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using System;
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using System.Diagnostics;
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using System.Linq;
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using Implab.Diagnostics;
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using Implab.ServiceHost.Unity;
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using Implab.Xml;
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using Unity;
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using Unity.Injection;
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using Unity.Registration;
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namespace Implab.Playground {
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public class Foo {
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public class Bar {
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}
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public string Name { get; set; }
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public int IntValue { get; set; }
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public string StringValue { get; set; }
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}
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public interface IContainer<T> {
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T Instance { get; set; }
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}
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public class Container<T> : IContainer<T> {
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public Container() {
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}
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public Container(T instance) {
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Instance = instance;
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}
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public T Instance { get; set; }
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public void SetInstance(T value) {
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Instance = value;
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}
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}
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public class Program {
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static void Main(string[] args) {
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var stopwatch = new Stopwatch();
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stopwatch.Start();
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var ctx = new ContainerBuilder();
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Console.WriteLine($"Created: {stopwatch.ElapsedMilliseconds}");
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ctx.LoadConfig("data/sample.xml");
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Console.WriteLine($"Loaded: {stopwatch.ElapsedMilliseconds}");
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var container = ctx.Container;
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var instace1 = container.Resolve<IContainer<string>>();
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Console.WriteLine($"Resolved1: {stopwatch.ElapsedMilliseconds}");
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var instace2 = container.Resolve<IContainer<Foo>>();
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Console.WriteLine($"Resolved2: {stopwatch.ElapsedMilliseconds}");
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DisplayContainerRegistrations(container);
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}
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static void DisplayContainerRegistrations(IUnityContainer theContainer) {
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string regName, regType, mapTo, lifetime;
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Console.WriteLine("Container has {0} Registrations:",
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theContainer.Registrations.Count());
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foreach (ContainerRegistration item in theContainer.Registrations) {
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regType = item.RegisteredType.FullName;
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mapTo = item.MappedToType.FullName;
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regName = item.Name ?? "[default]";
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lifetime = item.LifetimeManager.LifetimeType.Name;
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if (mapTo != regType) {
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mapTo = " -> " + mapTo;
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} else {
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mapTo = string.Empty;
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}
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lifetime = lifetime.Substring(0, lifetime.Length - "LifetimeManager".Length);
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Console.WriteLine("+ {0}{1} '{2}' {3}", regType, mapTo, regName, lifetime);
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}
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}
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}
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}
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