| @@ -1,48 +1,79 | |||||
| 1 | using System; |
|
1 | using System; | |
| 2 | using Implab.Diagnostics; |
|
2 | using Implab.Diagnostics; | |
| 3 | using Implab.Parallels; |
|
3 | using Implab.Parallels; | |
| 4 | using Implab; |
|
4 | using Implab; | |
| 5 | using System.Collections.Generic; |
|
5 | using System.Collections.Generic; | |
| 6 | using System.Collections.Concurrent; |
|
6 | using System.Collections.Concurrent; | |
| 7 |
|
7 | |||
| 8 | namespace MonoPlay { |
|
8 | namespace MonoPlay { | |
| 9 | class MainClass { |
|
9 | class MainClass { | |
| 10 | public static void Main(string[] args) { |
|
10 | public static void Main(string[] args) { | |
| 11 | if (args == null) |
|
11 | if (args == null) | |
| 12 | throw new ArgumentNullException("args"); |
|
12 | throw new ArgumentNullException("args"); | |
| 13 |
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13 | |||
| 14 | var q1 = new MTQueue<int>(); |
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14 | var q1 = new MTQueue<int>(); | |
| 15 | var q2 = new Queue<int>(); |
|
15 | var q2 = new Queue<int>(); | |
| 16 |
|
16 | |||
| 17 | const int count = 10000000; |
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17 | const int count = 10000000; | |
| 18 |
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18 | |||
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19 | ||||
| 19 | var t1 = Environment.TickCount; |
|
20 | var t1 = Environment.TickCount; | |
| 20 |
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21 | |||
| 21 | for (var i = 0; i < count; i++) |
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22 | Promise<int>.CreateComposite( | |
| 22 |
|
|
23 | new [] { | |
|
|
24 | AsyncPool.InvokeNewThread(() => { | |||
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|
25 | for (var i = 0; i < count; i++) | |||
|
|
26 | q1.Enqueue(i); | |||
|
|
27 | }), | |||
|
|
28 | AsyncPool.InvokeNewThread(() => { | |||
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|
29 | int temp = 0; | |||
|
|
30 | for(int i =0 ; i< count ; i++) | |||
|
|
31 | while(!q1.TryDequeue(out temp)){ | |||
|
|
32 | } | |||
|
|
33 | }) | |||
|
|
34 | } | |||
|
|
35 | ).Join(); | |||
| 23 |
|
36 | |||
| 24 | var t2 = Environment.TickCount; |
|
37 | var t2 = Environment.TickCount; | |
| 25 | Console.WriteLine("MTQueue: {0} ms", t2 - t1); |
|
38 | Console.WriteLine("MTQueue: {0} ms", t2 - t1); | |
| 26 |
|
39 | |||
| 27 | t1 = Environment.TickCount; |
|
40 | t1 = Environment.TickCount; | |
| 28 |
|
41 | |||
| 29 | for (var i = 0; i < count; i++) |
|
42 | for (var i = 0; i < count; i++) | |
| 30 | q2.Enqueue(i); |
|
43 | q2.Enqueue(i); | |
| 31 |
|
44 | |||
| 32 | t2 = Environment.TickCount; |
|
45 | t2 = Environment.TickCount; | |
| 33 | Console.WriteLine("LinkedList: {0} ms", t2 - t1); |
|
46 | Console.WriteLine("LinkedList: {0} ms", t2 - t1); | |
| 34 |
|
47 | |||
| 35 | q2 = new Queue<int>(); |
|
48 | q2 = new Queue<int>(); | |
| 36 |
|
49 | |||
| 37 | t1 = Environment.TickCount; |
|
50 | t1 = Environment.TickCount; | |
| 38 |
|
51 | |||
| 39 | for (var i = 0; i < count; i++) |
|
52 | Promise<int>.CreateComposite( | |
| 40 |
|
|
53 | new [] { | |
| 41 | q2.Enqueue(i); |
|
54 | AsyncPool.InvokeNewThread(() => { | |
|
|
55 | for (var i = 0; i < count; i++) | |||
|
|
56 | lock (q2) | |||
|
|
57 | q2.Enqueue(i); | |||
|
|
58 | }), | |||
|
|
59 | AsyncPool.InvokeNewThread(() => { | |||
|
|
60 | for(int i = 0 ; i< count ;) | |||
|
|
61 | lock(q2) { | |||
|
|
62 | if(q2.Count == 0) | |||
|
|
63 | continue; | |||
|
|
64 | q2.Dequeue(); | |||
|
|
65 | i++; | |||
|
|
66 | } | |||
|
|
67 | ||||
|
|
68 | }) | |||
|
|
69 | } | |||
|
|
70 | ).Join(); | |||
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71 | ||||
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72 | ||||
| 42 |
|
73 | |||
| 43 | t2 = Environment.TickCount; |
|
74 | t2 = Environment.TickCount; | |
| 44 | Console.WriteLine("LinkedList+Lock: {0} ms", t2 - t1); |
|
75 | Console.WriteLine("LinkedList+Lock: {0} ms", t2 - t1); | |
| 45 |
|
76 | |||
| 46 | } |
|
77 | } | |
| 47 | } |
|
78 | } | |
| 48 | } |
|
79 | } | |
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