@@ -1,20 +1,25 | |||||
1 | using System; |
|
1 | using System; | |
2 | using System.Collections.Generic; |
|
2 | using System.Collections.Generic; | |
3 |
|
3 | |||
4 | namespace Implab.Components { |
|
4 | namespace Implab.Components { | |
5 | /// <summary> |
|
5 | /// <summary> | |
6 | /// Global application components and services. |
|
6 | /// Global application components and services. | |
7 | /// </summary> |
|
7 | /// </summary> | |
8 | public static class App { |
|
8 | public static class App { | |
9 | readonly static ComponentContainer<object> _root = new ComponentContainer<object>(); |
|
9 | readonly static ComponentContainer<object> _root = new ComponentContainer<object>(); | |
10 |
|
10 | |||
|
11 | /// <summary> | |||
|
12 | /// The container for application level components. | |||
|
13 | /// </summary> | |||
|
14 | /// <remarks>Pools of disposable objects can be placed here and they will be automatically | |||
|
15 | /// disposed when application domain is unloaded.</remarks> | |||
11 | public static ICollection<object> RootContainer { |
|
16 | public static ICollection<object> RootContainer { | |
12 | get { return _root; } |
|
17 | get { return _root; } | |
13 | } |
|
18 | } | |
14 |
|
19 | |||
15 | static App() { |
|
20 | static App() { | |
16 |
AppDomain.CurrentDomain. |
|
21 | AppDomain.CurrentDomain.DomainUnload += (sender, e) => _root.Dispose(); | |
17 | } |
|
22 | } | |
18 | } |
|
23 | } | |
19 | } |
|
24 | } | |
20 |
|
25 |
@@ -1,84 +1,127 | |||||
1 | using System; |
|
1 | using System; | |
2 | using System.Collections.Generic; |
|
2 | using System.Collections.Generic; | |
3 | using System.Linq; |
|
3 | using System.Linq; | |
4 |
|
4 | |||
5 | namespace Implab.Components { |
|
5 | namespace Implab.Components { | |
6 | /// <summary> |
|
6 | /// <summary> | |
7 | /// Component container. |
|
7 | /// Component container, used to store track components in multi-threaded environmment. | |
8 | /// </summary> |
|
8 | /// </summary> | |
9 | /// <remarks>Instanses of this class are thread safe.</remarks> |
|
9 | /// <remarks>Instanses of this class are thread safe.</remarks> | |
10 | public class ComponentContainer<T> : Disposable, ICollection<T> { |
|
10 | public class ComponentContainer<T> : Disposable, ICollection<T> { | |
11 | readonly HashSet<T> m_components = new HashSet<T>(); |
|
11 | readonly HashSet<T> m_components = new HashSet<T>(); | |
12 |
|
12 | |||
|
13 | /// <summary> | |||
|
14 | /// Removes currently stored compoenents from the container and disposes them if possible. | |||
|
15 | /// </summary> | |||
|
16 | /// <remarks> | |||
|
17 | /// A new components may be added before this method completes. | |||
|
18 | /// </remarks> | |||
13 | public void Clear() { |
|
19 | public void Clear() { | |
14 | T[] removed; |
|
20 | T[] removed; | |
15 |
|
21 | |||
16 | lock (m_components) { |
|
22 | lock (m_components) { | |
17 | removed = new T[m_components.Count]; |
|
23 | removed = new T[m_components.Count]; | |
18 | m_components.CopyTo(removed); |
|
24 | m_components.CopyTo(removed); | |
19 | m_components.Clear(); |
|
25 | m_components.Clear(); | |
20 | } |
|
26 | } | |
21 |
|
27 | |||
22 | foreach (var item in removed.OfType<IDisposable>()) |
|
28 | foreach (var item in removed.OfType<IDisposable>()) | |
23 | item.Dispose(); |
|
29 | item.Dispose(); | |
24 | } |
|
30 | } | |
25 |
|
31 | |||
|
32 | /// <summary> | |||
|
33 | /// Checks whether the specified item in the collection. | |||
|
34 | /// </summary> | |||
|
35 | /// <param name="item">The item to check.</param> | |||
26 | public bool Contains(T item) { |
|
36 | public bool Contains(T item) { | |
27 | lock (m_components) |
|
37 | lock (m_components) | |
28 | return m_components.Contains(item); |
|
38 | return m_components.Contains(item); | |
29 | } |
|
39 | } | |
30 |
|
40 | |||
|
41 | /// <summary> | |||
|
42 | /// Copies currently stored components to the specified array. | |||
|
43 | /// </summary> | |||
|
44 | /// <param name="array">A destination array for components.</param> | |||
|
45 | /// <param name="arrayIndex">A starting index in the destination array.</param> | |||
31 | public void CopyTo(T[] array, int arrayIndex) { |
|
46 | public void CopyTo(T[] array, int arrayIndex) { | |
32 | lock (m_components) |
|
47 | lock (m_components) | |
33 | m_components.CopyTo(array, arrayIndex); |
|
48 | m_components.CopyTo(array, arrayIndex); | |
34 | } |
|
49 | } | |
35 |
|
50 | |||
|
51 | /// <summary> | |||
|
52 | /// Remove the specified item from the collection. | |||
|
53 | /// </summary> | |||
|
54 | /// <param name="item">The item to remove.</param> | |||
36 | public bool Remove(T item) { |
|
55 | public bool Remove(T item) { | |
37 | lock (m_components) |
|
56 | lock (m_components) | |
38 | return m_components.Remove(item); |
|
57 | return m_components.Remove(item); | |
39 | } |
|
58 | } | |
40 |
|
59 | |||
|
60 | /// <summary> | |||
|
61 | /// Gets the count of components in the collection. | |||
|
62 | /// </summary> | |||
41 | public int Count { |
|
63 | public int Count { | |
42 | get { |
|
64 | get { | |
43 | lock (m_components) |
|
65 | lock (m_components) | |
44 | return m_components.Count; |
|
66 | return m_components.Count; | |
45 | } |
|
67 | } | |
46 | } |
|
68 | } | |
47 |
|
69 | |||
|
70 | /// <summary> | |||
|
71 | /// Gets a value indicating whether this instance is read only. | |||
|
72 | /// </summary> | |||
|
73 | /// <remarks> | |||
|
74 | /// Always false. | |||
|
75 | /// </remarks> | |||
48 | public bool IsReadOnly { |
|
76 | public bool IsReadOnly { | |
49 | get { |
|
77 | get { | |
50 | return false; |
|
78 | return false; | |
51 | } |
|
79 | } | |
52 | } |
|
80 | } | |
53 |
|
81 | |||
|
82 | /// <summary> | |||
|
83 | /// Gets the enumerator for components in the collection. | |||
|
84 | /// </summary> | |||
|
85 | /// <returns>The enumerator.</returns> | |||
54 | public IEnumerator<T> GetEnumerator() { |
|
86 | public IEnumerator<T> GetEnumerator() { | |
55 | T[] items; |
|
87 | T[] items; | |
56 | lock (m_components) { |
|
88 | lock (m_components) { | |
57 | items = new T[m_components.Count]; |
|
89 | items = new T[m_components.Count]; | |
58 | m_components.CopyTo(items); |
|
90 | m_components.CopyTo(items); | |
59 | return (IEnumerator<T>)items.GetEnumerator(); |
|
91 | return (IEnumerator<T>)items.GetEnumerator(); | |
60 | } |
|
92 | } | |
61 | } |
|
93 | } | |
62 |
|
94 | |||
63 | System.Collections.IEnumerator System.Collections.IEnumerable.GetEnumerator() { |
|
95 | System.Collections.IEnumerator System.Collections.IEnumerable.GetEnumerator() { | |
64 | return GetEnumerator(); |
|
96 | return GetEnumerator(); | |
65 | } |
|
97 | } | |
66 |
|
98 | |||
|
99 | /// <summary> | |||
|
100 | /// Add the specified item to the collection. | |||
|
101 | /// </summary> | |||
|
102 | /// <param name="item">The item to add.</param> | |||
|
103 | /// <remarks> | |||
|
104 | /// If the collection is alredy disposed, the item isn't added to the collection and disposed if possible. | |||
|
105 | /// </remarks> | |||
67 | public void Add(T item) { |
|
106 | public void Add(T item) { | |
68 | Safe.ArgumentNotNull(item, "item"); |
|
107 | Safe.ArgumentNotNull(item, "item"); | |
69 |
|
108 | |||
70 | lock (m_components) { |
|
109 | lock (m_components) { | |
71 | if (IsDisposed) |
|
110 | if (IsDisposed) | |
72 | Safe.Dispose(item); |
|
111 | Safe.Dispose(item); | |
73 | else |
|
112 | else | |
74 | m_components.Add(item); |
|
113 | m_components.Add(item); | |
75 | } |
|
114 | } | |
76 | } |
|
115 | } | |
77 |
|
116 | |||
|
117 | /// <summary> | |||
|
118 | /// Disposes the components stored in the collection. | |||
|
119 | /// </summary> | |||
|
120 | /// <param name="disposing">If set to <c>true</c> the collection is disposing.</param> | |||
78 | protected override void Dispose(bool disposing) { |
|
121 | protected override void Dispose(bool disposing) { | |
79 | base.Dispose(disposing); |
|
122 | base.Dispose(disposing); | |
80 | Clear(); |
|
123 | Clear(); | |
81 | } |
|
124 | } | |
82 | } |
|
125 | } | |
83 | } |
|
126 | } | |
84 |
|
127 |
@@ -1,90 +1,102 | |||||
1 | using System; |
|
1 | using System; | |
2 | using Implab.Parallels; |
|
2 | using Implab.Parallels; | |
3 | using System.Threading; |
|
3 | using System.Threading; | |
4 | using System.Diagnostics; |
|
4 | using System.Diagnostics; | |
5 | using System.Diagnostics.CodeAnalysis; |
|
5 | using System.Diagnostics.CodeAnalysis; | |
6 |
|
6 | |||
7 | namespace Implab { |
|
7 | namespace Implab.Components { | |
|
8 | /// <summary> | |||
|
9 | /// The base class for implementing pools of disposable objects. | |||
|
10 | /// </summary> | |||
|
11 | /// <remarks> | |||
|
12 | /// <para>This class maintains a set of pre-created objects and which are frequently allocated and released | |||
|
13 | /// by clients. The pool maintains maximum number of unsued object, any object above this limit is disposed, | |||
|
14 | /// if the pool is empty it will create new objects on demand.</para> | |||
|
15 | /// <para>Instances of this class are thread-safe.</para> | |||
|
16 | /// </remarks> | |||
8 | public abstract class DisposablePool<T> : IDisposable { |
|
17 | public abstract class DisposablePool<T> : IDisposable { | |
9 | readonly int m_size; |
|
18 | readonly int m_size; | |
10 | readonly AsyncQueue<T> m_queue = new AsyncQueue<T>(); |
|
19 | readonly AsyncQueue<T> m_queue = new AsyncQueue<T>(); | |
11 |
|
20 | |||
12 | [SuppressMessage("Microsoft.Design", "CA1000:DoNotDeclareStaticMembersOnGenericTypes")] |
|
21 | [SuppressMessage("Microsoft.Design", "CA1000:DoNotDeclareStaticMembersOnGenericTypes")] | |
13 | static readonly bool _isValueType = typeof(T).IsValueType; |
|
22 | static readonly bool _isValueType = typeof(T).IsValueType; | |
14 |
|
23 | |||
15 | bool m_disposed; |
|
24 | bool m_disposed; | |
16 |
|
25 | |||
17 | int m_count; |
|
26 | int m_count; | |
18 |
|
27 | |||
19 | protected DisposablePool(int size) { |
|
28 | protected DisposablePool(int size) { | |
20 | m_size = size; |
|
29 | m_size = size; | |
21 | } |
|
30 | } | |
22 |
|
31 | |||
23 | protected DisposablePool() : this(Environment.ProcessorCount+1) { |
|
32 | protected DisposablePool() : this(Environment.ProcessorCount+1) { | |
24 | } |
|
33 | } | |
25 |
|
34 | |||
26 | public T Allocate() { |
|
35 | public T Allocate() { | |
27 | if (m_disposed) |
|
36 | if (m_disposed) | |
28 | throw new ObjectDisposedException(ToString()); |
|
37 | throw new ObjectDisposedException(ToString()); | |
29 |
|
38 | |||
30 | T instance; |
|
39 | T instance; | |
31 | if (m_queue.TryDequeue(out instance)) { |
|
40 | if (m_queue.TryDequeue(out instance)) { | |
32 | Interlocked.Decrement(ref m_count); |
|
41 | Interlocked.Decrement(ref m_count); | |
33 | } else { |
|
42 | } else { | |
34 | instance = CreateInstance(); |
|
43 | instance = CreateInstance(); | |
35 | Debug.Assert(!Object.Equals(instance, default(T)) || _isValueType); |
|
44 | Debug.Assert(!Object.Equals(instance, default(T)) || _isValueType); | |
36 | } |
|
45 | } | |
37 | return instance; |
|
46 | return instance; | |
38 | } |
|
47 | } | |
39 |
|
48 | |||
40 | protected abstract T CreateInstance(); |
|
49 | protected abstract T CreateInstance(); | |
41 |
|
50 | |||
42 | protected virtual void CleanupInstance(T instance) { |
|
51 | protected virtual void CleanupInstance(T instance) { | |
43 | } |
|
52 | } | |
44 |
|
53 | |||
45 | public void Release(T instance) { |
|
54 | public void Release(T instance) { | |
46 | if ( Object.Equals(instance,default(T)) && !_isValueType) |
|
55 | if ( Object.Equals(instance,default(T)) && !_isValueType) | |
47 | return; |
|
56 | return; | |
48 |
|
57 | |||
49 | Thread.MemoryBarrier(); |
|
58 | Thread.MemoryBarrier(); | |
50 | if (m_count < m_size && !m_disposed) { |
|
59 | if (m_count < m_size && !m_disposed) { | |
51 | Interlocked.Increment(ref m_count); |
|
60 | Interlocked.Increment(ref m_count); | |
52 |
|
61 | |||
53 | CleanupInstance(instance); |
|
62 | CleanupInstance(instance); | |
54 |
|
63 | |||
55 | m_queue.Enqueue(instance); |
|
64 | m_queue.Enqueue(instance); | |
56 |
|
65 | |||
57 | // ΠΏΠΎΠΊΠ° ΡΠ»Π΅ΠΌΠ΅Π½Ρ Π²ΠΎΠ·Π²ΡΠ°ΡΠ°Π»ΡΡ Π² ΠΊΠ΅Ρ, Π±ΡΠ»Π° Π½Π°ΡΠ°ΡΠ° ΠΎΠΏΠ΅ΡΠ°ΡΠΈΡ ΠΎΡΠ²ΠΎΠ±ΠΎΠΆΠ΄Π΅Π½ΠΈΡ Π²ΡΠ΅Π³ΠΎ ΠΊΠ΅ΡΠ° |
|
66 | // ΠΏΠΎΠΊΠ° ΡΠ»Π΅ΠΌΠ΅Π½Ρ Π²ΠΎΠ·Π²ΡΠ°ΡΠ°Π»ΡΡ Π² ΠΊΠ΅Ρ, Π±ΡΠ»Π° Π½Π°ΡΠ°ΡΠ° ΠΎΠΏΠ΅ΡΠ°ΡΠΈΡ ΠΎΡΠ²ΠΎΠ±ΠΎΠΆΠ΄Π΅Π½ΠΈΡ Π²ΡΠ΅Π³ΠΎ ΠΊΠ΅ΡΠ° | |
58 | // ΠΈ Π²ΠΎΠ·ΠΌΠΎΠΆΠ½ΠΎ ΡΠΆΠ΅ Π·Π°ΠΊΠΎΠ½ΡΠ΅Π½Π°, Π² ΡΠ°ΠΊΠΎΠΌ ΡΠ»ΡΡΠ°Π΅ ΡΠ»Π΅Π΄ΡΠ΅Ρ ΠΈΠ·Π²Π»Π΅ΡΡ ΡΠ»Π΅ΠΌΠ΅Π½Ρ ΠΎΠ±ΡΠ°ΡΠ½ΠΎ ΠΈ |
|
67 | // ΠΈ Π²ΠΎΠ·ΠΌΠΎΠΆΠ½ΠΎ ΡΠΆΠ΅ Π·Π°ΠΊΠΎΠ½ΡΠ΅Π½Π°, Π² ΡΠ°ΠΊΠΎΠΌ ΡΠ»ΡΡΠ°Π΅ ΡΠ»Π΅Π΄ΡΠ΅Ρ ΠΈΠ·Π²Π»Π΅ΡΡ ΡΠ»Π΅ΠΌΠ΅Π½Ρ ΠΎΠ±ΡΠ°ΡΠ½ΠΎ ΠΈ | |
59 | // ΠΎΡΠ²ΠΎΠ±ΠΎΠ΄ΠΈΡΡ Π΅Π³ΠΎ. ΠΡΠ»ΠΈ ΠΎΠΏΠ΅ΡΠ°ΡΠΈΡ ΠΎΡΠ²ΠΎΠ±ΠΎΠΆΠ΄Π΅Π½ΠΈΡ ΠΊΠ΅ΡΠ° Π΅ΡΠ΅ Π½Π΅ Π·Π°Π²ΡΠ΅ΡΠΈΠ»Π°ΡΡ, ΡΠΎ Π±ΡΠ΄Π΅Ρ |
|
68 | // ΠΎΡΠ²ΠΎΠ±ΠΎΠ΄ΠΈΡΡ Π΅Π³ΠΎ. ΠΡΠ»ΠΈ ΠΎΠΏΠ΅ΡΠ°ΡΠΈΡ ΠΎΡΠ²ΠΎΠ±ΠΎΠΆΠ΄Π΅Π½ΠΈΡ ΠΊΠ΅ΡΠ° Π΅ΡΠ΅ Π½Π΅ Π·Π°Π²ΡΠ΅ΡΠΈΠ»Π°ΡΡ, ΡΠΎ Π±ΡΠ΄Π΅Ρ | |
60 | // ΠΈΠ·ΡΡΡ ΠΈ ΠΎΡΠ²ΠΎΠ±ΠΎΠΆΠ΄Π΅Π½ ΠΏΡΠΎΠΈΠ·Π²ΠΎΠ»ΡΠ½ΡΠΉ ΡΠ»Π΅ΠΌΠ΅Π½, ΡΡΠΎ Π½Π΅ ΠΏΠΎΠ²Π»ΠΈΡΠ΅Ρ Π½Π° Ρ ΠΎΠ΄ Π²ΡΠ΅Π³ΠΎ ΠΏΡΠΎΡΠ΅ΡΡΠ°. |
|
69 | // ΠΈΠ·ΡΡΡ ΠΈ ΠΎΡΠ²ΠΎΠ±ΠΎΠΆΠ΄Π΅Π½ ΠΏΡΠΎΠΈΠ·Π²ΠΎΠ»ΡΠ½ΡΠΉ ΡΠ»Π΅ΠΌΠ΅Π½, ΡΡΠΎ Π½Π΅ ΠΏΠΎΠ²Π»ΠΈΡΠ΅Ρ Π½Π° Ρ ΠΎΠ΄ Π²ΡΠ΅Π³ΠΎ ΠΏΡΠΎΡΠ΅ΡΡΠ°. | |
61 | if (m_disposed && m_queue.TryDequeue(out instance) && instance is IDisposable) |
|
70 | if (m_disposed && m_queue.TryDequeue(out instance) && instance is IDisposable) | |
62 | ((IDisposable)instance).Dispose() ; |
|
71 | ((IDisposable)instance).Dispose() ; | |
63 |
|
72 | |||
64 | } else { |
|
73 | } else { | |
65 |
|
|
74 | var disposable = instance as IDisposable; | |
66 |
|
|
75 | if (disposable != null) | |
|
76 | disposable.Dispose(); | |||
67 | } |
|
77 | } | |
68 | } |
|
78 | } | |
69 |
|
79 | |||
70 | protected virtual void Dispose(bool disposing) { |
|
80 | protected virtual void Dispose(bool disposing) { | |
71 | if (disposing) { |
|
81 | if (disposing) { | |
72 | m_disposed = true; |
|
82 | m_disposed = true; | |
73 | T instance; |
|
83 | T instance; | |
74 | while (m_queue.TryDequeue(out instance)) |
|
84 | while (m_queue.TryDequeue(out instance)) { | |
75 |
|
|
85 | var disposable = instance as IDisposable; | |
76 |
|
|
86 | if (disposable != null) | |
|
87 | disposable.Dispose(); | |||
|
88 | } | |||
77 | } |
|
89 | } | |
78 | } |
|
90 | } | |
79 |
|
91 | |||
80 | #region IDisposable implementation |
|
92 | #region IDisposable implementation | |
81 |
|
93 | |||
82 | public void Dispose() { |
|
94 | public void Dispose() { | |
83 | Dispose(true); |
|
95 | Dispose(true); | |
84 | GC.SuppressFinalize(this); |
|
96 | GC.SuppressFinalize(this); | |
85 | } |
|
97 | } | |
86 |
|
98 | |||
87 | #endregion |
|
99 | #endregion | |
88 | } |
|
100 | } | |
89 | } |
|
101 | } | |
90 |
|
102 |
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