 | } | |
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19 | ||
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20 |
public static IPromise |
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21 | return new FailedPromise(exception); | |
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22 | } | |
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18 | } | |
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19 | ||
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20 | public static IPromise Reject(Exception exception) { | |
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21 | return new FailedPromise(exception); | |
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22 | } | |
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23 | 23 | } |
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24 | 24 | } |
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25 | 25 |
General Comments 3
ok, latest stable version should be in default
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