| @@ -0,0 +1,85 | |||||
| 
             | 
        1 | using System; | |||
| 
             | 
        2 | using Implab.Parallels; | |||
| 
             | 
        3 | using System.Threading; | |||
| 
             | 
        4 | ||||
| 
             | 
        5 | namespace Implab { | |||
| 
             | 
        6 | /*public class SyncPool<T> : IDisposable { | |||
| 
             | 
        7 | readonly Func<T> m_factory; | |||
| 
             | 
        8 | readonly Action<T> m_cleanup; | |||
| 
             | 
        9 | readonly int m_size; | |||
| 
             | 
        10 | readonly MTQueue<T> m_queue = new MTQueue<T>(); | |||
| 
             | 
        11 | ||||
| 
             | 
        12 | volatile bool m_disposed; | |||
| 
             | 
        13 | ||||
| 
             | 
        14 | volatile int m_count; | |||
| 
             | 
        15 | ||||
| 
             | 
        16 | public SyncPool(Func<T> factory, Action<T> cleanup, int size) { | |||
| 
             | 
        17 | Safe.ArgumentNotNull(factory, "factory"); | |||
| 
             | 
        18 | Safe.ArgumentInRange(size, 1, size, "size"); | |||
| 
             | 
        19 | ||||
| 
             | 
        20 | m_factory = factory; | |||
| 
             | 
        21 | m_cleanup = cleanup; | |||
| 
             | 
        22 | m_size = size; | |||
| 
             | 
        23 | } | |||
| 
             | 
        24 | ||||
| 
             | 
        25 | public SyncPool(Func<T> factory, Action<T> cleanup) : this(factory,cleanup,Environment.ProcessorCount+1) { | |||
| 
             | 
        26 | } | |||
| 
             | 
        27 | ||||
| 
             | 
        28 | public SyncPool(Func<T> factory) : this(factory,null,Environment.ProcessorCount+1) { | |||
| 
             | 
        29 | } | |||
| 
             | 
        30 | ||||
| 
             | 
        31 | public SyncPoolWrapper<T> Allocate() { | |||
| 
             | 
        32 | if (m_disposed) | |||
| 
             | 
        33 | throw new ObjectDisposedException(this.ToString()); | |||
| 
             | 
        34 | ||||
| 
             | 
        35 | T instance; | |||
| 
             | 
        36 | if (m_queue.TryDequeue(out instance)) { | |||
| 
             | 
        37 | Interlocked.Decrement(ref m_count); | |||
| 
             | 
        38 | return instance; | |||
| 
             | 
        39 | } else { | |||
| 
             | 
        40 | instance = m_factory(); | |||
| 
             | 
        41 | } | |||
| 
             | 
        42 | return new SyncPoolWrapper<T>(instance, this); | |||
| 
             | 
        43 | } | |||
| 
             | 
        44 | ||||
| 
             | 
        45 | public void Release(T instance) { | |||
| 
             | 
        46 | if (m_count < m_size && !m_disposed) { | |||
| 
             | 
        47 | Interlocked.Increment(ref m_count); | |||
| 
             | 
        48 | ||||
| 
             | 
        49 | if (m_cleanup != null) | |||
| 
             | 
        50 | m_cleanup(instance); | |||
| 
             | 
        51 | ||||
| 
             | 
        52 | m_queue.Enqueue(instance); | |||
| 
             | 
        53 | ||||
| 
             | 
        54 | // пока элемент возвращался в кеш, была начата операция освобождения всего кеша | |||
| 
             | 
        55 | // и возможно уже законцена, в таком случае следует извлечь элемент обратно и | |||
| 
             | 
        56 | // освободить его. Если операция освобождения кеша еще не заврешилась, то будет | |||
| 
             | 
        57 | // изъят и освобожден произвольный элемен, что не повлияет на ход всего процесса. | |||
| 
             | 
        58 | if (m_disposed && m_queue.TryDequeue(out instance)) | |||
| 
             | 
        59 | Safe.Dispose(instance); | |||
| 
             | 
        60 | ||||
| 
             | 
        61 | } else { | |||
| 
             | 
        62 | Safe.Dispose(instance); | |||
| 
             | 
        63 | } | |||
| 
             | 
        64 | } | |||
| 
             | 
        65 | ||||
| 
             | 
        66 | protected virtual void Dispose(bool disposing) { | |||
| 
             | 
        67 | if (disposing) { | |||
| 
             | 
        68 | m_disposed = true; | |||
| 
             | 
        69 | T instance; | |||
| 
             | 
        70 | while (m_queue.TryDequeue(out instance)) | |||
| 
             | 
        71 | Safe.Dispose(instance); | |||
| 
             | 
        72 | } | |||
| 
             | 
        73 | } | |||
| 
             | 
        74 | ||||
| 
             | 
        75 | #region IDisposable implementation | |||
| 
             | 
        76 | ||||
| 
             | 
        77 | public void Dispose() { | |||
| 
             | 
        78 | Dispose(true); | |||
| 
             | 
        79 | GC.SuppressFinalize(this); | |||
| 
             | 
        80 | } | |||
| 
             | 
        81 | ||||
| 
             | 
        82 | #endregion | |||
| 
             | 
        83 | }*/ | |||
| 
             | 
        84 | } | |||
| 
             | 
        85 | ||||
| @@ -0,0 +1,24 | |||||
| 
             | 
        1 | using System; | |||
| 
             | 
        2 | ||||
| 
             | 
        3 | namespace Implab { | |||
| 
             | 
        4 | /*public struct SyncPoolWrapper<T> : IDisposable { | |||
| 
             | 
        5 | readonly T m_value; | |||
| 
             | 
        6 | readonly SyncPool<T> m_pool; | |||
| 
             | 
        7 | ||||
| 
             | 
        8 | internal SyncPoolWrapper(T value, SyncPool<T> pool) { | |||
| 
             | 
        9 | m_value = value; | |||
| 
             | 
        10 | m_pool = pool; | |||
| 
             | 
        11 | } | |||
| 
             | 
        12 | ||||
| 
             | 
        13 | public T Value { | |||
| 
             | 
        14 | get { return m_value; } | |||
| 
             | 
        15 | } | |||
| 
             | 
        16 | ||||
| 
             | 
        17 | #region IDisposable implementation | |||
| 
             | 
        18 | public void Dispose() { | |||
| 
             | 
        19 | m_pool.Release(m_value); | |||
| 
             | 
        20 | } | |||
| 
             | 
        21 | #endregion | |||
| 
             | 
        22 | }*/ | |||
| 
             | 
        23 | } | |||
| 
             | 
        24 | ||||
| @@ -291,7 +291,7 namespace Implab.Test { | |||||
| 291 | [TestMethod] | 
             | 
        291 | [TestMethod] | |
| 292 | public void ChainedMapTest() { | 
             | 
        292 | public void ChainedMapTest() { | |
| 293 | 
             | 
        293 | |||
| 294 | 
            
                        using (var pool = new WorkerPool(0,10 | 
        
             | 
        294 | using (var pool = new WorkerPool(0,10,100)) { | |
| 295 | const int count = 10000; | 
             | 
        295 | const int count = 10000; | |
| 296 | 
             | 
        296 | |||
| 297 | var args = new double[count]; | 
             | 
        297 | var args = new double[count]; | |
| @@ -16,8 +16,6 Project("{2150E333-8FDC-42A3-9474-1A3956 | |||||
| 16 | EndProject | 
             | 
        16 | EndProject | |
| 17 | Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Implab.Test.mono", "Implab.Test\Implab.Test.mono.csproj", "{2BD05F84-E067-4B87-9477-FDC2676A21C6}" | 
             | 
        17 | Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Implab.Test.mono", "Implab.Test\Implab.Test.mono.csproj", "{2BD05F84-E067-4B87-9477-FDC2676A21C6}" | |
| 18 | EndProject | 
             | 
        18 | EndProject | |
| 19 | Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Implab.Fx.Test.mono", "Implab.Fx.Test\Implab.Fx.Test.mono.csproj", "{2BD05F84-E067-4B87-9477-FDC2676A21C6}" | 
             | 
        |||
| 20 | EndProject | 
             | 
        |||
| 21 | Global | 
             | 
        19 | Global | |
| 22 | GlobalSection(SolutionConfigurationPlatforms) = preSolution | 
             | 
        20 | GlobalSection(SolutionConfigurationPlatforms) = preSolution | |
| 23 | Debug|Any CPU = Debug|Any CPU | 
             | 
        21 | Debug|Any CPU = Debug|Any CPU | |
| @@ -77,7 +75,6 Global | |||||
| 77 | EndGlobalSection | 
             | 
        75 | EndGlobalSection | |
| 78 | GlobalSection(NestedProjects) = preSolution | 
             | 
        76 | GlobalSection(NestedProjects) = preSolution | |
| 79 | {2BD05F84-E067-4B87-9477-FDC2676A21C6} = {BCA337C3-BFDC-4825-BBDB-E6D467E4E452} | 
             | 
        77 | {2BD05F84-E067-4B87-9477-FDC2676A21C6} = {BCA337C3-BFDC-4825-BBDB-E6D467E4E452} | |
| 80 | {2BD05F84-E067-4B87-9477-FDC2676A21C6} = {BCA337C3-BFDC-4825-BBDB-E6D467E4E452} | 
             | 
        |||
| 81 | EndGlobalSection | 
             | 
        78 | EndGlobalSection | |
| 82 | GlobalSection(MonoDevelopProperties) = preSolution | 
             | 
        79 | GlobalSection(MonoDevelopProperties) = preSolution | |
| 83 | StartupItem = Implab\Implab.csproj | 
             | 
        80 | StartupItem = Implab\Implab.csproj | |
| @@ -7,6 +7,8 | |||||
| 7 | <OutputType>Library</OutputType> | 
             | 
        7 | <OutputType>Library</OutputType> | |
| 8 | <RootNamespace>Implab</RootNamespace> | 
             | 
        8 | <RootNamespace>Implab</RootNamespace> | |
| 9 | <AssemblyName>Implab</AssemblyName> | 
             | 
        9 | <AssemblyName>Implab</AssemblyName> | |
| 
             | 
        10 | <ProductVersion>8.0.30703</ProductVersion> | |||
| 
             | 
        11 | <SchemaVersion>2.0</SchemaVersion> | |||
| 10 | </PropertyGroup> | 
             | 
        12 | </PropertyGroup> | |
| 11 | <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' "> | 
             | 
        13 | <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' "> | |
| 12 | <DebugSymbols>true</DebugSymbols> | 
             | 
        14 | <DebugSymbols>true</DebugSymbols> | |
| @@ -121,6 +123,8 | |||||
| 121 | <Compile Include="PromiseExtensions.cs" /> | 
             | 
        123 | <Compile Include="PromiseExtensions.cs" /> | |
| 122 | <Compile Include="TransientPromiseException.cs" /> | 
             | 
        124 | <Compile Include="TransientPromiseException.cs" /> | |
| 123 | <Compile Include="SyncContextPromise.cs" /> | 
             | 
        125 | <Compile Include="SyncContextPromise.cs" /> | |
| 
             | 
        126 | <Compile Include="SyncPool.cs" /> | |||
| 
             | 
        127 | <Compile Include="SyncPoolWrapper.cs" /> | |||
| 124 | </ItemGroup> | 
             | 
        128 | </ItemGroup> | |
| 125 | <Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" /> | 
             | 
        129 | <Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" /> | |
| 126 | <ItemGroup /> | 
             | 
        130 | <ItemGroup /> | |
| @@ -19,7 +19,9 namespace Implab.JSON { | |||||
| 19 | } | 
             | 
        19 | } | |
| 20 | 
             | 
        20 | |||
| 21 | /// <summary> | 
             | 
        21 | /// <summary> | |
| 22 | /// Интерпретировать массивы как множественные элементы (убирает один уровень вложенности) | 
             | 
        22 | /// Интерпретировать массивы как множественные элементы (убирает один уровень вложенности), иначе массив | |
| 
             | 
        23 | /// представляется в виде узла, дочерними элементами которого являются элементы массива, имена дочерних элементов | |||
| 
             | 
        24 | /// определяются свойством <see cref="ArrayItemName"/>. По умолчанию <c>false</c>. | |||
| 23 | /// </summary> | 
             | 
        25 | /// </summary> | |
| 24 | public bool FlattenArrays { | 
             | 
        26 | public bool FlattenArrays { | |
| 25 | get; | 
             | 
        27 | get; | |
| @@ -44,6 +46,7 namespace Implab.JSON { | |||||
| 44 | 
             | 
        46 | |||
| 45 | /// <summary> | 
             | 
        47 | /// <summary> | |
| 46 | /// Имя элемента для массивов, если не включена опция <see cref="FlattenArrays"/>. | 
             | 
        48 | /// Имя элемента для массивов, если не включена опция <see cref="FlattenArrays"/>. | |
| 
             | 
        49 | /// По умолчанию <c>item</c>. | |||
| 47 | /// </summary> | 
             | 
        50 | /// </summary> | |
| 48 | public string ArrayItemName { | 
             | 
        51 | public string ArrayItemName { | |
| 49 | get; | 
             | 
        52 | get; | |
| @@ -153,7 +153,8 namespace Implab.Parallels { | |||||
| 153 | var res = new TDst[source.Length]; | 
             | 
        153 | var res = new TDst[source.Length]; | |
| 154 | var pending = source.Length; | 
             | 
        154 | var pending = source.Length; | |
| 155 | 
             | 
        155 | |||
| 156 | var semaphore = new Semaphore(threads, threads); | 
             | 
        156 | object locker = new object(); | |
| 
             | 
        157 | int slots = threads; | |||
| 157 | 
             | 
        158 | |||
| 158 | // Analysis disable AccessToDisposedClosure | 
             | 
        159 | // Analysis disable AccessToDisposedClosure | |
| 159 | AsyncPool.InvokeNewThread(() => { | 
             | 
        160 | AsyncPool.InvokeNewThread(() => { | |
| @@ -162,22 +163,28 namespace Implab.Parallels { | |||||
| 162 | break; // stop processing in case of error or cancellation | 
             | 
        163 | break; // stop processing in case of error or cancellation | |
| 163 | var idx = i; | 
             | 
        164 | var idx = i; | |
| 164 | 
             | 
        165 | |||
| 165 | 
            
                                 | 
        
             | 
        166 | lock(locker) { | |
| 
             | 
        167 | while(slots == 0) | |||
| 
             | 
        168 | Monitor.Wait(locker); | |||
| 
             | 
        169 | slots--; | |||
| 
             | 
        170 | } | |||
| 166 | try { | 
             | 
        171 | try { | |
| 167 | 
            
                                     | 
        
             | 
        172 | transform(source[i]) | |
| 168 | 
            
                                     | 
        
             | 
        173 | .Anyway(() => { | |
| 169 | 
            
                                     | 
        
             | 
        174 | lock(locker) { | |
| 170 | 
            
                                         | 
        
             | 
        175 | slots ++; | |
| 171 | 
            
                                             | 
        
             | 
        176 | Monitor.Pulse(locker); | |
| 172 | var left = Interlocked.Decrement(ref pending); | 
             | 
        177 | } | |
| 173 | 
            
                                         | 
        
             | 
        178 | }) | |
| 174 | 
            
                                         | 
        
             | 
        179 | .Last( | |
| 175 | 
            
                                         | 
        
             | 
        180 | x => { | |
| 176 | 
            
                                        e = | 
        
             | 
        181 | res[idx] = x; | |
| 177 | 
            
                                             | 
        
             | 
        182 | var left = Interlocked.Decrement(ref pending); | |
| 178 | throw new TransientPromiseException(e); | 
             | 
        183 | if (left == 0) | |
| 179 | 
            
                                         | 
        
             | 
        184 | promise.Resolve(res); | |
| 180 | 
            
                                     | 
        
             | 
        185 | }, | |
| 
             | 
        186 | e => promise.Reject(e) | |||
| 
             | 
        187 | ); | |||
| 181 | 
             | 
        188 | |||
| 182 | } catch (Exception e) { | 
             | 
        189 | } catch (Exception e) { | |
| 183 | promise.Reject(e); | 
             | 
        190 | promise.Reject(e); | |
| @@ -186,7 +193,7 namespace Implab.Parallels { | |||||
| 186 | return 0; | 
             | 
        193 | return 0; | |
| 187 | }); | 
             | 
        194 | }); | |
| 188 | 
             | 
        195 | |||
| 189 | 
            
                        return promise | 
        
             | 
        196 | return promise; | |
| 190 | } | 
             | 
        197 | } | |
| 191 | 
             | 
        198 | |||
| 192 | } | 
             | 
        199 | } | |
| @@ -9,16 +9,17 namespace Implab.Parallels { | |||||
| 9 | public abstract class DispatchPool<TUnit> : IDisposable { | 
             | 
        9 | public abstract class DispatchPool<TUnit> : IDisposable { | |
| 10 | readonly int m_minThreads; | 
             | 
        10 | readonly int m_minThreads; | |
| 11 | readonly int m_maxThreads; | 
             | 
        11 | readonly int m_maxThreads; | |
| 
             | 
        12 | readonly int m_releaseTimeout = 100; // the timeout while the working thread will wait for the new tasks before exit | |||
| 12 | 
             | 
        13 | |||
| 13 | int m_createdThreads = 0; // the current size of the pool | 
             | 
        14 | int m_createdThreads = 0; // the current size of the pool | |
| 14 | int m_activeThreads = 0; // the count of threads which are active | 
             | 
        15 | int m_activeThreads = 0; // the count of threads which are active | |
| 15 | int m_sleepingThreads = 0; // the count of currently inactive threads | 
             | 
        16 | int m_sleepingThreads = 0; // the count of currently inactive threads | |
| 16 | int m_maxRunningThreads = 0; // the meximum reached size of the pool | 
             | 
        17 | int m_maxRunningThreads = 0; // the meximum reached size of the pool | |
| 17 | int m_exitRequired = 0; // the pool is going to shutdown, all unused workers are released | 
             | 
        18 | int m_exitRequired = 0; // the pool is going to shutdown, all unused workers are released | |
| 18 | int m_releaseTimeout = 100; // the timeout while the working thread will wait for the new tasks before exit | 
             | 
        19 | ||
| 19 | int m_wakeEvents = 0; // the count of wake events | 
             | 
        20 | int m_wakeEvents = 0; // the count of wake events | |
| 20 | 
             | 
        21 | |||
| 21 | AutoResetEvent m_hasTasks = new AutoResetEvent(false); | 
             | 
        22 | readonly object m_signalLocker = new object(); | |
| 22 | 
             | 
        23 | |||
| 23 | protected DispatchPool(int min, int max) { | 
             | 
        24 | protected DispatchPool(int min, int max) { | |
| 24 | if (min < 0) | 
             | 
        25 | if (min < 0) | |
| @@ -51,68 +52,76 namespace Implab.Parallels { | |||||
| 51 | 
             | 
        52 | |||
| 52 | public int PoolSize { | 
             | 
        53 | public int PoolSize { | |
| 53 | get { | 
             | 
        54 | get { | |
| 
             | 
        55 | Thread.MemoryBarrier(); | |||
| 54 | return m_createdThreads; | 
             | 
        56 | return m_createdThreads; | |
| 55 | } | 
             | 
        57 | } | |
| 56 | } | 
             | 
        58 | } | |
| 57 | 
             | 
        59 | |||
| 58 | public int ActiveThreads { | 
             | 
        60 | public int ActiveThreads { | |
| 59 | get { | 
             | 
        61 | get { | |
| 
             | 
        62 | Thread.MemoryBarrier(); | |||
| 60 | return m_activeThreads; | 
             | 
        63 | return m_activeThreads; | |
| 61 | } | 
             | 
        64 | } | |
| 62 | } | 
             | 
        65 | } | |
| 63 | 
             | 
        66 | |||
| 64 | public int MaxRunningThreads { | 
             | 
        67 | public int MaxRunningThreads { | |
| 65 | get { | 
             | 
        68 | get { | |
| 
             | 
        69 | Thread.MemoryBarrier(); | |||
| 66 | return m_maxRunningThreads; | 
             | 
        70 | return m_maxRunningThreads; | |
| 67 | } | 
             | 
        71 | } | |
| 68 | } | 
             | 
        72 | } | |
| 69 | 
             | 
        73 | |||
| 70 | protected bool IsDisposed { | 
             | 
        74 | protected bool IsDisposed { | |
| 71 | get { | 
             | 
        75 | get { | |
| 72 | return m_exitRequired != 0; | 
             | 
        76 | Thread.MemoryBarrier(); | |
| 
             | 
        77 | return m_exitRequired == 1; | |||
| 73 | } | 
             | 
        78 | } | |
| 74 | } | 
             | 
        79 | } | |
| 75 | 
             | 
        80 | |||
| 76 | protected abstract bool TryDequeue(out TUnit unit); | 
             | 
        81 | protected abstract bool TryDequeue(out TUnit unit); | |
| 77 | 
             | 
        82 | |||
| 78 | 
            
                    #region thread  | 
        
             | 
        83 | #region thread signaling traits | |
| 79 | int SignalThread() { | 
             | 
        84 | int SignalThread() { | |
| 80 | var signals = Interlocked.Increment(ref m_wakeEvents); | 
             | 
        85 | var signals = Interlocked.Increment(ref m_wakeEvents); | |
| 81 | if(signals == 1) | 
             | 
        86 | if(signals == 1) | |
| 82 | 
            
                             | 
        
             | 
        87 | lock(m_signalLocker) | |
| 
             | 
        88 | Monitor.Pulse(m_signalLocker); | |||
| 83 | return signals; | 
             | 
        89 | return signals; | |
| 84 | } | 
             | 
        90 | } | |
| 85 | 
             | 
        91 | |||
| 86 | bool FetchSignalOrWait(int timeout) { | 
             | 
        92 | bool FetchSignalOrWait(int timeout) { | |
| 87 | var start = Environment.TickCount; | 
             | 
        93 | var start = Environment.TickCount; | |
| 88 | 
             | 
        94 | int signals; | ||
| 89 | // означает, что поток владеет блокировкой и при успешном получении сигнала должен | 
             | 
        95 | Thread.MemoryBarrier(); // m_wakeEvents volatile first read | |
| 90 | // ее вернуть, чтобы другой ожидающий поток смог | 
             | 
        |||
| 91 | bool hasLock = false; | 
             | 
        |||
| 92 | do { | 
             | 
        96 | do { | |
| 93 | 
            
                             | 
        
             | 
        97 | signals = m_wakeEvents; | |
| 94 | 
            
                             | 
        
             | 
        98 | if (signals == 0) | |
| 95 | 
            
                                 | 
        
             | 
        99 | break; | |
| 96 | if (signals == 0) | 
             | 
        100 | } while (Interlocked.CompareExchange(ref m_wakeEvents, signals - 1, signals) != signals); | |
| 97 | break; | 
             | 
        |||
| 98 | } while (Interlocked.CompareExchange(ref m_wakeEvents, signals - 1, signals) != signals); | 
             | 
        |||
| 99 | 
             | 
        101 | |||
| 100 | 
            
                         | 
        
             | 
        102 | if (signals == 0) { | |
| 101 | 
            
                             | 
        
             | 
        103 | // no signal is fetched | |
| 102 | m_hasTasks.Set(); | 
             | 
        104 | lock(m_signalLocker) { | |
| 
             | 
        105 | while(m_wakeEvents == 0) { | |||
| 
             | 
        106 | if (timeout != -1) | |||
| 
             | 
        107 | timeout = Math.Max(0, timeout - (Environment.TickCount - start)); | |||
| 
             | 
        108 | if(!Monitor.Wait(m_signalLocker,timeout)) | |||
| 
             | 
        109 | return false; // timeout | |||
| 
             | 
        110 | } | |||
| 
             | 
        111 | // m_wakeEvents > 0 | |||
| 
             | 
        112 | if (Interlocked.Decrement(ref m_wakeEvents) > 0) //syncronized | |||
| 
             | 
        113 | Monitor.Pulse(m_signalLocker); | |||
| 
             | 
        114 | ||||
| 
             | 
        115 | // signal fetched | |||
| 103 | return true; | 
             | 
        116 | return true; | |
| 104 | } | 
             | 
        117 | } | |
| 105 | 
             | 
        118 | |||
| 106 | if (timeout != -1) | 
             | 
        119 | } else { | |
| 107 | timeout = Math.Max(0, timeout - (Environment.TickCount - start)); | 
             | 
        120 | // signal fetched | |
| 
             | 
        121 | return true; | |||
| 
             | 
        122 | } | |||
| 108 | 
             | 
        123 | |||
| 109 | // если сигналов больше не осталось, то первый поток, который дошел сюда сбросит событие | 
             | 
        |||
| 110 | // и уйдет на пустой цикл, после чего заблокируется | 
             | 
        |||
| 111 | 
             | 
        124 | |||
| 112 | hasLock = true; | 
             | 
        |||
| 113 | } while (m_hasTasks.WaitOne(timeout)); | 
             | 
        |||
| 114 | 
             | 
        ||||
| 115 | return false; | 
             | 
        |||
| 116 | } | 
             | 
        125 | } | |
| 117 | 
             | 
        126 | |||
| 118 | bool Sleep(int timeout) { | 
             | 
        127 | bool Sleep(int timeout) { | |
| @@ -131,7 +140,8 namespace Implab.Parallels { | |||||
| 131 | /// Запускает либо новый поток, если раньше не было ни одного потока, либо устанавливает событие пробуждение одного спящего потока | 
             | 
        140 | /// Запускает либо новый поток, если раньше не было ни одного потока, либо устанавливает событие пробуждение одного спящего потока | |
| 132 | /// </summary> | 
             | 
        141 | /// </summary> | |
| 133 | protected void GrowPool() { | 
             | 
        142 | protected void GrowPool() { | |
| 134 | if (m_exitRequired != 0) | 
             | 
        143 | Thread.MemoryBarrier(); | |
| 
             | 
        144 | if (m_exitRequired == 1) | |||
| 135 | return; | 
             | 
        145 | return; | |
| 136 | if (m_sleepingThreads > m_wakeEvents) { | 
             | 
        146 | if (m_sleepingThreads > m_wakeEvents) { | |
| 137 | //Console.WriteLine("Waking threads (sleeps {0}, pending {1})", m_sleepingThreads, m_wakeEvents); | 
             | 
        147 | //Console.WriteLine("Waking threads (sleeps {0}, pending {1})", m_sleepingThreads, m_wakeEvents); | |
| @@ -204,7 +214,7 namespace Implab.Parallels { | |||||
| 204 | // use spins to allocate slot for the new thread | 
             | 
        214 | // use spins to allocate slot for the new thread | |
| 205 | do { | 
             | 
        215 | do { | |
| 206 | current = m_createdThreads; | 
             | 
        216 | current = m_createdThreads; | |
| 207 | 
            
                            if (current >= m_maxThreads || m_exitRequired  | 
        
             | 
        217 | if (current >= m_maxThreads || m_exitRequired == 1) | |
| 208 | // no more slots left or the pool has been disposed | 
             | 
        218 | // no more slots left or the pool has been disposed | |
| 209 | return false; | 
             | 
        219 | return false; | |
| 210 | } while (current != Interlocked.CompareExchange(ref m_createdThreads, current + 1, current)); | 
             | 
        220 | } while (current != Interlocked.CompareExchange(ref m_createdThreads, current + 1, current)); | |
| @@ -227,6 +237,7 namespace Implab.Parallels { | |||||
| 227 | last = false; | 
             | 
        237 | last = false; | |
| 228 | int current; | 
             | 
        238 | int current; | |
| 229 | // use spins to release slot for the new thread | 
             | 
        239 | // use spins to release slot for the new thread | |
| 
             | 
        240 | Thread.MemoryBarrier(); | |||
| 230 | do { | 
             | 
        241 | do { | |
| 231 | current = m_createdThreads; | 
             | 
        242 | current = m_createdThreads; | |
| 232 | if (current <= m_minThreads && m_exitRequired == 0) | 
             | 
        243 | if (current <= m_minThreads && m_exitRequired == 0) | |
| @@ -264,6 +275,7 namespace Implab.Parallels { | |||||
| 264 | // slot successfully allocated | 
             | 
        275 | // slot successfully allocated | |
| 265 | var worker = new Thread(this.Worker); | 
             | 
        276 | var worker = new Thread(this.Worker); | |
| 266 | worker.IsBackground = true; | 
             | 
        277 | worker.IsBackground = true; | |
| 
             | 
        278 | Interlocked.Increment(ref m_activeThreads); | |||
| 267 | worker.Start(); | 
             | 
        279 | worker.Start(); | |
| 268 | 
             | 
        280 | |||
| 269 | return true; | 
             | 
        281 | return true; | |
| @@ -277,15 +289,14 namespace Implab.Parallels { | |||||
| 277 | protected virtual void Worker() { | 
             | 
        289 | protected virtual void Worker() { | |
| 278 | TUnit unit; | 
             | 
        290 | TUnit unit; | |
| 279 | //Console.WriteLine("{0}: Active", Thread.CurrentThread.ManagedThreadId); | 
             | 
        291 | //Console.WriteLine("{0}: Active", Thread.CurrentThread.ManagedThreadId); | |
| 280 | Interlocked.Increment(ref m_activeThreads); | 
             | 
        292 | int count = 0;; | |
| 
             | 
        293 | Thread.MemoryBarrier(); | |||
| 281 | do { | 
             | 
        294 | do { | |
| 282 | // exit if requested | 
             | 
        295 | // exit if requested | |
| 283 | 
            
                            if (m_exitRequired  | 
        
             | 
        296 | if (m_exitRequired == 1) { | |
| 284 | // release the thread slot | 
             | 
        297 | // release the thread slot | |
| 285 | Interlocked.Decrement(ref m_activeThreads); | 
             | 
        298 | Interlocked.Decrement(ref m_activeThreads); | |
| 286 | if (ReleaseThreadSlotAnyway()) // it was the last worker | 
             | 
        299 | if (!ReleaseThreadSlotAnyway()) // it was the last worker | |
| 287 | m_hasTasks.Dispose(); | 
             | 
        |||
| 288 | else | 
             | 
        |||
| 289 | SignalThread(); // wake next worker | 
             | 
        300 | SignalThread(); // wake next worker | |
| 290 | break; | 
             | 
        301 | break; | |
| 291 | } | 
             | 
        302 | } | |
| @@ -293,14 +304,17 namespace Implab.Parallels { | |||||
| 293 | // fetch task | 
             | 
        304 | // fetch task | |
| 294 | if (TryDequeue(out unit)) { | 
             | 
        305 | if (TryDequeue(out unit)) { | |
| 295 | InvokeUnit(unit); | 
             | 
        306 | InvokeUnit(unit); | |
| 
             | 
        307 | count ++; | |||
| 296 | continue; | 
             | 
        308 | continue; | |
| 297 | } | 
             | 
        309 | } | |
| 298 | Interlocked.Decrement(ref m_activeThreads); | 
             | 
        310 | Interlocked.Decrement(ref m_activeThreads); | |
| 299 | 
             | 
        311 | |||
| 
             | 
        312 | Console.WriteLine("{0}: Suspend processed({1})", Thread.CurrentThread.ManagedThreadId,count); | |||
| 300 | // entering suspend state | 
             | 
        313 | // entering suspend state | |
| 301 | // keep this thread and wait | 
             | 
        314 | // keep this thread and wait | |
| 302 | if (!Suspend()) | 
             | 
        315 | if (!Suspend()) | |
| 303 | break; | 
             | 
        316 | break; | |
| 
             | 
        317 | count = 0; | |||
| 304 | //Console.WriteLine("{0}: Awake", Thread.CurrentThread.ManagedThreadId); | 
             | 
        318 | //Console.WriteLine("{0}: Awake", Thread.CurrentThread.ManagedThreadId); | |
| 305 | Interlocked.Increment(ref m_activeThreads); | 
             | 
        319 | Interlocked.Increment(ref m_activeThreads); | |
| 306 | } while (true); | 
             | 
        320 | } while (true); | |
| @@ -309,15 +323,10 namespace Implab.Parallels { | |||||
| 309 | 
             | 
        323 | |||
| 310 | protected virtual void Dispose(bool disposing) { | 
             | 
        324 | protected virtual void Dispose(bool disposing) { | |
| 311 | if (disposing) { | 
             | 
        325 | if (disposing) { | |
| 312 | if (m_exitRequired == 0) { | 
             | 
        326 | if (0 == Interlocked.CompareExchange(ref m_exitRequired, 1, 0)) { // implies memory barrier | |
| 313 | if (Interlocked.CompareExchange(ref m_exitRequired, 1, 0) != 0) | 
             | 
        |||
| 314 | return; | 
             | 
        |||
| 315 | 
             | 
        ||||
| 316 | // wake sleeping threads | 
             | 
        327 | // wake sleeping threads | |
| 317 | if (m_createdThreads > 0) | 
             | 
        328 | if (m_createdThreads > 0) | |
| 318 | SignalThread(); | 
             | 
        329 | SignalThread(); | |
| 319 | else | 
             | 
        |||
| 320 | m_hasTasks.Dispose(); | 
             | 
        |||
| 321 | GC.SuppressFinalize(this); | 
             | 
        330 | GC.SuppressFinalize(this); | |
| 322 | } | 
             | 
        331 | } | |
| 323 | } | 
             | 
        332 | } | |
| @@ -18,6 +18,8 namespace Implab.Parallels { | |||||
| 18 | Node m_last; | 
             | 
        18 | Node m_last; | |
| 19 | 
             | 
        19 | |||
| 20 | public void Enqueue(T value) { | 
             | 
        20 | public void Enqueue(T value) { | |
| 
             | 
        21 | Thread.MemoryBarrier(); | |||
| 
             | 
        22 | ||||
| 21 | var last = m_last; | 
             | 
        23 | var last = m_last; | |
| 22 | var next = new Node(value); | 
             | 
        24 | var next = new Node(value); | |
| 23 | 
             | 
        25 | |||
| @@ -35,6 +37,7 namespace Implab.Parallels { | |||||
| 35 | Node next = null; | 
             | 
        37 | Node next = null; | |
| 36 | value = default(T); | 
             | 
        38 | value = default(T); | |
| 37 | 
             | 
        39 | |||
| 
             | 
        40 | Thread.MemoryBarrier(); | |||
| 38 | do { | 
             | 
        41 | do { | |
| 39 | first = m_first; | 
             | 
        42 | first = m_first; | |
| 40 | if (first == null) | 
             | 
        43 | if (first == null) | |
| @@ -12,20 +12,24 namespace Implab.Parallels { | |||||
| 12 | MTQueue<Action> m_queue = new MTQueue<Action>(); | 
             | 
        12 | MTQueue<Action> m_queue = new MTQueue<Action>(); | |
| 13 | int m_queueLength = 0; | 
             | 
        13 | int m_queueLength = 0; | |
| 14 | readonly int m_threshold = 1; | 
             | 
        14 | readonly int m_threshold = 1; | |
| 
             | 
        15 | int m_workers = 0; | |||
| 15 | 
             | 
        16 | |||
| 16 | public WorkerPool(int minThreads, int maxThreads, int threshold) | 
             | 
        17 | public WorkerPool(int minThreads, int maxThreads, int threshold) | |
| 17 | : base(minThreads, maxThreads) { | 
             | 
        18 | : base(minThreads, maxThreads) { | |
| 18 | m_threshold = threshold; | 
             | 
        19 | m_threshold = threshold; | |
| 
             | 
        20 | m_workers = minThreads; | |||
| 19 | InitPool(); | 
             | 
        21 | InitPool(); | |
| 20 | } | 
             | 
        22 | } | |
| 21 | 
             | 
        23 | |||
| 22 | public WorkerPool(int minThreads, int maxThreads) : | 
             | 
        24 | public WorkerPool(int minThreads, int maxThreads) : | |
| 23 | base(minThreads, maxThreads) { | 
             | 
        25 | base(minThreads, maxThreads) { | |
| 
             | 
        26 | m_workers = minThreads; | |||
| 24 | InitPool(); | 
             | 
        27 | InitPool(); | |
| 25 | } | 
             | 
        28 | } | |
| 26 | 
             | 
        29 | |||
| 27 | public WorkerPool(int threads) | 
             | 
        30 | public WorkerPool(int threads) | |
| 28 | : base(threads) { | 
             | 
        31 | : base(threads) { | |
| 
             | 
        32 | m_workers = threads; | |||
| 29 | InitPool(); | 
             | 
        33 | InitPool(); | |
| 30 | } | 
             | 
        34 | } | |
| 31 | 
             | 
        35 | |||
| @@ -62,8 +66,10 namespace Implab.Parallels { | |||||
| 62 | var len = Interlocked.Increment(ref m_queueLength); | 
             | 
        66 | var len = Interlocked.Increment(ref m_queueLength); | |
| 63 | m_queue.Enqueue(unit); | 
             | 
        67 | m_queue.Enqueue(unit); | |
| 64 | 
             | 
        68 | |||
| 65 | 
            
                        if (len > m_threshold* | 
        
             | 
        69 | if (len > m_threshold * m_workers) { | |
| 
             | 
        70 | Interlocked.Increment(ref m_workers); | |||
| 66 | GrowPool(); | 
             | 
        71 | GrowPool(); | |
| 
             | 
        72 | } | |||
| 67 | } | 
             | 
        73 | } | |
| 68 | 
             | 
        74 | |||
| 69 | protected override bool TryDequeue(out Action unit) { | 
             | 
        75 | protected override bool TryDequeue(out Action unit) { | |
| @@ -85,8 +91,10 namespace Implab.Parallels { | |||||
| 85 | // Suspend | 
             | 
        91 | // Suspend | |
| 86 | // queueLength > 0 | 
             | 
        92 | // queueLength > 0 | |
| 87 | // continue | 
             | 
        93 | // continue | |
| 
             | 
        94 | Thread.MemoryBarrier(); | |||
| 88 | if (m_queueLength > 0) | 
             | 
        95 | if (m_queueLength > 0) | |
| 89 | return true; | 
             | 
        96 | return true; | |
| 
             | 
        97 | Interlocked.Decrement(ref m_workers); | |||
| 90 | return base.Suspend(); | 
             | 
        98 | return base.Suspend(); | |
| 91 | } | 
             | 
        99 | } | |
| 92 | 
             | 
        100 | |||
| @@ -142,18 +142,20 namespace Implab { | |||||
| 142 | 
             | 
        142 | |||
| 143 | void WaitTransition() { | 
             | 
        143 | void WaitTransition() { | |
| 144 | while (m_state == TRANSITIONAL_STATE) { | 
             | 
        144 | while (m_state == TRANSITIONAL_STATE) { | |
| 145 | /* noop */ | 
             | 
        145 | Thread.MemoryBarrier(); | |
| 146 | } | 
             | 
        146 | } | |
| 147 | } | 
             | 
        147 | } | |
| 148 | 
             | 
        148 | |||
| 149 | public bool IsResolved { | 
             | 
        149 | public bool IsResolved { | |
| 150 | get { | 
             | 
        150 | get { | |
| 
             | 
        151 | Thread.MemoryBarrier(); | |||
| 151 | return m_state > 1; | 
             | 
        152 | return m_state > 1; | |
| 152 | } | 
             | 
        153 | } | |
| 153 | } | 
             | 
        154 | } | |
| 154 | 
             | 
        155 | |||
| 155 | public bool IsCancelled { | 
             | 
        156 | public bool IsCancelled { | |
| 156 | get { | 
             | 
        157 | get { | |
| 
             | 
        158 | Thread.MemoryBarrier(); | |||
| 157 | return m_state == CANCELLED_STATE; | 
             | 
        159 | return m_state == CANCELLED_STATE; | |
| 158 | } | 
             | 
        160 | } | |
| 159 | } | 
             | 
        161 | } | |
        
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