@@ -1,333 +1,333 | |||||
1 | using System; |
|
1 | using System; | |
2 | using Microsoft.VisualStudio.TestTools.UnitTesting; |
|
2 | using Microsoft.VisualStudio.TestTools.UnitTesting; | |
3 | using System.Reflection; |
|
3 | using System.Reflection; | |
4 | using System.Threading; |
|
4 | using System.Threading; | |
5 | using Implab.Parallels; |
|
5 | using Implab.Parallels; | |
6 |
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6 | |||
7 | namespace Implab.Test { |
|
7 | namespace Implab.Test { | |
8 | [TestClass] |
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8 | [TestClass] | |
9 | public class AsyncTests { |
|
9 | public class AsyncTests { | |
10 | [TestMethod] |
|
10 | [TestMethod] | |
11 | public void ResolveTest() { |
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11 | public void ResolveTest() { | |
12 | int res = -1; |
|
12 | int res = -1; | |
13 | var p = new Promise<int>(); |
|
13 | var p = new Promise<int>(); | |
14 | p.Then(x => res = x); |
|
14 | p.Then(x => res = x); | |
15 | p.Resolve(100); |
|
15 | p.Resolve(100); | |
16 |
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16 | |||
17 | Assert.AreEqual(100, res); |
|
17 | Assert.AreEqual(100, res); | |
18 | } |
|
18 | } | |
19 |
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19 | |||
20 | [TestMethod] |
|
20 | [TestMethod] | |
21 | public void RejectTest() { |
|
21 | public void RejectTest() { | |
22 | int res = -1; |
|
22 | int res = -1; | |
23 | Exception err = null; |
|
23 | Exception err = null; | |
24 |
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24 | |||
25 | var p = new Promise<int>(); |
|
25 | var p = new Promise<int>(); | |
26 | p.Then(x => res = x, e => err = e); |
|
26 | p.Then(x => res = x, e => err = e); | |
27 | p.Reject(new ApplicationException("error")); |
|
27 | p.Reject(new ApplicationException("error")); | |
28 |
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28 | |||
29 | Assert.AreEqual(res, -1); |
|
29 | Assert.AreEqual(res, -1); | |
30 | Assert.AreEqual(err.Message, "error"); |
|
30 | Assert.AreEqual(err.Message, "error"); | |
31 |
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31 | |||
32 | } |
|
32 | } | |
33 |
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33 | |||
34 | [TestMethod] |
|
34 | [TestMethod] | |
35 | public void JoinSuccessTest() { |
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35 | public void JoinSuccessTest() { | |
36 | var p = new Promise<int>(); |
|
36 | var p = new Promise<int>(); | |
37 | p.Resolve(100); |
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37 | p.Resolve(100); | |
38 | Assert.AreEqual(p.Join(), 100); |
|
38 | Assert.AreEqual(p.Join(), 100); | |
39 | } |
|
39 | } | |
40 |
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40 | |||
41 | [TestMethod] |
|
41 | [TestMethod] | |
42 | public void JoinFailTest() { |
|
42 | public void JoinFailTest() { | |
43 | var p = new Promise<int>(); |
|
43 | var p = new Promise<int>(); | |
44 | p.Reject(new ApplicationException("failed")); |
|
44 | p.Reject(new ApplicationException("failed")); | |
45 |
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45 | |||
46 | try { |
|
46 | try { | |
47 | p.Join(); |
|
47 | p.Join(); | |
48 | throw new ApplicationException("WRONG!"); |
|
48 | throw new ApplicationException("WRONG!"); | |
49 | } catch (TargetInvocationException err) { |
|
49 | } catch (TargetInvocationException err) { | |
50 | Assert.AreEqual(err.InnerException.Message, "failed"); |
|
50 | Assert.AreEqual(err.InnerException.Message, "failed"); | |
51 | } catch { |
|
51 | } catch { | |
52 | Assert.Fail("Got wrong excaption"); |
|
52 | Assert.Fail("Got wrong excaption"); | |
53 | } |
|
53 | } | |
54 | } |
|
54 | } | |
55 |
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55 | |||
56 | [TestMethod] |
|
56 | [TestMethod] | |
57 | public void MapTest() { |
|
57 | public void MapTest() { | |
58 | var p = new Promise<int>(); |
|
58 | var p = new Promise<int>(); | |
59 |
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59 | |||
60 | var p2 = p.Map(x => x.ToString()); |
|
60 | var p2 = p.Map(x => x.ToString()); | |
61 | p.Resolve(100); |
|
61 | p.Resolve(100); | |
62 |
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62 | |||
63 | Assert.AreEqual(p2.Join(), "100"); |
|
63 | Assert.AreEqual(p2.Join(), "100"); | |
64 | } |
|
64 | } | |
65 |
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65 | |||
66 | [TestMethod] |
|
66 | [TestMethod] | |
67 | public void FixErrorTest() { |
|
67 | public void FixErrorTest() { | |
68 | var p = new Promise<int>(); |
|
68 | var p = new Promise<int>(); | |
69 |
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69 | |||
70 | var p2 = p.Error(e => 101); |
|
70 | var p2 = p.Error(e => 101); | |
71 |
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71 | |||
72 | p.Reject(new Exception()); |
|
72 | p.Reject(new Exception()); | |
73 |
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73 | |||
74 | Assert.AreEqual(p2.Join(), 101); |
|
74 | Assert.AreEqual(p2.Join(), 101); | |
75 | } |
|
75 | } | |
76 |
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76 | |||
77 | [TestMethod] |
|
77 | [TestMethod] | |
78 | public void ChainTest() { |
|
78 | public void ChainTest() { | |
79 | var p1 = new Promise<int>(); |
|
79 | var p1 = new Promise<int>(); | |
80 |
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80 | |||
81 | var p3 = p1.Chain(x => { |
|
81 | var p3 = p1.Chain(x => { | |
82 | var p2 = new Promise<string>(); |
|
82 | var p2 = new Promise<string>(); | |
83 | p2.Resolve(x.ToString()); |
|
83 | p2.Resolve(x.ToString()); | |
84 | return p2; |
|
84 | return p2; | |
85 | }); |
|
85 | }); | |
86 |
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86 | |||
87 | p1.Resolve(100); |
|
87 | p1.Resolve(100); | |
88 |
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88 | |||
89 | Assert.AreEqual(p3.Join(), "100"); |
|
89 | Assert.AreEqual(p3.Join(), "100"); | |
90 | } |
|
90 | } | |
91 |
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91 | |||
92 | [TestMethod] |
|
92 | [TestMethod] | |
93 | public void PoolTest() { |
|
93 | public void PoolTest() { | |
94 | var pid = Thread.CurrentThread.ManagedThreadId; |
|
94 | var pid = Thread.CurrentThread.ManagedThreadId; | |
95 | var p = AsyncPool.Invoke(() => Thread.CurrentThread.ManagedThreadId); |
|
95 | var p = AsyncPool.Invoke(() => Thread.CurrentThread.ManagedThreadId); | |
96 |
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96 | |||
97 | Assert.AreNotEqual(pid, p.Join()); |
|
97 | Assert.AreNotEqual(pid, p.Join()); | |
98 | } |
|
98 | } | |
99 |
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99 | |||
100 | [TestMethod] |
|
100 | [TestMethod] | |
101 | public void WorkerPoolSizeTest() { |
|
101 | public void WorkerPoolSizeTest() { | |
102 | var pool = new WorkerPool(5, 10, 0); |
|
102 | var pool = new WorkerPool(5, 10, 0); | |
103 |
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103 | |||
104 | Assert.AreEqual(5, pool.PoolSize); |
|
104 | Assert.AreEqual(5, pool.PoolSize); | |
105 |
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105 | |||
106 | pool.Invoke(() => { Thread.Sleep(100000000); return 10; }); |
|
106 | pool.Invoke(() => { Thread.Sleep(100000000); return 10; }); | |
107 | pool.Invoke(() => { Thread.Sleep(100000000); return 10; }); |
|
107 | pool.Invoke(() => { Thread.Sleep(100000000); return 10; }); | |
108 | pool.Invoke(() => { Thread.Sleep(100000000); return 10; }); |
|
108 | pool.Invoke(() => { Thread.Sleep(100000000); return 10; }); | |
109 |
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109 | |||
110 | Assert.AreEqual(5, pool.PoolSize); |
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110 | Assert.AreEqual(5, pool.PoolSize); | |
111 |
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111 | |||
112 | for (int i = 0; i < 100; i++) |
|
112 | for (int i = 0; i < 100; i++) | |
113 | pool.Invoke(() => { Thread.Sleep(100000000); return 10; }); |
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113 | pool.Invoke(() => { Thread.Sleep(100000000); return 10; }); | |
114 | Thread.Sleep(200); |
|
114 | Thread.Sleep(200); | |
115 | Assert.AreEqual(10, pool.PoolSize); |
|
115 | Assert.AreEqual(10, pool.PoolSize); | |
116 |
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116 | |||
117 | pool.Dispose(); |
|
117 | pool.Dispose(); | |
118 | } |
|
118 | } | |
119 |
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119 | |||
120 | [TestMethod] |
|
120 | [TestMethod] | |
121 | public void WorkerPoolCorrectTest() { |
|
121 | public void WorkerPoolCorrectTest() { | |
122 | var pool = new WorkerPool(0,1000,100); |
|
122 | var pool = new WorkerPool(0,1000,100); | |
123 |
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123 | |||
124 | int iterations = 1000; |
|
124 | int iterations = 1000; | |
125 | int pending = iterations; |
|
125 | int pending = iterations; | |
126 | var stop = new ManualResetEvent(false); |
|
126 | var stop = new ManualResetEvent(false); | |
127 |
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127 | |||
128 | var count = 0; |
|
128 | var count = 0; | |
129 | for (int i = 0; i < iterations; i++) { |
|
129 | for (int i = 0; i < iterations; i++) { | |
130 | pool |
|
130 | pool | |
131 | .Invoke(() => 1) |
|
131 | .Invoke(() => 1) | |
132 | .Then(x => Interlocked.Add(ref count, x)) |
|
132 | .Then(x => Interlocked.Add(ref count, x)) | |
133 | .Then(x => Math.Log10(x)) |
|
133 | .Then(x => Math.Log10(x)) | |
134 | .Anyway(() => { |
|
134 | .Anyway(() => { | |
135 | Interlocked.Decrement(ref pending); |
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135 | Interlocked.Decrement(ref pending); | |
136 | if (pending == 0) |
|
136 | if (pending == 0) | |
137 | stop.Set(); |
|
137 | stop.Set(); | |
138 | }); |
|
138 | }); | |
139 | } |
|
139 | } | |
140 |
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140 | |||
141 | stop.WaitOne(); |
|
141 | stop.WaitOne(); | |
142 |
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142 | |||
143 | Assert.AreEqual(iterations, count); |
|
143 | Assert.AreEqual(iterations, count); | |
144 | Console.WriteLine("Max threads: {0}", pool.MaxRunningThreads); |
|
144 | Console.WriteLine("Max threads: {0}", pool.MaxRunningThreads); | |
145 | pool.Dispose(); |
|
145 | pool.Dispose(); | |
146 |
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146 | |||
147 | } |
|
147 | } | |
148 |
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148 | |||
149 | [TestMethod] |
|
149 | [TestMethod] | |
150 | public void WorkerPoolDisposeTest() { |
|
150 | public void WorkerPoolDisposeTest() { | |
151 | var pool = new WorkerPool(5, 20); |
|
151 | var pool = new WorkerPool(5, 20); | |
152 | Assert.AreEqual(5, pool.PoolSize); |
|
152 | Assert.AreEqual(5, pool.PoolSize); | |
153 | pool.Dispose(); |
|
153 | pool.Dispose(); | |
154 | Thread.Sleep(500); |
|
154 | Thread.Sleep(500); | |
155 | Assert.AreEqual(0, pool.PoolSize); |
|
155 | Assert.AreEqual(0, pool.PoolSize); | |
156 | pool.Dispose(); |
|
156 | pool.Dispose(); | |
157 | } |
|
157 | } | |
158 |
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158 | |||
159 | [TestMethod] |
|
159 | [TestMethod] | |
160 | public void MTQueueTest() { |
|
160 | public void MTQueueTest() { | |
161 | var queue = new MTQueue<int>(); |
|
161 | var queue = new MTQueue<int>(); | |
162 | int res; |
|
162 | int res; | |
163 |
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163 | |||
164 | queue.Enqueue(10); |
|
164 | queue.Enqueue(10); | |
165 | Assert.IsTrue(queue.TryDequeue(out res)); |
|
165 | Assert.IsTrue(queue.TryDequeue(out res)); | |
166 | Assert.AreEqual(10, res); |
|
166 | Assert.AreEqual(10, res); | |
167 | Assert.IsFalse(queue.TryDequeue(out res)); |
|
167 | Assert.IsFalse(queue.TryDequeue(out res)); | |
168 |
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168 | |||
169 | for (int i = 0; i < 1000; i++) |
|
169 | for (int i = 0; i < 1000; i++) | |
170 | queue.Enqueue(i); |
|
170 | queue.Enqueue(i); | |
171 |
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171 | |||
172 | for (int i = 0; i < 1000; i++) { |
|
172 | for (int i = 0; i < 1000; i++) { | |
173 | queue.TryDequeue(out res); |
|
173 | queue.TryDequeue(out res); | |
174 | Assert.AreEqual(i, res); |
|
174 | Assert.AreEqual(i, res); | |
175 | } |
|
175 | } | |
176 |
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176 | |||
177 | int writers = 0; |
|
177 | int writers = 0; | |
178 | int readers = 0; |
|
178 | int readers = 0; | |
179 | var stop = new ManualResetEvent(false); |
|
179 | var stop = new ManualResetEvent(false); | |
180 | int total = 0; |
|
180 | int total = 0; | |
181 |
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181 | |||
182 | int itemsPerWriter = 1000; |
|
182 | int itemsPerWriter = 1000; | |
183 | int writersCount = 3; |
|
183 | int writersCount = 3; | |
184 |
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184 | |||
185 | for (int i = 0; i < writersCount; i++) { |
|
185 | for (int i = 0; i < writersCount; i++) { | |
186 | Interlocked.Increment(ref writers); |
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186 | Interlocked.Increment(ref writers); | |
187 | var wn = i; |
|
187 | var wn = i; | |
188 | AsyncPool |
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188 | AsyncPool | |
189 | .InvokeNewThread(() => { |
|
189 | .InvokeNewThread(() => { | |
190 | for (int ii = 0; ii < itemsPerWriter; ii++) { |
|
190 | for (int ii = 0; ii < itemsPerWriter; ii++) { | |
191 | queue.Enqueue(1); |
|
191 | queue.Enqueue(1); | |
192 | } |
|
192 | } | |
193 | return 1; |
|
193 | return 1; | |
194 | }) |
|
194 | }) | |
195 | .Anyway(() => Interlocked.Decrement(ref writers)); |
|
195 | .Anyway(() => Interlocked.Decrement(ref writers)); | |
196 | } |
|
196 | } | |
197 |
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197 | |||
198 | for (int i = 0; i < 10; i++) { |
|
198 | for (int i = 0; i < 10; i++) { | |
199 | Interlocked.Increment(ref readers); |
|
199 | Interlocked.Increment(ref readers); | |
200 | var wn = i; |
|
200 | var wn = i; | |
201 | AsyncPool |
|
201 | AsyncPool | |
202 | .InvokeNewThread(() => { |
|
202 | .InvokeNewThread(() => { | |
203 | int t; |
|
203 | int t; | |
204 | do { |
|
204 | do { | |
205 | while (queue.TryDequeue(out t)) |
|
205 | while (queue.TryDequeue(out t)) | |
206 | Interlocked.Add(ref total, t); |
|
206 | Interlocked.Add(ref total, t); | |
207 | } while (writers > 0); |
|
207 | } while (writers > 0); | |
208 | return 1; |
|
208 | return 1; | |
209 | }) |
|
209 | }) | |
210 | .Anyway(() => { |
|
210 | .Anyway(() => { | |
211 | Interlocked.Decrement(ref readers); |
|
211 | Interlocked.Decrement(ref readers); | |
212 | if (readers == 0) |
|
212 | if (readers == 0) | |
213 | stop.Set(); |
|
213 | stop.Set(); | |
214 | }); |
|
214 | }); | |
215 | } |
|
215 | } | |
216 |
|
216 | |||
217 | stop.WaitOne(); |
|
217 | stop.WaitOne(); | |
218 |
|
218 | |||
219 | Assert.AreEqual(itemsPerWriter * writersCount, total); |
|
219 | Assert.AreEqual(itemsPerWriter * writersCount, total); | |
220 | } |
|
220 | } | |
221 |
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221 | |||
222 | [TestMethod] |
|
222 | [TestMethod] | |
223 | public void ParallelMapTest() { |
|
223 | public void ParallelMapTest() { | |
224 |
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224 | |||
225 | int count = 100000; |
|
225 | int count = 100000; | |
226 |
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226 | |||
227 | double[] args = new double[count]; |
|
227 | double[] args = new double[count]; | |
228 | var rand = new Random(); |
|
228 | var rand = new Random(); | |
229 |
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229 | |||
230 | for (int i = 0; i < count; i++) |
|
230 | for (int i = 0; i < count; i++) | |
231 | args[i] = rand.NextDouble(); |
|
231 | args[i] = rand.NextDouble(); | |
232 |
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232 | |||
233 | var t = Environment.TickCount; |
|
233 | var t = Environment.TickCount; | |
234 | var res = args.ParallelMap(x => Math.Sin(x*x), 4).Join(); |
|
234 | var res = args.ParallelMap(x => Math.Sin(x*x), 4).Join(); | |
235 |
|
235 | |||
236 | Console.WriteLine("Map complete in {0} ms", Environment.TickCount - t); |
|
236 | Console.WriteLine("Map complete in {0} ms", Environment.TickCount - t); | |
237 |
|
237 | |||
238 | t = Environment.TickCount; |
|
238 | t = Environment.TickCount; | |
239 | for (int i = 0; i < count; i++) |
|
239 | for (int i = 0; i < count; i++) | |
240 | Assert.AreEqual(Math.Sin(args[i] * args[i]), res[i]); |
|
240 | Assert.AreEqual(Math.Sin(args[i] * args[i]), res[i]); | |
241 | Console.WriteLine("Verified in {0} ms", Environment.TickCount - t); |
|
241 | Console.WriteLine("Verified in {0} ms", Environment.TickCount - t); | |
242 | } |
|
242 | } | |
243 |
|
243 | |||
244 | [TestMethod] |
|
244 | [TestMethod] | |
245 | public void ChainedMapTest() { |
|
245 | public void ChainedMapTest() { | |
246 |
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246 | |||
247 |
using (var pool = new WorkerPool( |
|
247 | using (var pool = new WorkerPool(0,100,0)) { | |
248 | int count = 10000; |
|
248 | int count = 10000; | |
249 |
|
249 | |||
250 | double[] args = new double[count]; |
|
250 | double[] args = new double[count]; | |
251 | var rand = new Random(); |
|
251 | var rand = new Random(); | |
252 |
|
252 | |||
253 | for (int i = 0; i < count; i++) |
|
253 | for (int i = 0; i < count; i++) | |
254 | args[i] = rand.NextDouble(); |
|
254 | args[i] = rand.NextDouble(); | |
255 |
|
255 | |||
256 | var t = Environment.TickCount; |
|
256 | var t = Environment.TickCount; | |
257 | var res = args |
|
257 | var res = args | |
258 | .ChainedMap( |
|
258 | .ChainedMap2( | |
259 | x => pool.Invoke( |
|
259 | x => pool.Invoke( | |
260 | () => Math.Sin(x * x) |
|
260 | () => Math.Sin(x * x) | |
261 | ), |
|
261 | ), | |
262 | 4 |
|
262 | 4 | |
263 | ) |
|
263 | ) | |
264 | .Join(); |
|
264 | .Join(); | |
265 |
|
265 | |||
266 | Console.WriteLine("Map complete in {0} ms", Environment.TickCount - t); |
|
266 | Console.WriteLine("Map complete in {0} ms", Environment.TickCount - t); | |
267 |
|
267 | |||
268 | t = Environment.TickCount; |
|
268 | t = Environment.TickCount; | |
269 | for (int i = 0; i < count; i++) |
|
269 | for (int i = 0; i < count; i++) | |
270 | Assert.AreEqual(Math.Sin(args[i] * args[i]), res[i]); |
|
270 | Assert.AreEqual(Math.Sin(args[i] * args[i]), res[i]); | |
271 | Console.WriteLine("Verified in {0} ms", Environment.TickCount - t); |
|
271 | Console.WriteLine("Verified in {0} ms", Environment.TickCount - t); | |
272 | Console.WriteLine("Max workers: {0}", pool.MaxRunningThreads); |
|
272 | Console.WriteLine("Max workers: {0}", pool.MaxRunningThreads); | |
273 | } |
|
273 | } | |
274 | } |
|
274 | } | |
275 |
|
275 | |||
276 | [TestMethod] |
|
276 | [TestMethod] | |
277 | public void ParallelForEachTest() { |
|
277 | public void ParallelForEachTest() { | |
278 |
|
278 | |||
279 | int count = 100000; |
|
279 | int count = 100000; | |
280 |
|
280 | |||
281 | int[] args = new int[count]; |
|
281 | int[] args = new int[count]; | |
282 | var rand = new Random(); |
|
282 | var rand = new Random(); | |
283 |
|
283 | |||
284 | for (int i = 0; i < count; i++) |
|
284 | for (int i = 0; i < count; i++) | |
285 | args[i] = (int)(rand.NextDouble() * 100); |
|
285 | args[i] = (int)(rand.NextDouble() * 100); | |
286 |
|
286 | |||
287 | int result = 0; |
|
287 | int result = 0; | |
288 |
|
288 | |||
289 | var t = Environment.TickCount; |
|
289 | var t = Environment.TickCount; | |
290 | args.ParallelForEach(x => Interlocked.Add(ref result, x), 4).Join(); |
|
290 | args.ParallelForEach(x => Interlocked.Add(ref result, x), 4).Join(); | |
291 |
|
291 | |||
292 | Console.WriteLine("Iteration complete in {0} ms, result: {1}", Environment.TickCount - t, result); |
|
292 | Console.WriteLine("Iteration complete in {0} ms, result: {1}", Environment.TickCount - t, result); | |
293 |
|
293 | |||
294 | int result2 = 0; |
|
294 | int result2 = 0; | |
295 |
|
295 | |||
296 | t = Environment.TickCount; |
|
296 | t = Environment.TickCount; | |
297 | for (int i = 0; i < count; i++) |
|
297 | for (int i = 0; i < count; i++) | |
298 | result2 += args[i]; |
|
298 | result2 += args[i]; | |
299 | Assert.AreEqual(result2, result); |
|
299 | Assert.AreEqual(result2, result); | |
300 | Console.WriteLine("Verified in {0} ms", Environment.TickCount - t); |
|
300 | Console.WriteLine("Verified in {0} ms", Environment.TickCount - t); | |
301 | } |
|
301 | } | |
302 |
|
302 | |||
303 | [TestMethod] |
|
303 | [TestMethod] | |
304 | public void ComplexCase1Test() { |
|
304 | public void ComplexCase1Test() { | |
305 | var flags = new bool[3]; |
|
305 | var flags = new bool[3]; | |
306 |
|
306 | |||
307 | // op1 (aync 200ms) => op2 (async 200ms) => op3 (sync map) |
|
307 | // op1 (aync 200ms) => op2 (async 200ms) => op3 (sync map) | |
308 |
|
308 | |||
309 | var p = PromiseHelper |
|
309 | var p = PromiseHelper | |
310 | .Sleep(200, "Alan") |
|
310 | .Sleep(200, "Alan") | |
311 | .Cancelled(() => flags[0] = true) |
|
311 | .Cancelled(() => flags[0] = true) | |
312 | .Chain(x => |
|
312 | .Chain(x => | |
313 | PromiseHelper |
|
313 | PromiseHelper | |
314 | .Sleep(200, "Hi, " + x) |
|
314 | .Sleep(200, "Hi, " + x) | |
315 | .Map(y => y) |
|
315 | .Map(y => y) | |
316 | .Cancelled(() => flags[1] = true) |
|
316 | .Cancelled(() => flags[1] = true) | |
317 | ) |
|
317 | ) | |
318 | .Cancelled(() => flags[2] = true); |
|
318 | .Cancelled(() => flags[2] = true); | |
319 | Thread.Sleep(300); |
|
319 | Thread.Sleep(300); | |
320 | p.Cancel(); |
|
320 | p.Cancel(); | |
321 | try { |
|
321 | try { | |
322 | Assert.AreEqual(p.Join(), "Hi, Alan"); |
|
322 | Assert.AreEqual(p.Join(), "Hi, Alan"); | |
323 | Assert.Fail("Shouldn't get here"); |
|
323 | Assert.Fail("Shouldn't get here"); | |
324 | } catch (OperationCanceledException) { |
|
324 | } catch (OperationCanceledException) { | |
325 | } |
|
325 | } | |
326 |
|
326 | |||
327 | Assert.IsFalse(flags[0]); |
|
327 | Assert.IsFalse(flags[0]); | |
328 | Assert.IsTrue(flags[1]); |
|
328 | Assert.IsTrue(flags[1]); | |
329 | Assert.IsTrue(flags[2]); |
|
329 | Assert.IsTrue(flags[2]); | |
330 | } |
|
330 | } | |
331 | } |
|
331 | } | |
332 | } |
|
332 | } | |
333 |
|
333 |
1 | NO CONTENT: modified file, binary diff hidden |
|
NO CONTENT: modified file, binary diff hidden |
@@ -1,171 +1,212 | |||||
1 | using System; |
|
1 | using System; | |
2 | using System.Collections.Generic; |
|
2 | using System.Collections.Generic; | |
3 | using System.Diagnostics; |
|
3 | using System.Diagnostics; | |
4 | using System.Linq; |
|
4 | using System.Linq; | |
5 | using System.Text; |
|
5 | using System.Text; | |
6 | using System.Threading; |
|
6 | using System.Threading; | |
7 |
|
7 | |||
8 | namespace Implab.Parallels { |
|
8 | namespace Implab.Parallels { | |
9 | public static class ArrayTraits { |
|
9 | public static class ArrayTraits { | |
10 | class ArrayIterator<TSrc> : DispatchPool<int> { |
|
10 | class ArrayIterator<TSrc> : DispatchPool<int> { | |
11 | readonly Action<TSrc> m_action; |
|
11 | readonly Action<TSrc> m_action; | |
12 | readonly TSrc[] m_source; |
|
12 | readonly TSrc[] m_source; | |
13 | readonly Promise<int> m_promise = new Promise<int>(); |
|
13 | readonly Promise<int> m_promise = new Promise<int>(); | |
14 |
|
14 | |||
15 | int m_pending; |
|
15 | int m_pending; | |
16 | int m_next; |
|
16 | int m_next; | |
17 |
|
17 | |||
18 | public ArrayIterator(TSrc[] source, Action<TSrc> action, int threads) |
|
18 | public ArrayIterator(TSrc[] source, Action<TSrc> action, int threads) | |
19 | : base(threads) { |
|
19 | : base(threads) { | |
20 |
|
20 | |||
21 | Debug.Assert(source != null); |
|
21 | Debug.Assert(source != null); | |
22 | Debug.Assert(action != null); |
|
22 | Debug.Assert(action != null); | |
23 |
|
23 | |||
24 | m_next = 0; |
|
24 | m_next = 0; | |
25 | m_source = source; |
|
25 | m_source = source; | |
26 | m_pending = source.Length; |
|
26 | m_pending = source.Length; | |
27 | m_action = action; |
|
27 | m_action = action; | |
28 |
|
28 | |||
29 | m_promise.Anyway(() => Dispose()); |
|
29 | m_promise.Anyway(() => Dispose()); | |
30 | m_promise.Cancelled(() => Dispose()); |
|
30 | m_promise.Cancelled(() => Dispose()); | |
31 |
|
31 | |||
32 | InitPool(); |
|
32 | InitPool(); | |
33 | } |
|
33 | } | |
34 |
|
34 | |||
35 | public Promise<int> Promise { |
|
35 | public Promise<int> Promise { | |
36 | get { |
|
36 | get { | |
37 | return m_promise; |
|
37 | return m_promise; | |
38 | } |
|
38 | } | |
39 | } |
|
39 | } | |
40 |
|
40 | |||
41 | protected override bool TryDequeue(out int unit) { |
|
41 | protected override bool TryDequeue(out int unit) { | |
42 | unit = Interlocked.Increment(ref m_next) - 1; |
|
42 | unit = Interlocked.Increment(ref m_next) - 1; | |
43 | return unit >= m_source.Length ? false : true; |
|
43 | return unit >= m_source.Length ? false : true; | |
44 | } |
|
44 | } | |
45 |
|
45 | |||
46 | protected override void InvokeUnit(int unit) { |
|
46 | protected override void InvokeUnit(int unit) { | |
47 | try { |
|
47 | try { | |
48 | m_action(m_source[unit]); |
|
48 | m_action(m_source[unit]); | |
49 | var pending = Interlocked.Decrement(ref m_pending); |
|
49 | var pending = Interlocked.Decrement(ref m_pending); | |
50 | if (pending == 0) |
|
50 | if (pending == 0) | |
51 | m_promise.Resolve(m_source.Length); |
|
51 | m_promise.Resolve(m_source.Length); | |
52 | } catch (Exception e) { |
|
52 | } catch (Exception e) { | |
53 | m_promise.Reject(e); |
|
53 | m_promise.Reject(e); | |
54 | } |
|
54 | } | |
55 | } |
|
55 | } | |
56 | } |
|
56 | } | |
57 |
|
57 | |||
58 | class ArrayMapper<TSrc, TDst>: DispatchPool<int> { |
|
58 | class ArrayMapper<TSrc, TDst>: DispatchPool<int> { | |
59 | readonly Func<TSrc, TDst> m_transform; |
|
59 | readonly Func<TSrc, TDst> m_transform; | |
60 | readonly TSrc[] m_source; |
|
60 | readonly TSrc[] m_source; | |
61 | readonly TDst[] m_dest; |
|
61 | readonly TDst[] m_dest; | |
62 | readonly Promise<TDst[]> m_promise = new Promise<TDst[]>(); |
|
62 | readonly Promise<TDst[]> m_promise = new Promise<TDst[]>(); | |
63 |
|
63 | |||
64 | int m_pending; |
|
64 | int m_pending; | |
65 | int m_next; |
|
65 | int m_next; | |
66 |
|
66 | |||
67 | public ArrayMapper(TSrc[] source, Func<TSrc, TDst> transform, int threads) |
|
67 | public ArrayMapper(TSrc[] source, Func<TSrc, TDst> transform, int threads) | |
68 | : base(threads) { |
|
68 | : base(threads) { | |
69 |
|
69 | |||
70 | Debug.Assert (source != null); |
|
70 | Debug.Assert (source != null); | |
71 | Debug.Assert( transform != null); |
|
71 | Debug.Assert( transform != null); | |
72 |
|
72 | |||
73 | m_next = 0; |
|
73 | m_next = 0; | |
74 | m_source = source; |
|
74 | m_source = source; | |
75 | m_dest = new TDst[source.Length]; |
|
75 | m_dest = new TDst[source.Length]; | |
76 | m_pending = source.Length; |
|
76 | m_pending = source.Length; | |
77 | m_transform = transform; |
|
77 | m_transform = transform; | |
78 |
|
78 | |||
79 | m_promise.Anyway(() => Dispose()); |
|
79 | m_promise.Anyway(() => Dispose()); | |
80 | m_promise.Cancelled(() => Dispose()); |
|
80 | m_promise.Cancelled(() => Dispose()); | |
81 |
|
81 | |||
82 | InitPool(); |
|
82 | InitPool(); | |
83 | } |
|
83 | } | |
84 |
|
84 | |||
85 | public Promise<TDst[]> Promise { |
|
85 | public Promise<TDst[]> Promise { | |
86 | get { |
|
86 | get { | |
87 | return m_promise; |
|
87 | return m_promise; | |
88 | } |
|
88 | } | |
89 | } |
|
89 | } | |
90 |
|
90 | |||
91 | protected override bool TryDequeue(out int unit) { |
|
91 | protected override bool TryDequeue(out int unit) { | |
92 | unit = Interlocked.Increment(ref m_next) - 1; |
|
92 | unit = Interlocked.Increment(ref m_next) - 1; | |
93 | return unit >= m_source.Length ? false : true; |
|
93 | return unit >= m_source.Length ? false : true; | |
94 | } |
|
94 | } | |
95 |
|
95 | |||
96 | protected override void InvokeUnit(int unit) { |
|
96 | protected override void InvokeUnit(int unit) { | |
97 | try { |
|
97 | try { | |
98 | m_dest[unit] = m_transform(m_source[unit]); |
|
98 | m_dest[unit] = m_transform(m_source[unit]); | |
99 | var pending = Interlocked.Decrement(ref m_pending); |
|
99 | var pending = Interlocked.Decrement(ref m_pending); | |
100 | if (pending == 0) |
|
100 | if (pending == 0) | |
101 | m_promise.Resolve(m_dest); |
|
101 | m_promise.Resolve(m_dest); | |
102 | } catch (Exception e) { |
|
102 | } catch (Exception e) { | |
103 | m_promise.Reject(e); |
|
103 | m_promise.Reject(e); | |
104 | } |
|
104 | } | |
105 | } |
|
105 | } | |
106 | } |
|
106 | } | |
107 |
|
107 | |||
108 | public static Promise<TDst[]> ParallelMap<TSrc, TDst> (this TSrc[] source, Func<TSrc,TDst> transform, int threads) { |
|
108 | public static Promise<TDst[]> ParallelMap<TSrc, TDst> (this TSrc[] source, Func<TSrc,TDst> transform, int threads) { | |
109 | if (source == null) |
|
109 | if (source == null) | |
110 | throw new ArgumentNullException("source"); |
|
110 | throw new ArgumentNullException("source"); | |
111 | if (transform == null) |
|
111 | if (transform == null) | |
112 | throw new ArgumentNullException("transform"); |
|
112 | throw new ArgumentNullException("transform"); | |
113 |
|
113 | |||
114 | var mapper = new ArrayMapper<TSrc, TDst>(source, transform, threads); |
|
114 | var mapper = new ArrayMapper<TSrc, TDst>(source, transform, threads); | |
115 | return mapper.Promise; |
|
115 | return mapper.Promise; | |
116 | } |
|
116 | } | |
117 |
|
117 | |||
118 | public static Promise<int> ParallelForEach<TSrc>(this TSrc[] source, Action<TSrc> action, int threads) { |
|
118 | public static Promise<int> ParallelForEach<TSrc>(this TSrc[] source, Action<TSrc> action, int threads) { | |
119 | if (source == null) |
|
119 | if (source == null) | |
120 | throw new ArgumentNullException("source"); |
|
120 | throw new ArgumentNullException("source"); | |
121 | if (action == null) |
|
121 | if (action == null) | |
122 | throw new ArgumentNullException("action"); |
|
122 | throw new ArgumentNullException("action"); | |
123 |
|
123 | |||
124 | var iter = new ArrayIterator<TSrc>(source, action, threads); |
|
124 | var iter = new ArrayIterator<TSrc>(source, action, threads); | |
125 | return iter.Promise; |
|
125 | return iter.Promise; | |
126 | } |
|
126 | } | |
127 |
|
127 | |||
128 | public static Promise<TDst[]> ChainedMap<TSrc, TDst>(this TSrc[] source, ChainedOperation<TSrc, TDst> transform, int threads) { |
|
128 | public static Promise<TDst[]> ChainedMap<TSrc, TDst>(this TSrc[] source, ChainedOperation<TSrc, TDst> transform, int threads) { | |
129 | if (source == null) |
|
129 | if (source == null) | |
130 | throw new ArgumentNullException("source"); |
|
130 | throw new ArgumentNullException("source"); | |
131 | if (transform == null) |
|
131 | if (transform == null) | |
132 | throw new ArgumentNullException("transform"); |
|
132 | throw new ArgumentNullException("transform"); | |
133 | if (threads <= 0) |
|
133 | if (threads <= 0) | |
134 | throw new ArgumentOutOfRangeException("Threads number must be greater then zero"); |
|
134 | throw new ArgumentOutOfRangeException("Threads number must be greater then zero"); | |
135 |
|
135 | |||
136 | var promise = new Promise<TDst[]>(); |
|
136 | var promise = new Promise<TDst[]>(); | |
137 | var res = new TDst[source.Length]; |
|
137 | var res = new TDst[source.Length]; | |
138 | var pending = source.Length; |
|
138 | var pending = source.Length; | |
139 | var semaphore = new Semaphore(threads, threads); |
|
139 | var semaphore = new Semaphore(threads, threads); | |
140 |
|
140 | |||
141 | AsyncPool.InvokeNewThread(() => { |
|
141 | AsyncPool.InvokeNewThread(() => { | |
142 | for (int i = 0; i < source.Length; i++) { |
|
142 | for (int i = 0; i < source.Length; i++) { | |
143 | if(promise.IsResolved) |
|
143 | if(promise.IsResolved) | |
144 | break; // stop processing in case of error or cancellation |
|
144 | break; // stop processing in case of error or cancellation | |
145 | var idx = i; |
|
145 | var idx = i; | |
146 | semaphore.WaitOne(); |
|
146 | semaphore.WaitOne(); | |
147 | try { |
|
147 | try { | |
148 | var p1 = transform(source[i]); |
|
148 | var p1 = transform(source[i]); | |
149 | p1.Anyway(() => semaphore.Release()); |
|
149 | p1.Anyway(() => semaphore.Release()); | |
150 | p1.Cancelled(() => semaphore.Release()); |
|
150 | p1.Cancelled(() => semaphore.Release()); | |
151 | p1.Then( |
|
151 | p1.Then( | |
152 | x => { |
|
152 | x => { | |
153 | res[idx] = x; |
|
153 | res[idx] = x; | |
154 | var left = Interlocked.Decrement(ref pending); |
|
154 | var left = Interlocked.Decrement(ref pending); | |
155 | if (left == 0) |
|
155 | if (left == 0) | |
156 | promise.Resolve(res); |
|
156 | promise.Resolve(res); | |
157 | }, |
|
157 | }, | |
158 | e => promise.Reject(e) |
|
158 | e => promise.Reject(e) | |
159 | ); |
|
159 | ); | |
160 |
|
160 | |||
161 | } catch (Exception e) { |
|
161 | } catch (Exception e) { | |
162 | promise.Reject(e); |
|
162 | promise.Reject(e); | |
163 | } |
|
163 | } | |
164 | } |
|
164 | } | |
165 | return 0; |
|
165 | return 0; | |
166 | }); |
|
166 | }); | |
167 |
|
167 | |||
168 | return promise.Anyway(() => semaphore.Dispose()); |
|
168 | return promise.Anyway(() => semaphore.Dispose()); | |
169 | } |
|
169 | } | |
|
170 | ||||
|
171 | /* | |||
|
172 | this method is pretty fast, but it may cause a stack overflow if an element transformation is made faster then the next operation is | |||
|
173 | be chained, in this case the syncronous callback invocation will occur | |||
|
174 | ||||
|
175 | public static Promise<TDst[]> ChainedMap2<TSrc, TDst>(this TSrc[] source, ChainedOperation<TSrc, TDst> transform, int threads) { | |||
|
176 | if (source == null) | |||
|
177 | throw new ArgumentNullException("source"); | |||
|
178 | if (transform == null) | |||
|
179 | throw new ArgumentNullException("transform"); | |||
|
180 | if (threads <= 0) | |||
|
181 | throw new ArgumentOutOfRangeException("Threads number must be greater then zero"); | |||
|
182 | ||||
|
183 | var promise = new Promise<TDst[]>(); | |||
|
184 | var res = new TDst[source.Length]; | |||
|
185 | var index = -1; // we will start with increment | |||
|
186 | var len = source.Length; | |||
|
187 | var pending = len; | |||
|
188 | ||||
|
189 | Action<int> callback = null; | |||
|
190 | callback = (current) => { | |||
|
191 | if (current < len) { | |||
|
192 | transform(source[current]) | |||
|
193 | .Then( | |||
|
194 | x => { | |||
|
195 | res[current] = x; | |||
|
196 | if (Interlocked.Decrement(ref pending) == 0) | |||
|
197 | promise.Resolve(res); | |||
|
198 | else | |||
|
199 | callback(Interlocked.Increment(ref index)); | |||
|
200 | }, | |||
|
201 | e => promise.Reject(e) | |||
|
202 | ); | |||
|
203 | } | |||
|
204 | }; | |||
|
205 | ||||
|
206 | for (int i = 0; i < threads; i++) | |||
|
207 | callback(Interlocked.Increment(ref index)); | |||
|
208 | return promise; | |||
|
209 | } | |||
|
210 | */ | |||
170 | } |
|
211 | } | |
171 | } |
|
212 | } |
@@ -1,330 +1,332 | |||||
1 | using System; |
|
1 | using System; | |
2 | using System.Collections.Generic; |
|
2 | using System.Collections.Generic; | |
3 | using System.Linq; |
|
3 | using System.Linq; | |
4 | using System.Text; |
|
4 | using System.Text; | |
5 | using System.Threading; |
|
5 | using System.Threading; | |
6 | using System.Diagnostics; |
|
6 | using System.Diagnostics; | |
7 |
|
7 | |||
8 | namespace Implab.Parallels { |
|
8 | namespace Implab.Parallels { | |
9 | public abstract class DispatchPool<TUnit> : IDisposable { |
|
9 | public abstract class DispatchPool<TUnit> : IDisposable { | |
10 | readonly int m_minThreads; |
|
10 | readonly int m_minThreads; | |
11 | readonly int m_maxThreads; |
|
11 | readonly int m_maxThreads; | |
12 |
|
12 | |||
13 | int m_createdThreads = 0; // the current size of the pool |
|
13 | int m_createdThreads = 0; // the current size of the pool | |
14 | int m_activeThreads = 0; // the count of threads which are active |
|
14 | int m_activeThreads = 0; // the count of threads which are active | |
15 | int m_sleepingThreads = 0; // the count of currently inactive threads |
|
15 | int m_sleepingThreads = 0; // the count of currently inactive threads | |
16 | int m_maxRunningThreads = 0; // the meximum reached size of the pool |
|
16 | int m_maxRunningThreads = 0; // the meximum reached size of the pool | |
17 | int m_exitRequired = 0; // the pool is going to shutdown, all unused workers are released |
|
17 | int m_exitRequired = 0; // the pool is going to shutdown, all unused workers are released | |
18 | int m_releaseTimeout = 100; // the timeout while the working thread will wait for the new tasks before exit |
|
18 | int m_releaseTimeout = 100; // the timeout while the working thread will wait for the new tasks before exit | |
19 | int m_wakeEvents = 0; // the count of wake events |
|
19 | int m_wakeEvents = 0; // the count of wake events | |
20 |
|
20 | |||
21 | AutoResetEvent m_hasTasks = new AutoResetEvent(false); |
|
21 | AutoResetEvent m_hasTasks = new AutoResetEvent(false); | |
22 |
|
22 | |||
23 | protected DispatchPool(int min, int max) { |
|
23 | protected DispatchPool(int min, int max) { | |
24 | if (min < 0) |
|
24 | if (min < 0) | |
25 | throw new ArgumentOutOfRangeException("min"); |
|
25 | throw new ArgumentOutOfRangeException("min"); | |
26 | if (max <= 0) |
|
26 | if (max <= 0) | |
27 | throw new ArgumentOutOfRangeException("max"); |
|
27 | throw new ArgumentOutOfRangeException("max"); | |
28 |
|
28 | |||
29 | if (min > max) |
|
29 | if (min > max) | |
30 | min = max; |
|
30 | min = max; | |
31 | m_minThreads = min; |
|
31 | m_minThreads = min; | |
32 | m_maxThreads = max; |
|
32 | m_maxThreads = max; | |
33 | } |
|
33 | } | |
34 |
|
34 | |||
35 | protected DispatchPool(int threads) |
|
35 | protected DispatchPool(int threads) | |
36 | : this(threads, threads) { |
|
36 | : this(threads, threads) { | |
37 | } |
|
37 | } | |
38 |
|
38 | |||
39 | protected DispatchPool() { |
|
39 | protected DispatchPool() { | |
40 | int maxThreads, maxCP; |
|
40 | int maxThreads, maxCP; | |
41 | ThreadPool.GetMaxThreads(out maxThreads, out maxCP); |
|
41 | ThreadPool.GetMaxThreads(out maxThreads, out maxCP); | |
42 |
|
42 | |||
43 | m_minThreads = 0; |
|
43 | m_minThreads = 0; | |
44 | m_maxThreads = maxThreads; |
|
44 | m_maxThreads = maxThreads; | |
45 | } |
|
45 | } | |
46 |
|
46 | |||
47 | protected void InitPool() { |
|
47 | protected void InitPool() { | |
48 | for (int i = 0; i < m_minThreads; i++) |
|
48 | for (int i = 0; i < m_minThreads; i++) | |
49 | StartWorker(); |
|
49 | StartWorker(); | |
50 | } |
|
50 | } | |
51 |
|
51 | |||
52 | public int PoolSize { |
|
52 | public int PoolSize { | |
53 | get { |
|
53 | get { | |
54 | return m_createdThreads; |
|
54 | return m_createdThreads; | |
55 | } |
|
55 | } | |
56 | } |
|
56 | } | |
57 |
|
57 | |||
58 | public int ActiveThreads { |
|
58 | public int ActiveThreads { | |
59 | get { |
|
59 | get { | |
60 | return m_activeThreads; |
|
60 | return m_activeThreads; | |
61 | } |
|
61 | } | |
62 | } |
|
62 | } | |
63 |
|
63 | |||
64 | public int MaxRunningThreads { |
|
64 | public int MaxRunningThreads { | |
65 | get { |
|
65 | get { | |
66 | return m_maxRunningThreads; |
|
66 | return m_maxRunningThreads; | |
67 | } |
|
67 | } | |
68 | } |
|
68 | } | |
69 |
|
69 | |||
70 | protected bool IsDisposed { |
|
70 | protected bool IsDisposed { | |
71 | get { |
|
71 | get { | |
72 | return m_exitRequired != 0; |
|
72 | return m_exitRequired != 0; | |
73 | } |
|
73 | } | |
74 | } |
|
74 | } | |
75 |
|
75 | |||
76 | protected abstract bool TryDequeue(out TUnit unit); |
|
76 | protected abstract bool TryDequeue(out TUnit unit); | |
77 |
|
77 | |||
78 | #region thread execution traits |
|
78 | #region thread execution traits | |
79 | int SignalThread() { |
|
79 | int SignalThread() { | |
80 | var signals = Interlocked.Increment(ref m_wakeEvents); |
|
80 | var signals = Interlocked.Increment(ref m_wakeEvents); | |
81 | if(signals == 1) |
|
81 | if(signals == 1) | |
82 | m_hasTasks.Set(); |
|
82 | m_hasTasks.Set(); | |
83 | return signals; |
|
83 | return signals; | |
84 | } |
|
84 | } | |
85 |
|
85 | |||
86 | bool FetchSignalOrWait(int timeout) { |
|
86 | bool FetchSignalOrWait(int timeout) { | |
87 | var start = Environment.TickCount; |
|
87 | var start = Environment.TickCount; | |
88 |
|
88 | |||
89 | // ΠΎΠ·Π½Π°ΡΠ°Π΅Ρ, ΡΡΠΎ ΠΏΠΎΡΠΎΠΊ Π²Π»Π°Π΄Π΅Π΅Ρ Π±Π»ΠΎΠΊΠΈΡΠΎΠ²ΠΊΠΎΠΉ ΠΈ ΠΏΡΠΈ ΡΡΠΏΠ΅ΡΠ½ΠΎΠΌ ΠΏΠΎΠ»ΡΡΠ΅Π½ΠΈΠΈ ΡΠΈΠ³Π½Π°Π»Π° Π΄ΠΎΠ»ΠΆΠ΅Π½ |
|
89 | // ΠΎΠ·Π½Π°ΡΠ°Π΅Ρ, ΡΡΠΎ ΠΏΠΎΡΠΎΠΊ Π²Π»Π°Π΄Π΅Π΅Ρ Π±Π»ΠΎΠΊΠΈΡΠΎΠ²ΠΊΠΎΠΉ ΠΈ ΠΏΡΠΈ ΡΡΠΏΠ΅ΡΠ½ΠΎΠΌ ΠΏΠΎΠ»ΡΡΠ΅Π½ΠΈΠΈ ΡΠΈΠ³Π½Π°Π»Π° Π΄ΠΎΠ»ΠΆΠ΅Π½ | |
90 | // Π΅Π΅ Π²Π΅ΡΠ½ΡΡΡ, ΡΡΠΎΠ±Ρ Π΄ΡΡΠ³ΠΎΠΉ ΠΎΠΆΠΈΠ΄Π°ΡΡΠΈΠΉ ΠΏΠΎΡΠΎΠΊ ΡΠΌΠΎΠ³ |
|
90 | // Π΅Π΅ Π²Π΅ΡΠ½ΡΡΡ, ΡΡΠΎΠ±Ρ Π΄ΡΡΠ³ΠΎΠΉ ΠΎΠΆΠΈΠ΄Π°ΡΡΠΈΠΉ ΠΏΠΎΡΠΎΠΊ ΡΠΌΠΎΠ³ | |
91 | bool hasLock = false; |
|
91 | bool hasLock = false; | |
92 | do { |
|
92 | do { | |
93 | int signals; |
|
93 | int signals; | |
94 | do { |
|
94 | do { | |
95 | signals = m_wakeEvents; |
|
95 | signals = m_wakeEvents; | |
96 | if (signals == 0) |
|
96 | if (signals == 0) | |
97 | break; |
|
97 | break; | |
98 | } while (Interlocked.CompareExchange(ref m_wakeEvents, signals - 1, signals) != signals); |
|
98 | } while (Interlocked.CompareExchange(ref m_wakeEvents, signals - 1, signals) != signals); | |
99 |
|
99 | |||
100 | if (signals >= 1) { |
|
100 | if (signals >= 1) { | |
101 | if (signals > 1 && hasLock) |
|
101 | if (signals > 1 && hasLock) | |
102 | m_hasTasks.Set(); |
|
102 | m_hasTasks.Set(); | |
103 | return true; |
|
103 | return true; | |
104 | } |
|
104 | } | |
105 |
|
105 | |||
106 | if (timeout != -1) |
|
106 | if (timeout != -1) | |
107 | timeout = Math.Max(0, timeout - (Environment.TickCount - start)); |
|
107 | timeout = Math.Max(0, timeout - (Environment.TickCount - start)); | |
108 |
|
108 | |||
109 | // Π΅ΡΠ»ΠΈ ΡΠΈΠ³Π½Π°Π»ΠΎΠ² Π±ΠΎΠ»ΡΡΠ΅ Π½Π΅ ΠΎΡΡΠ°Π»ΠΎΡΡ, ΡΠΎ ΠΏΠ΅ΡΠ²ΡΠΉ ΠΏΠΎΡΠΎΠΊ, ΠΊΠΎΡΠΎΡΡΠΉ Π΄ΠΎΡΠ΅Π» ΡΡΠ΄Π° ΡΠ±ΡΠΎΡΠΈΡ ΡΠΎΠ±ΡΡΠΈΠ΅ |
|
109 | // Π΅ΡΠ»ΠΈ ΡΠΈΠ³Π½Π°Π»ΠΎΠ² Π±ΠΎΠ»ΡΡΠ΅ Π½Π΅ ΠΎΡΡΠ°Π»ΠΎΡΡ, ΡΠΎ ΠΏΠ΅ΡΠ²ΡΠΉ ΠΏΠΎΡΠΎΠΊ, ΠΊΠΎΡΠΎΡΡΠΉ Π΄ΠΎΡΠ΅Π» ΡΡΠ΄Π° ΡΠ±ΡΠΎΡΠΈΡ ΡΠΎΠ±ΡΡΠΈΠ΅ | |
110 | // ΠΈ ΡΠΉΠ΄Π΅Ρ Π½Π° ΠΏΡΡΡΠΎΠΉ ΡΠΈΠΊΠ», ΠΏΠΎΡΠ»Π΅ ΡΠ΅Π³ΠΎ Π·Π°Π±Π»ΠΎΠΊΠΈΡΡΠ΅ΡΡΡ |
|
110 | // ΠΈ ΡΠΉΠ΄Π΅Ρ Π½Π° ΠΏΡΡΡΠΎΠΉ ΡΠΈΠΊΠ», ΠΏΠΎΡΠ»Π΅ ΡΠ΅Π³ΠΎ Π·Π°Π±Π»ΠΎΠΊΠΈΡΡΠ΅ΡΡΡ | |
111 |
|
111 | |||
112 | hasLock = true; |
|
112 | hasLock = true; | |
113 | } while (m_hasTasks.WaitOne(timeout)); |
|
113 | } while (m_hasTasks.WaitOne(timeout)); | |
114 |
|
114 | |||
115 | return false; |
|
115 | return false; | |
116 | } |
|
116 | } | |
117 |
|
117 | |||
118 | bool Sleep(int timeout) { |
|
118 | bool Sleep(int timeout) { | |
119 | Interlocked.Increment(ref m_sleepingThreads); |
|
119 | Interlocked.Increment(ref m_sleepingThreads); | |
120 | if (FetchSignalOrWait(timeout)) { |
|
120 | if (FetchSignalOrWait(timeout)) { | |
121 | Interlocked.Decrement(ref m_sleepingThreads); |
|
121 | Interlocked.Decrement(ref m_sleepingThreads); | |
122 | return true; |
|
122 | return true; | |
123 | } else { |
|
123 | } else { | |
124 | Interlocked.Decrement(ref m_sleepingThreads); |
|
124 | Interlocked.Decrement(ref m_sleepingThreads); | |
125 | return false; |
|
125 | return false; | |
126 | } |
|
126 | } | |
127 | } |
|
127 | } | |
128 | #endregion |
|
128 | #endregion | |
129 |
|
129 | |||
130 | /// <summary> |
|
130 | /// <summary> | |
131 | /// ΠΠ°ΠΏΡΡΠΊΠ°Π΅Ρ Π»ΠΈΠ±ΠΎ Π½ΠΎΠ²ΡΠΉ ΠΏΠΎΡΠΎΠΊ, Π΅ΡΠ»ΠΈ ΡΠ°Π½ΡΡΠ΅ Π½Π΅ Π±ΡΠ»ΠΎ Π½ΠΈ ΠΎΠ΄Π½ΠΎΠ³ΠΎ ΠΏΠΎΡΠΎΠΊΠ°, Π»ΠΈΠ±ΠΎ ΡΡΡΠ°Π½Π°Π²Π»ΠΈΠ²Π°Π΅Ρ ΡΠΎΠ±ΡΡΠΈΠ΅ ΠΏΡΠΎΠ±ΡΠΆΠ΄Π΅Π½ΠΈΠ΅ ΠΎΠ΄Π½ΠΎΠ³ΠΎ ΡΠΏΡΡΠ΅Π³ΠΎ ΠΏΠΎΡΠΎΠΊΠ° |
|
131 | /// ΠΠ°ΠΏΡΡΠΊΠ°Π΅Ρ Π»ΠΈΠ±ΠΎ Π½ΠΎΠ²ΡΠΉ ΠΏΠΎΡΠΎΠΊ, Π΅ΡΠ»ΠΈ ΡΠ°Π½ΡΡΠ΅ Π½Π΅ Π±ΡΠ»ΠΎ Π½ΠΈ ΠΎΠ΄Π½ΠΎΠ³ΠΎ ΠΏΠΎΡΠΎΠΊΠ°, Π»ΠΈΠ±ΠΎ ΡΡΡΠ°Π½Π°Π²Π»ΠΈΠ²Π°Π΅Ρ ΡΠΎΠ±ΡΡΠΈΠ΅ ΠΏΡΠΎΠ±ΡΠΆΠ΄Π΅Π½ΠΈΠ΅ ΠΎΠ΄Π½ΠΎΠ³ΠΎ ΡΠΏΡΡΠ΅Π³ΠΎ ΠΏΠΎΡΠΎΠΊΠ° | |
132 | /// </summary> |
|
132 | /// </summary> | |
133 | protected void GrowPool() { |
|
133 | protected void GrowPool() { | |
134 | if (m_exitRequired != 0) |
|
134 | if (m_exitRequired != 0) | |
135 | return; |
|
135 | return; | |
136 | if (m_sleepingThreads > m_wakeEvents) { |
|
136 | if (m_sleepingThreads > m_wakeEvents) { | |
137 | //Console.WriteLine("Waking threads (sleeps {0}, pending {1})", m_sleepingThreads, m_wakeEvents); |
|
137 | //Console.WriteLine("Waking threads (sleeps {0}, pending {1})", m_sleepingThreads, m_wakeEvents); | |
138 |
|
138 | |||
139 | // all sleeping threads may gone |
|
139 | // all sleeping threads may gone | |
140 | SignalThread(); // wake a sleeping thread; |
|
140 | SignalThread(); // wake a sleeping thread; | |
141 |
|
141 | |||
142 | // we can't check whether signal has been processed |
|
142 | // we can't check whether signal has been processed | |
143 | // anyway it may take some time for the thread to start |
|
143 | // anyway it may take some time for the thread to start | |
144 | // we will ensure that at least one thread is running |
|
144 | // we will ensure that at least one thread is running | |
145 |
|
145 | |||
146 | if (AllocateThreadSlot(1)) { |
|
146 | if (AllocateThreadSlot(1)) { | |
147 | // if there were no threads in the pool |
|
147 | // if there were no threads in the pool | |
148 | var worker = new Thread(this.Worker); |
|
148 | var worker = new Thread(this.Worker); | |
149 | worker.IsBackground = true; |
|
149 | worker.IsBackground = true; | |
150 | worker.Start(); |
|
150 | worker.Start(); | |
151 | } |
|
151 | } | |
152 | } else { |
|
152 | } else { | |
153 | // if there is no sleeping threads in the pool |
|
153 | // if there is no sleeping threads in the pool | |
154 |
StartWorker() |
|
154 | if (!StartWorker()) | |
|
155 | // we haven't started a new thread, but the current can be on the way and it can't process the queue | |||
|
156 | // send it a signal to spin again | |||
|
157 | SignalThread(); | |||
155 | } |
|
158 | } | |
156 | } |
|
159 | } | |
157 |
|
160 | |||
158 | private bool Suspend() { |
|
161 | private bool Suspend() { | |
159 | //no tasks left, exit if the thread is no longer needed |
|
162 | //no tasks left, exit if the thread is no longer needed | |
160 | bool last; |
|
163 | bool last; | |
161 | bool requestExit; |
|
164 | bool requestExit; | |
162 |
|
165 | |||
163 | // if threads have a timeout before releasing |
|
166 | // if threads have a timeout before releasing | |
164 | if (m_releaseTimeout > 0) |
|
167 | if (m_releaseTimeout > 0) | |
165 | requestExit = !Sleep(m_releaseTimeout); |
|
168 | requestExit = !Sleep(m_releaseTimeout); | |
166 | else |
|
169 | else | |
167 | requestExit = true; |
|
170 | requestExit = true; | |
168 |
|
171 | |||
169 | if (!requestExit) |
|
172 | if (!requestExit) | |
170 | return true; |
|
173 | return true; | |
171 |
|
174 | |||
172 | // release unsused thread |
|
175 | // release unsused thread | |
173 | if (requestExit && ReleaseThreadSlot(out last)) { |
|
176 | if (requestExit && ReleaseThreadSlot(out last)) { | |
174 | // in case at the moment the last thread was being released |
|
177 | // in case at the moment the last thread was being released | |
175 | // a new task was added to the queue, we need to try |
|
178 | // a new task was added to the queue, we need to try | |
176 | // to revoke the thread to avoid the situation when the task is left unprocessed |
|
179 | // to revoke the thread to avoid the situation when the task is left unprocessed | |
177 | if (last && Sleep(0)) { // Sleep(0) will fetch pending task or will return false |
|
180 | if (last && Sleep(0)) { // Sleep(0) will fetch pending task or will return false | |
178 | if (AllocateThreadSlot(1)) |
|
181 | if (AllocateThreadSlot(1)) | |
179 | return true; // spin again... |
|
182 | return true; // spin again... | |
180 | else |
|
183 | else | |
181 | SignalThread(); // since Sleep(0) has fetched the signal we neet to reschedule it |
|
184 | SignalThread(); // since Sleep(0) has fetched the signal we neet to reschedule it | |
182 |
|
185 | |||
183 | } |
|
186 | } | |
184 |
|
187 | |||
185 | return false; |
|
188 | return false; | |
186 | } |
|
189 | } | |
187 |
|
190 | |||
188 | // wait till infinity |
|
191 | // wait till infinity | |
189 | Sleep(-1); |
|
192 | Sleep(-1); | |
190 |
|
193 | |||
191 | return true; |
|
194 | return true; | |
192 | } |
|
195 | } | |
193 |
|
196 | |||
194 | #region thread slots traits |
|
197 | #region thread slots traits | |
195 |
|
198 | |||
196 | bool AllocateThreadSlot() { |
|
199 | bool AllocateThreadSlot() { | |
197 | int current; |
|
200 | int current; | |
198 | // use spins to allocate slot for the new thread |
|
201 | // use spins to allocate slot for the new thread | |
199 | do { |
|
202 | do { | |
200 | current = m_createdThreads; |
|
203 | current = m_createdThreads; | |
201 | if (current >= m_maxThreads || m_exitRequired != 0) |
|
204 | if (current >= m_maxThreads || m_exitRequired != 0) | |
202 | // no more slots left or the pool has been disposed |
|
205 | // no more slots left or the pool has been disposed | |
203 | return false; |
|
206 | return false; | |
204 | } while (current != Interlocked.CompareExchange(ref m_createdThreads, current + 1, current)); |
|
207 | } while (current != Interlocked.CompareExchange(ref m_createdThreads, current + 1, current)); | |
205 |
|
208 | |||
206 | UpdateMaxThreads(current + 1); |
|
209 | UpdateMaxThreads(current + 1); | |
207 |
|
210 | |||
208 | return true; |
|
211 | return true; | |
209 | } |
|
212 | } | |
210 |
|
213 | |||
211 | bool AllocateThreadSlot(int desired) { |
|
214 | bool AllocateThreadSlot(int desired) { | |
212 | if (desired - 1 != Interlocked.CompareExchange(ref m_createdThreads, desired, desired - 1)) |
|
215 | if (desired - 1 != Interlocked.CompareExchange(ref m_createdThreads, desired, desired - 1)) | |
213 | return false; |
|
216 | return false; | |
214 |
|
217 | |||
215 | UpdateMaxThreads(desired); |
|
218 | UpdateMaxThreads(desired); | |
216 |
|
219 | |||
217 | return true; |
|
220 | return true; | |
218 | } |
|
221 | } | |
219 |
|
222 | |||
220 | bool ReleaseThreadSlot(out bool last) { |
|
223 | bool ReleaseThreadSlot(out bool last) { | |
221 | last = false; |
|
224 | last = false; | |
222 | int current; |
|
225 | int current; | |
223 | // use spins to release slot for the new thread |
|
226 | // use spins to release slot for the new thread | |
224 | do { |
|
227 | do { | |
225 | current = m_createdThreads; |
|
228 | current = m_createdThreads; | |
226 | if (current <= m_minThreads && m_exitRequired == 0) |
|
229 | if (current <= m_minThreads && m_exitRequired == 0) | |
227 | // the thread is reserved |
|
230 | // the thread is reserved | |
228 | return false; |
|
231 | return false; | |
229 | } while (current != Interlocked.CompareExchange(ref m_createdThreads, current - 1, current)); |
|
232 | } while (current != Interlocked.CompareExchange(ref m_createdThreads, current - 1, current)); | |
230 |
|
233 | |||
231 | last = (current == 1); |
|
234 | last = (current == 1); | |
232 |
|
235 | |||
233 | return true; |
|
236 | return true; | |
234 | } |
|
237 | } | |
235 |
|
238 | |||
236 | /// <summary> |
|
239 | /// <summary> | |
237 | /// releases thread slot unconditionally, used during cleanup |
|
240 | /// releases thread slot unconditionally, used during cleanup | |
238 | /// </summary> |
|
241 | /// </summary> | |
239 | /// <returns>true - no more threads left</returns> |
|
242 | /// <returns>true - no more threads left</returns> | |
240 | bool ReleaseThreadSlotAnyway() { |
|
243 | bool ReleaseThreadSlotAnyway() { | |
241 | var left = Interlocked.Decrement(ref m_createdThreads); |
|
244 | var left = Interlocked.Decrement(ref m_createdThreads); | |
242 | return left == 0; |
|
245 | return left == 0; | |
243 | } |
|
246 | } | |
244 |
|
247 | |||
245 | void UpdateMaxThreads(int count) { |
|
248 | void UpdateMaxThreads(int count) { | |
246 | int max; |
|
249 | int max; | |
247 | do { |
|
250 | do { | |
248 | max = m_maxRunningThreads; |
|
251 | max = m_maxRunningThreads; | |
249 | if (max >= count) |
|
252 | if (max >= count) | |
250 | break; |
|
253 | break; | |
251 | } while(max != Interlocked.CompareExchange(ref m_maxRunningThreads, count, max)); |
|
254 | } while(max != Interlocked.CompareExchange(ref m_maxRunningThreads, count, max)); | |
252 | } |
|
255 | } | |
253 |
|
256 | |||
254 | #endregion |
|
257 | #endregion | |
255 |
|
258 | |||
256 | bool StartWorker() { |
|
259 | bool StartWorker() { | |
257 | if (AllocateThreadSlot()) { |
|
260 | if (AllocateThreadSlot()) { | |
258 | // slot successfully allocated |
|
261 | // slot successfully allocated | |
259 | var worker = new Thread(this.Worker); |
|
262 | var worker = new Thread(this.Worker); | |
260 | worker.IsBackground = true; |
|
263 | worker.IsBackground = true; | |
261 | worker.Start(); |
|
264 | worker.Start(); | |
262 |
|
265 | |||
263 | return true; |
|
266 | return true; | |
264 | } else { |
|
267 | } else { | |
265 | return false; |
|
268 | return false; | |
266 | } |
|
269 | } | |
267 | } |
|
270 | } | |
268 |
|
271 | |||
269 | protected abstract void InvokeUnit(TUnit unit); |
|
272 | protected abstract void InvokeUnit(TUnit unit); | |
270 |
|
273 | |||
271 | void Worker() { |
|
274 | void Worker() { | |
272 | TUnit unit; |
|
275 | TUnit unit; | |
273 | //Console.WriteLine("{0}: Active", Thread.CurrentThread.ManagedThreadId); |
|
276 | //Console.WriteLine("{0}: Active", Thread.CurrentThread.ManagedThreadId); | |
274 | Interlocked.Increment(ref m_activeThreads); |
|
277 | Interlocked.Increment(ref m_activeThreads); | |
275 | do { |
|
278 | do { | |
276 | // exit if requested |
|
279 | // exit if requested | |
277 | if (m_exitRequired != 0) { |
|
280 | if (m_exitRequired != 0) { | |
278 | // release the thread slot |
|
281 | // release the thread slot | |
279 | Interlocked.Decrement(ref m_activeThreads); |
|
282 | Interlocked.Decrement(ref m_activeThreads); | |
280 | if (ReleaseThreadSlotAnyway()) // it was the last worker |
|
283 | if (ReleaseThreadSlotAnyway()) // it was the last worker | |
281 | m_hasTasks.Dispose(); |
|
284 | m_hasTasks.Dispose(); | |
282 | else |
|
285 | else | |
283 | SignalThread(); // wake next worker |
|
286 | SignalThread(); // wake next worker | |
284 | unit = default(TUnit); |
|
|||
285 | break; |
|
287 | break; | |
286 | } |
|
288 | } | |
287 |
|
289 | |||
288 | // fetch task |
|
290 | // fetch task | |
289 | if (TryDequeue(out unit)) { |
|
291 | if (TryDequeue(out unit)) { | |
290 | InvokeUnit(unit); |
|
292 | InvokeUnit(unit); | |
291 | continue; |
|
293 | continue; | |
292 | } |
|
294 | } | |
293 |
|
295 | |||
294 | Interlocked.Decrement(ref m_activeThreads); |
|
296 | Interlocked.Decrement(ref m_activeThreads); | |
295 |
|
297 | |||
296 | // entering suspend state |
|
298 | // entering suspend state | |
297 | // keep this thread and wait |
|
299 | // keep this thread and wait | |
298 | if (!Suspend()) |
|
300 | if (!Suspend()) | |
299 | break; |
|
301 | break; | |
300 | //Console.WriteLine("{0}: Awake", Thread.CurrentThread.ManagedThreadId); |
|
302 | //Console.WriteLine("{0}: Awake", Thread.CurrentThread.ManagedThreadId); | |
301 | Interlocked.Increment(ref m_activeThreads); |
|
303 | Interlocked.Increment(ref m_activeThreads); | |
302 | } while (true); |
|
304 | } while (true); | |
303 | //Console.WriteLine("{0}: Exited", Thread.CurrentThread.ManagedThreadId); |
|
305 | //Console.WriteLine("{0}: Exited", Thread.CurrentThread.ManagedThreadId); | |
304 | } |
|
306 | } | |
305 |
|
307 | |||
306 | protected virtual void Dispose(bool disposing) { |
|
308 | protected virtual void Dispose(bool disposing) { | |
307 | if (disposing) { |
|
309 | if (disposing) { | |
308 | if (m_exitRequired == 0) { |
|
310 | if (m_exitRequired == 0) { | |
309 | if (Interlocked.CompareExchange(ref m_exitRequired, 1, 0) != 0) |
|
311 | if (Interlocked.CompareExchange(ref m_exitRequired, 1, 0) != 0) | |
310 | return; |
|
312 | return; | |
311 |
|
313 | |||
312 | // wake sleeping threads |
|
314 | // wake sleeping threads | |
313 | if (m_createdThreads > 0) |
|
315 | if (m_createdThreads > 0) | |
314 | SignalThread(); |
|
316 | SignalThread(); | |
315 | else |
|
317 | else | |
316 | m_hasTasks.Dispose(); |
|
318 | m_hasTasks.Dispose(); | |
317 | GC.SuppressFinalize(this); |
|
319 | GC.SuppressFinalize(this); | |
318 | } |
|
320 | } | |
319 | } |
|
321 | } | |
320 | } |
|
322 | } | |
321 |
|
323 | |||
322 | public void Dispose() { |
|
324 | public void Dispose() { | |
323 | Dispose(true); |
|
325 | Dispose(true); | |
324 | } |
|
326 | } | |
325 |
|
327 | |||
326 | ~DispatchPool() { |
|
328 | ~DispatchPool() { | |
327 | Dispose(false); |
|
329 | Dispose(false); | |
328 | } |
|
330 | } | |
329 | } |
|
331 | } | |
330 | } |
|
332 | } |
@@ -1,75 +1,75 | |||||
1 | using System; |
|
1 | using System; | |
2 | using System.Collections.Generic; |
|
2 | using System.Collections.Generic; | |
3 | using System.Linq; |
|
3 | using System.Linq; | |
4 | using System.Text; |
|
4 | using System.Text; | |
5 | using System.Threading; |
|
5 | using System.Threading; | |
6 |
|
6 | |||
7 | namespace Implab.Parallels { |
|
7 | namespace Implab.Parallels { | |
8 | public class MTQueue<T> { |
|
8 | public class MTQueue<T> { | |
9 | class Node { |
|
9 | class Node { | |
10 | public Node(T value) { |
|
10 | public Node(T value) { | |
11 | this.value = value; |
|
11 | this.value = value; | |
12 | } |
|
12 | } | |
13 | public readonly T value; |
|
13 | public readonly T value; | |
14 | public Node next; |
|
14 | public Node next; | |
15 | } |
|
15 | } | |
16 |
|
16 | |||
17 | Node m_first; |
|
17 | Node m_first; | |
18 | Node m_last; |
|
18 | Node m_last; | |
19 |
|
19 | |||
20 | public void Enqueue(T value) { |
|
20 | public void Enqueue(T value) { | |
21 | var last = m_last; |
|
21 | var last = m_last; | |
22 | var next = new Node(value); |
|
22 | var next = new Node(value); | |
23 |
|
23 | |||
24 | while (last != Interlocked.CompareExchange(ref m_last, next, last)) |
|
24 | while (last != Interlocked.CompareExchange(ref m_last, next, last)) | |
25 | last = m_last; |
|
25 | last = m_last; | |
26 |
|
26 | |||
27 | if (last != null) |
|
27 | if (last != null) | |
28 | last.next = next; |
|
28 | last.next = next; | |
29 | else |
|
29 | else | |
30 | m_first = next; |
|
30 | m_first = next; | |
31 | } |
|
31 | } | |
32 |
|
32 | |||
33 | public bool TryDequeue(out T value) { |
|
33 | public bool TryDequeue(out T value) { | |
34 | Node first; |
|
34 | Node first; | |
35 | Node next = null; |
|
35 | Node next = null; | |
36 | value = default(T); |
|
36 | value = default(T); | |
37 |
|
37 | |||
38 | do { |
|
38 | do { | |
39 | first = m_first; |
|
39 | first = m_first; | |
40 | if (first == null) |
|
40 | if (first == null) | |
41 | return false; |
|
41 | return false; | |
42 | next = first.next; |
|
42 | next = first.next; | |
43 | if (next == null) { |
|
43 | if (next == null) { | |
44 | // this is the last element, |
|
44 | // this is the last element, | |
45 | // then try to update the tail |
|
45 | // then try to update the tail | |
46 | if (first != Interlocked.CompareExchange(ref m_last, null, first)) { |
|
46 | if (first != Interlocked.CompareExchange(ref m_last, null, first)) { | |
47 | // this is a ace condition |
|
47 | // this is a race condition | |
48 | if (m_last == null) |
|
48 | if (m_last == null) | |
49 | // the queue is empty |
|
49 | // the queue is empty | |
50 | return false; |
|
50 | return false; | |
51 | // tail has been changed, than we need to restart |
|
51 | // tail has been changed, than we need to restart | |
52 | continue; |
|
52 | continue; | |
53 | } |
|
53 | } | |
54 |
|
54 | |||
55 | // tail succesfully updated and first.next will never be changed |
|
55 | // tail succesfully updated and first.next will never be changed | |
56 | // other readers will fail due to inconsistency m_last != m_fist, but m_first.next == null |
|
56 | // other readers will fail due to inconsistency m_last != m_fist, but m_first.next == null | |
57 | // but the writer may update the m_first since the m_last is null |
|
57 | // but the writer may update the m_first since the m_last is null | |
58 |
|
58 | |||
59 | // so we need to fix inconsistency by setting m_first to null, but if it already has been |
|
59 | // so we need to fix inconsistency by setting m_first to null, but if it already has been | |
60 | // updated by a writer then we should just give up |
|
60 | // updated by a writer then we should just give up | |
61 | Interlocked.CompareExchange(ref m_first, null, first); |
|
61 | Interlocked.CompareExchange(ref m_first, null, first); | |
62 | break; |
|
62 | break; | |
63 |
|
63 | |||
64 | } else { |
|
64 | } else { | |
65 | if (first == Interlocked.CompareExchange(ref m_first, next, first)) |
|
65 | if (first == Interlocked.CompareExchange(ref m_first, next, first)) | |
66 | // head succesfully updated |
|
66 | // head succesfully updated | |
67 | break; |
|
67 | break; | |
68 | } |
|
68 | } | |
69 | } while (true); |
|
69 | } while (true); | |
70 |
|
70 | |||
71 | value = first.value; |
|
71 | value = first.value; | |
72 | return true; |
|
72 | return true; | |
73 | } |
|
73 | } | |
74 | } |
|
74 | } | |
75 | } |
|
75 | } |
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