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using System;
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using Implab.Parallels;
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using System.Threading;
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namespace Implab {
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/*public class SyncPool<T> : IDisposable {
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readonly Func<T> m_factory;
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readonly Action<T> m_cleanup;
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readonly int m_size;
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readonly MTQueue<T> m_queue = new MTQueue<T>();
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volatile bool m_disposed;
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volatile int m_count;
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public SyncPool(Func<T> factory, Action<T> cleanup, int size) {
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Safe.ArgumentNotNull(factory, "factory");
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Safe.ArgumentInRange(size, 1, size, "size");
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m_factory = factory;
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m_cleanup = cleanup;
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m_size = size;
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}
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public SyncPool(Func<T> factory, Action<T> cleanup) : this(factory,cleanup,Environment.ProcessorCount+1) {
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}
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public SyncPool(Func<T> factory) : this(factory,null,Environment.ProcessorCount+1) {
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}
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public SyncPoolWrapper<T> Allocate() {
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if (m_disposed)
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throw new ObjectDisposedException(this.ToString());
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T instance;
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if (m_queue.TryDequeue(out instance)) {
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Interlocked.Decrement(ref m_count);
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return instance;
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} else {
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instance = m_factory();
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}
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return new SyncPoolWrapper<T>(instance, this);
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}
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public void Release(T instance) {
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if (m_count < m_size && !m_disposed) {
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Interlocked.Increment(ref m_count);
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if (m_cleanup != null)
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m_cleanup(instance);
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m_queue.Enqueue(instance);
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// пока элемент возвращался в кеш, была начата операция освобождения всего кеша
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// и возможно уже законцена, в таком случае следует извлечь элемент обратно и
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// освободить его. Если операция освобождения кеша еще не заврешилась, то будет
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// изъят и освобожден произвольный элемен, что не повлияет на ход всего процесса.
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if (m_disposed && m_queue.TryDequeue(out instance))
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Safe.Dispose(instance);
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} else {
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Safe.Dispose(instance);
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}
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}
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protected virtual void Dispose(bool disposing) {
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if (disposing) {
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m_disposed = true;
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T instance;
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while (m_queue.TryDequeue(out instance))
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Safe.Dispose(instance);
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}
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}
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#region IDisposable implementation
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public void Dispose() {
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Dispose(true);
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GC.SuppressFinalize(this);
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}
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#endregion
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}*/
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}
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