| @@ -16,10 +16,23 namespace MonoPlay { | |||||
| 16 |  | 16 | |||
| 17 | const int count = 10000000; |  | 17 | const int count = 10000000; | |
| 18 |  | 18 | |||
|  | 19 | ||||
| 19 | var t1 = Environment.TickCount; |  | 20 | var t1 = Environment.TickCount; | |
| 20 |  | 21 | |||
| 21 | for (var i = 0; i < count; i++) |  | 22 | Promise<int>.CreateComposite( | |
| 22 |  |  | 23 | new [] { | |
|  | 24 | AsyncPool.InvokeNewThread(() => { | |||
|  | 25 | for (var i = 0; i < count; i++) | |||
|  | 26 | q1.Enqueue(i); | |||
|  | 27 | }), | |||
|  | 28 | AsyncPool.InvokeNewThread(() => { | |||
|  | 29 | int temp = 0; | |||
|  | 30 | for(int i =0 ; i< count ; i++) | |||
|  | 31 | while(!q1.TryDequeue(out temp)){ | |||
|  | 32 | } | |||
|  | 33 | }) | |||
|  | 34 | } | |||
|  | 35 | ).Join(); | |||
| 23 |  | 36 | |||
| 24 | var t2 = Environment.TickCount; |  | 37 | var t2 = Environment.TickCount; | |
| 25 | Console.WriteLine("MTQueue: {0} ms", t2 - t1); |  | 38 | Console.WriteLine("MTQueue: {0} ms", t2 - t1); | |
| @@ -36,9 +49,27 namespace MonoPlay { | |||||
| 36 |  | 49 | |||
| 37 | t1 = Environment.TickCount; |  | 50 | t1 = Environment.TickCount; | |
| 38 |  | 51 | |||
| 39 | for (var i = 0; i < count; i++) |  | 52 | Promise<int>.CreateComposite( | |
| 40 |  |  | 53 | new [] { | |
| 41 | q2.Enqueue(i); |  | 54 | AsyncPool.InvokeNewThread(() => { | |
|  | 55 | for (var i = 0; i < count; i++) | |||
|  | 56 | lock (q2) | |||
|  | 57 | q2.Enqueue(i); | |||
|  | 58 | }), | |||
|  | 59 | AsyncPool.InvokeNewThread(() => { | |||
|  | 60 | for(int i = 0 ; i< count ;) | |||
|  | 61 | lock(q2) { | |||
|  | 62 | if(q2.Count == 0) | |||
|  | 63 | continue; | |||
|  | 64 | q2.Dequeue(); | |||
|  | 65 | i++; | |||
|  | 66 | } | |||
|  | 67 | ||||
|  | 68 | }) | |||
|  | 69 | } | |||
|  | 70 | ).Join(); | |||
|  | 71 | ||||
|  | 72 | ||||
| 42 |  | 73 | |||
| 43 | t2 = Environment.TickCount; |  | 74 | t2 = Environment.TickCount; | |
| 44 | Console.WriteLine("LinkedList+Lock: {0} ms", t2 - t1); |  | 75 | Console.WriteLine("LinkedList+Lock: {0} ms", t2 - t1); | |
        
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