| @@ -633,7 +633,7 namespace Implab.Test { | |||||
| 633 | [TestMethod] |
|
633 | [TestMethod] | |
| 634 | public void ChainedMapTest() { |
|
634 | public void ChainedMapTest() { | |
| 635 |
|
635 | |||
| 636 |
using (var pool = new WorkerPool( |
|
636 | using (var pool = new WorkerPool()) { | |
| 637 | const int count = 10000; |
|
637 | const int count = 10000; | |
| 638 |
|
638 | |||
| 639 | var args = new double[count]; |
|
639 | var args = new double[count]; | |
| @@ -12,10 +12,16 namespace Implab { | |||||
| 12 | const int REJECTED_STATE = 3; |
|
12 | const int REJECTED_STATE = 3; | |
| 13 | const int CANCELLED_STATE = 4; |
|
13 | const int CANCELLED_STATE = 4; | |
| 14 |
|
14 | |||
|
|
15 | const int RESERVED_HANDLERS_COUNT = 4; | |||
|
|
16 | ||||
| 15 | int m_state; |
|
17 | int m_state; | |
| 16 | Exception m_error; |
|
18 | Exception m_error; | |
|
|
19 | int m_handlersCount; | |||
| 17 |
|
20 | |||
| 18 |
readonly |
|
21 | readonly THandler[] m_handlers = new THandler[RESERVED_HANDLERS_COUNT]; | |
|
|
22 | MTQueue<THandler> m_extraHandlers; | |||
|
|
23 | int m_handlerPointer = -1; | |||
|
|
24 | int m_handlersCommited; | |||
| 19 |
|
25 | |||
| 20 | #region state managment |
|
26 | #region state managment | |
| 21 | bool BeginTransit() { |
|
27 | bool BeginTransit() { | |
| @@ -88,21 +94,58 namespace Implab { | |||||
| 88 | protected abstract void SignalCancelled(THandler handler); |
|
94 | protected abstract void SignalCancelled(THandler handler); | |
| 89 |
|
95 | |||
| 90 | void OnSuccess() { |
|
96 | void OnSuccess() { | |
| 91 |
|
|
97 | var hp = m_handlerPointer; | |
| 92 | while (m_handlers.TryDequeue(out handler)) |
|
98 | var slot = hp +1 ; | |
| 93 | SignalSuccess(handler); |
|
99 | while (slot < m_handlersCommited) { | |
|
|
100 | if (Interlocked.CompareExchange(ref m_handlerPointer, slot, hp) == hp) { | |||
|
|
101 | SignalSuccess(m_handlers[slot]); | |||
|
|
102 | } | |||
|
|
103 | hp = m_handlerPointer; | |||
|
|
104 | slot = hp +1 ; | |||
|
|
105 | } | |||
|
|
106 | ||||
|
|
107 | ||||
|
|
108 | if (m_extraHandlers != null) { | |||
|
|
109 | THandler handler; | |||
|
|
110 | while (m_extraHandlers.TryDequeue(out handler)) | |||
|
|
111 | SignalSuccess(handler); | |||
|
|
112 | } | |||
| 94 | } |
|
113 | } | |
| 95 |
|
114 | |||
| 96 | void OnError() { |
|
115 | void OnError() { | |
| 97 |
|
|
116 | var hp = m_handlerPointer; | |
| 98 | while (m_handlers.TryDequeue(out handler)) |
|
117 | var slot = hp +1 ; | |
| 99 | SignalError(handler,m_error); |
|
118 | while (slot < m_handlersCommited) { | |
|
|
119 | if (Interlocked.CompareExchange(ref m_handlerPointer, slot, hp) == hp) { | |||
|
|
120 | SignalError(m_handlers[slot],m_error); | |||
|
|
121 | } | |||
|
|
122 | hp = m_handlerPointer; | |||
|
|
123 | slot = hp +1 ; | |||
|
|
124 | } | |||
|
|
125 | ||||
|
|
126 | if (m_extraHandlers != null) { | |||
|
|
127 | THandler handler; | |||
|
|
128 | while (m_extraHandlers.TryDequeue(out handler)) | |||
|
|
129 | SignalError(handler, m_error); | |||
|
|
130 | } | |||
| 100 | } |
|
131 | } | |
| 101 |
|
132 | |||
| 102 | void OnCancelled() { |
|
133 | void OnCancelled() { | |
| 103 |
|
|
134 | var hp = m_handlerPointer; | |
| 104 | while (m_handlers.TryDequeue(out handler)) |
|
135 | var slot = hp +1 ; | |
| 105 | SignalCancelled(handler); |
|
136 | while (slot < m_handlersCommited) { | |
|
|
137 | if (Interlocked.CompareExchange(ref m_handlerPointer, slot, hp) == hp) { | |||
|
|
138 | SignalCancelled(m_handlers[slot]); | |||
|
|
139 | } | |||
|
|
140 | hp = m_handlerPointer; | |||
|
|
141 | slot = hp +1 ; | |||
|
|
142 | } | |||
|
|
143 | ||||
|
|
144 | if (m_extraHandlers != null) { | |||
|
|
145 | THandler handler; | |||
|
|
146 | while (m_extraHandlers.TryDequeue(out handler)) | |||
|
|
147 | SignalCancelled(handler); | |||
|
|
148 | } | |||
| 106 | } |
|
149 | } | |
| 107 |
|
150 | |||
| 108 | #endregion |
|
151 | #endregion | |
| @@ -145,21 +188,48 namespace Implab { | |||||
| 145 |
|
188 | |||
| 146 | protected void AddHandler(THandler handler) { |
|
189 | protected void AddHandler(THandler handler) { | |
| 147 |
|
190 | |||
| 148 |
if ( |
|
191 | if (m_state > 1) { | |
| 149 | InvokeHandler(handler); |
|
|||
| 150 |
|
||||
| 151 | } else { |
|
|||
| 152 | // the promise is in the resolved state, just invoke the handler |
|
192 | // the promise is in the resolved state, just invoke the handler | |
| 153 |
|
|
193 | InvokeHandler(handler); | |
|
|
194 | } else { | |||
|
|
195 | var slot = Interlocked.Increment(ref m_handlersCount) - 1; | |||
|
|
196 | ||||
|
|
197 | if (slot < RESERVED_HANDLERS_COUNT) { | |||
|
|
198 | m_handlers[slot] = handler; | |||
|
|
199 | ||||
|
|
200 | while (slot != Interlocked.CompareExchange(ref m_handlersCommited, slot + 1, slot)) { | |||
|
|
201 | } | |||
| 154 |
|
202 | |||
|
|
203 | if (m_state > 1) { | |||
|
|
204 | do { | |||
|
|
205 | var hp = m_handlerPointer; | |||
|
|
206 | slot = hp + 1; | |||
|
|
207 | if (slot < m_handlersCommited) { | |||
|
|
208 | if (Interlocked.CompareExchange(ref m_handlerPointer, slot, hp) != hp) | |||
|
|
209 | continue; | |||
|
|
210 | InvokeHandler(m_handlers[slot]); | |||
|
|
211 | } | |||
|
|
212 | break; | |||
|
|
213 | } while(true); | |||
|
|
214 | } | |||
|
|
215 | } else { | |||
|
|
216 | if (slot == RESERVED_HANDLERS_COUNT) { | |||
|
|
217 | m_extraHandlers = new MTQueue<THandler>(); | |||
|
|
218 | } else { | |||
|
|
219 | while (m_extraHandlers == null) | |||
|
|
220 | Thread.MemoryBarrier(); | |||
|
|
221 | } | |||
| 155 |
|
222 | |||
| 156 |
|
|
223 | m_extraHandlers.Enqueue(handler); | |
|
|
224 | ||||
|
|
225 | if (m_state > 1 && m_extraHandlers.TryDequeue(out handler)) | |||
| 157 | // if the promise have been resolved while we was adding the handler to the queue |
|
226 | // if the promise have been resolved while we was adding the handler to the queue | |
| 158 | // we can't guarantee that someone is still processing it |
|
227 | // we can't guarantee that someone is still processing it | |
| 159 | // therefore we need to fetch a handler from the queue and execute it |
|
228 | // therefore we need to fetch a handler from the queue and execute it | |
| 160 | // note that fetched handler may be not the one that we have added |
|
229 | // note that fetched handler may be not the one that we have added | |
| 161 | // even we can fetch no handlers at all :) |
|
230 | // even we can fetch no handlers at all :) | |
| 162 | InvokeHandler(handler); |
|
231 | InvokeHandler(handler); | |
|
|
232 | } | |||
| 163 | } |
|
233 | } | |
| 164 | } |
|
234 | } | |
| 165 |
|
235 | |||
| @@ -147,15 +147,9 namespace Implab.Parallels { | |||||
| 147 | public const int DEFAULT_CHUNK_SIZE = 32; |
|
147 | public const int DEFAULT_CHUNK_SIZE = 32; | |
| 148 | public const int MAX_CHUNK_SIZE = 262144; |
|
148 | public const int MAX_CHUNK_SIZE = 262144; | |
| 149 |
|
149 | |||
| 150 | readonly int m_chunkSize = DEFAULT_CHUNK_SIZE; |
|
|||
| 151 |
|
||||
| 152 | Chunk m_first; |
|
150 | Chunk m_first; | |
| 153 | Chunk m_last; |
|
151 | Chunk m_last; | |
| 154 |
|
152 | |||
| 155 | public AsyncQueue() { |
|
|||
| 156 | m_last = m_first = new Chunk(m_chunkSize); |
|
|||
| 157 | } |
|
|||
| 158 |
|
||||
| 159 | /// <summary> |
|
153 | /// <summary> | |
| 160 | /// Adds the specified value to the queue. |
|
154 | /// Adds the specified value to the queue. | |
| 161 | /// </summary> |
|
155 | /// </summary> | |
| @@ -167,7 +161,7 namespace Implab.Parallels { | |||||
| 167 | while (last == null || !last.TryEnqueue(value, out extend)) { |
|
161 | while (last == null || !last.TryEnqueue(value, out extend)) { | |
| 168 | // try to extend queue |
|
162 | // try to extend queue | |
| 169 | if (extend || last == null) { |
|
163 | if (extend || last == null) { | |
| 170 |
var chunk = new Chunk( |
|
164 | var chunk = new Chunk(DEFAULT_CHUNK_SIZE, value); | |
| 171 | if (EnqueueChunk(last, chunk)) |
|
165 | if (EnqueueChunk(last, chunk)) | |
| 172 | break; // success! exit! |
|
166 | break; // success! exit! | |
| 173 | last = m_last; |
|
167 | last = m_last; | |
| @@ -215,7 +209,7 namespace Implab.Parallels { | |||||
| 215 | var size = Math.Min(length, MAX_CHUNK_SIZE); |
|
209 | var size = Math.Min(length, MAX_CHUNK_SIZE); | |
| 216 |
|
210 | |||
| 217 | var chunk = new Chunk( |
|
211 | var chunk = new Chunk( | |
| 218 |
Math.Max(size, |
|
212 | Math.Max(size, DEFAULT_CHUNK_SIZE), | |
| 219 | data, |
|
213 | data, | |
| 220 | offset, |
|
214 | offset, | |
| 221 | size, |
|
215 | size, | |
| @@ -404,7 +398,7 namespace Implab.Parallels { | |||||
| 404 |
|
398 | |||
| 405 | public void Clear() { |
|
399 | public void Clear() { | |
| 406 | // start the new queue |
|
400 | // start the new queue | |
| 407 |
var chunk = new Chunk( |
|
401 | var chunk = new Chunk(DEFAULT_CHUNK_SIZE); | |
| 408 |
|
402 | |||
| 409 | do { |
|
403 | do { | |
| 410 | Thread.MemoryBarrier(); |
|
404 | Thread.MemoryBarrier(); | |
| @@ -431,7 +425,7 namespace Implab.Parallels { | |||||
| 431 |
|
425 | |||
| 432 | public T[] Drain() { |
|
426 | public T[] Drain() { | |
| 433 | // start the new queue |
|
427 | // start the new queue | |
| 434 |
var chunk = new Chunk( |
|
428 | var chunk = new Chunk(DEFAULT_CHUNK_SIZE); | |
| 435 |
|
429 | |||
| 436 | do { |
|
430 | do { | |
| 437 | Thread.MemoryBarrier(); |
|
431 | Thread.MemoryBarrier(); | |
| @@ -458,7 +452,7 namespace Implab.Parallels { | |||||
| 458 |
|
452 | |||
| 459 | T[] ReadChunks(Chunk chunk, object last) { |
|
453 | T[] ReadChunks(Chunk chunk, object last) { | |
| 460 | var result = new List<T>(); |
|
454 | var result = new List<T>(); | |
| 461 |
var buffer = new T[ |
|
455 | var buffer = new T[DEFAULT_CHUNK_SIZE]; | |
| 462 | int actual; |
|
456 | int actual; | |
| 463 | bool recycle; |
|
457 | bool recycle; | |
| 464 | while (chunk != null) { |
|
458 | while (chunk != null) { | |
| @@ -30,11 +30,9 namespace Implab.Parallels { | |||||
| 30 | } |
|
30 | } | |
| 31 |
|
31 | |||
| 32 | protected DispatchPool() { |
|
32 | protected DispatchPool() { | |
| 33 | int maxThreads, maxCP; |
|
|||
| 34 | ThreadPool.GetMaxThreads(out maxThreads, out maxCP); |
|
|||
| 35 |
|
33 | |||
| 36 | m_minThreadsLimit = 0; |
|
34 | m_minThreadsLimit = 0; | |
| 37 |
m_maxThreadsLimit = |
|
35 | m_maxThreadsLimit = Environment.ProcessorCount; | |
| 38 | } |
|
36 | } | |
| 39 |
|
37 | |||
| 40 | protected void InitPool() { |
|
38 | protected void InitPool() { | |
| @@ -11,109 +11,23 namespace MonoPlay { | |||||
| 11 | if (args == null) |
|
11 | if (args == null) | |
| 12 | throw new ArgumentNullException("args"); |
|
12 | throw new ArgumentNullException("args"); | |
| 13 |
|
13 | |||
| 14 | var q1 = new AsyncQueue<int>(); |
|
|||
| 15 | var q2 = new Queue<int>(); |
|
|||
| 16 |
|
||||
| 17 | const int count = 10000000; |
|
14 | const int count = 10000000; | |
| 18 |
|
15 | |||
| 19 | int res1 = 0, res2 = 0; |
|
|||
| 20 | var t1 = Environment.TickCount; |
|
16 | var t1 = Environment.TickCount; | |
| 21 |
|
17 | |||
| 22 | AsyncPool.RunThread( |
|
18 | for (int i = 0; i < count; i++) { | |
| 23 | () => { |
|
19 | var p = new Promise<int>(); | |
| 24 | for (var i = 0; i < count; i++) |
|
20 | ||
| 25 | q1.Enqueue(1); |
|
21 | p.On(x => {}).On(x => {}); | |
| 26 | Console.WriteLine("done writer #1: {0} ms", Environment.TickCount - t1); |
|
|||
| 27 | }, |
|
|||
| 28 | () => { |
|
|||
| 29 | for (var i = 0; i < count; i++) |
|
|||
| 30 | q1.Enqueue(2); |
|
|||
| 31 | Console.WriteLine("done writer #2: {0} ms", Environment.TickCount - t1); |
|
|||
| 32 | }, |
|
|||
| 33 | () => { |
|
|||
| 34 | int temp = 0; |
|
|||
| 35 | int i = 0; |
|
|||
| 36 | while (i < count) |
|
|||
| 37 | if (q1.TryDequeue(out temp)) { |
|
|||
| 38 | i++; |
|
|||
| 39 | res1 += temp; |
|
|||
| 40 | } |
|
|||
| 41 | Console.WriteLine("done reader #1: {0} ms", Environment.TickCount - t1); |
|
|||
| 42 | }, |
|
|||
| 43 | () => { |
|
|||
| 44 | int temp = 0; |
|
|||
| 45 | int i = 0; |
|
|||
| 46 | while (i < count) |
|
|||
| 47 | if (q1.TryDequeue(out temp)) { |
|
|||
| 48 | i++; |
|
|||
| 49 | res2 += temp; |
|
|||
| 50 | } |
|
|||
| 51 | Console.WriteLine("done reader #2: {0} ms", Environment.TickCount - t1); |
|
|||
| 52 | } |
|
|||
| 53 | ) |
|
|||
| 54 | .Bundle() |
|
|||
| 55 | .Join(); |
|
|||
| 56 |
|
22 | |||
| 57 | Console.WriteLine("done: {0} ms, summ#1: {1}, summ#2: {2}, total: {3}, count: {4}", Environment.TickCount - t1, res1, res2, res1 + res2, count*2); |
|
23 | p.Resolve(i); | |
|
|
24 | ||||
|
|
25 | } | |||
|
|
26 | ||||
|
|
27 | ||||
| 58 |
|
28 | |||
| 59 | var t2 = Environment.TickCount; |
|
29 | var t2 = Environment.TickCount; | |
| 60 | Console.WriteLine("MTQueue: {0} ms", t2 - t1); |
|
30 | Console.WriteLine("done: {0} ms, {1:.00} Mb, {2} GC", t2 - t1, GC.GetTotalMemory(false) / (1024*1024), GC.CollectionCount(0) ); | |
| 61 |
|
||||
| 62 | t1 = Environment.TickCount; |
|
|||
| 63 |
|
||||
| 64 | for (var i = 0; i < count * 2; i++) |
|
|||
| 65 | q2.Enqueue(i); |
|
|||
| 66 |
|
||||
| 67 | for (var i = 0; i < count * 2; i++) |
|
|||
| 68 | q2.Dequeue(); |
|
|||
| 69 |
|
||||
| 70 | t2 = Environment.TickCount; |
|
|||
| 71 | Console.WriteLine("Queue: {0} ms", t2 - t1); |
|
|||
| 72 |
|
||||
| 73 | q2 = new Queue<int>(); |
|
|||
| 74 |
|
||||
| 75 | t1 = Environment.TickCount; |
|
|||
| 76 |
|
||||
| 77 |
|
||||
| 78 | AsyncPool.RunThread( |
|
|||
| 79 | () => { |
|
|||
| 80 | for (var i = 0; i < count; i++) |
|
|||
| 81 | lock (q2) |
|
|||
| 82 | q2.Enqueue(i); |
|
|||
| 83 | }, |
|
|||
| 84 | () => { |
|
|||
| 85 | for (var i = 0; i < count; i++) |
|
|||
| 86 | lock (q2) |
|
|||
| 87 | q2.Enqueue(i); |
|
|||
| 88 | }, |
|
|||
| 89 | () => { |
|
|||
| 90 | for (int i = 0; i < count ;) |
|
|||
| 91 | lock (q2) { |
|
|||
| 92 | if (q2.Count == 0) |
|
|||
| 93 | continue; |
|
|||
| 94 | q2.Dequeue(); |
|
|||
| 95 | i++; |
|
|||
| 96 | } |
|
|||
| 97 |
|
||||
| 98 | }, |
|
|||
| 99 | () => { |
|
|||
| 100 | for (int i = 0; i < count ;) |
|
|||
| 101 | lock (q2) { |
|
|||
| 102 | if (q2.Count == 0) |
|
|||
| 103 | continue; |
|
|||
| 104 | q2.Dequeue(); |
|
|||
| 105 | i++; |
|
|||
| 106 | } |
|
|||
| 107 |
|
||||
| 108 | } |
|
|||
| 109 | ) |
|
|||
| 110 | .Bundle() |
|
|||
| 111 | .Join(); |
|
|||
| 112 |
|
||||
| 113 |
|
||||
| 114 |
|
||||
| 115 | t2 = Environment.TickCount; |
|
|||
| 116 | Console.WriteLine("Queue+Lock: {0} ms", t2 - t1); |
|
|||
| 117 |
|
31 | |||
| 118 | } |
|
32 | } | |
| 119 | } |
|
33 | } | |
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