|
|
using System;
|
|
|
using System.Collections.Generic;
|
|
|
using System.Linq;
|
|
|
using System.Text;
|
|
|
using System.Threading;
|
|
|
using System.Diagnostics;
|
|
|
|
|
|
namespace Implab.Parallels {
|
|
|
public abstract class DispatchPool<TUnit> : IDisposable {
|
|
|
readonly int m_minThreads;
|
|
|
readonly int m_maxThreads;
|
|
|
int m_runningThreads = 0;
|
|
|
int m_maxRunningThreads = 0;
|
|
|
int m_suspended = 0;
|
|
|
int m_exitRequired = 0;
|
|
|
AutoResetEvent m_hasTasks = new AutoResetEvent(false);
|
|
|
|
|
|
protected DispatchPool(int min, int max) {
|
|
|
if (min < 0)
|
|
|
throw new ArgumentOutOfRangeException("min");
|
|
|
if (max <= 0)
|
|
|
throw new ArgumentOutOfRangeException("max");
|
|
|
|
|
|
if (min > max)
|
|
|
min = max;
|
|
|
m_minThreads = min;
|
|
|
m_maxThreads = max;
|
|
|
}
|
|
|
|
|
|
protected DispatchPool(int threads)
|
|
|
: this(threads, threads) {
|
|
|
}
|
|
|
|
|
|
protected DispatchPool() {
|
|
|
int maxThreads, maxCP;
|
|
|
ThreadPool.GetMaxThreads(out maxThreads, out maxCP);
|
|
|
|
|
|
m_minThreads = 0;
|
|
|
m_maxThreads = maxThreads;
|
|
|
}
|
|
|
|
|
|
protected void InitPool() {
|
|
|
for (int i = 0; i < m_minThreads; i++)
|
|
|
StartWorker();
|
|
|
}
|
|
|
|
|
|
public int ThreadCount {
|
|
|
get {
|
|
|
return m_runningThreads;
|
|
|
}
|
|
|
}
|
|
|
|
|
|
public int MaxRunningThreads {
|
|
|
get {
|
|
|
return m_maxRunningThreads;
|
|
|
}
|
|
|
}
|
|
|
|
|
|
protected bool IsDisposed {
|
|
|
get {
|
|
|
return m_exitRequired != 0;
|
|
|
}
|
|
|
}
|
|
|
|
|
|
protected abstract bool TryDequeue(out TUnit unit);
|
|
|
|
|
|
protected virtual bool ExtendPool() {
|
|
|
if (m_suspended > 0) {
|
|
|
m_hasTasks.Set();
|
|
|
return true;
|
|
|
} else
|
|
|
return StartWorker();
|
|
|
}
|
|
|
|
|
|
/// <summary>
|
|
|
/// Запускает либо новый поток, если раньше не было ни одного потока, либо устанавливает событие пробуждение одного спящего потока
|
|
|
/// </summary>
|
|
|
protected void WakePool() {
|
|
|
m_hasTasks.Set(); // wake sleeping thread;
|
|
|
|
|
|
if (AllocateThreadSlot(1)) {
|
|
|
var worker = new Thread(this.Worker);
|
|
|
worker.IsBackground = true;
|
|
|
worker.Start();
|
|
|
}
|
|
|
}
|
|
|
|
|
|
protected virtual void Suspend() {
|
|
|
m_hasTasks.WaitOne();
|
|
|
}
|
|
|
|
|
|
#region thread slots traits
|
|
|
|
|
|
bool AllocateThreadSlot() {
|
|
|
int current;
|
|
|
// use spins to allocate slot for the new thread
|
|
|
do {
|
|
|
current = m_runningThreads;
|
|
|
if (current >= m_maxThreads || m_exitRequired != 0)
|
|
|
// no more slots left or the pool has been disposed
|
|
|
return false;
|
|
|
} while (current != Interlocked.CompareExchange(ref m_runningThreads, current + 1, current));
|
|
|
|
|
|
UpdateMaxThreads(current + 1);
|
|
|
|
|
|
return true;
|
|
|
}
|
|
|
|
|
|
bool AllocateThreadSlot(int desired) {
|
|
|
if (desired - 1 != Interlocked.CompareExchange(ref m_runningThreads, desired, desired - 1))
|
|
|
return false;
|
|
|
|
|
|
UpdateMaxThreads(desired);
|
|
|
|
|
|
return true;
|
|
|
}
|
|
|
|
|
|
bool ReleaseThreadSlot(out bool last) {
|
|
|
last = false;
|
|
|
int current;
|
|
|
// use spins to release slot for the new thread
|
|
|
do {
|
|
|
current = m_runningThreads;
|
|
|
if (current <= m_minThreads && m_exitRequired == 0)
|
|
|
// the thread is reserved
|
|
|
return false;
|
|
|
} while (current != Interlocked.CompareExchange(ref m_runningThreads, current - 1, current));
|
|
|
|
|
|
last = (current == 1);
|
|
|
|
|
|
return true;
|
|
|
}
|
|
|
|
|
|
/// <summary>
|
|
|
/// releases thread slot unconditionally, used during cleanup
|
|
|
/// </summary>
|
|
|
/// <returns>true - no more threads left</returns>
|
|
|
bool ReleaseThreadSlotAnyway() {
|
|
|
var left = Interlocked.Decrement(ref m_runningThreads);
|
|
|
return left == 0;
|
|
|
}
|
|
|
|
|
|
void UpdateMaxThreads(int count) {
|
|
|
int max;
|
|
|
do {
|
|
|
max = m_maxRunningThreads;
|
|
|
if (max >= count)
|
|
|
break;
|
|
|
} while(max != Interlocked.CompareExchange(ref m_maxRunningThreads, count, max));
|
|
|
}
|
|
|
|
|
|
#endregion
|
|
|
|
|
|
bool StartWorker() {
|
|
|
if (AllocateThreadSlot()) {
|
|
|
// slot successfully allocated
|
|
|
var worker = new Thread(this.Worker);
|
|
|
worker.IsBackground = true;
|
|
|
worker.Start();
|
|
|
|
|
|
return true;
|
|
|
} else {
|
|
|
return false;
|
|
|
}
|
|
|
}
|
|
|
|
|
|
bool FetchTask(out TUnit unit) {
|
|
|
do {
|
|
|
// exit if requested
|
|
|
if (m_exitRequired != 0) {
|
|
|
// release the thread slot
|
|
|
if (ReleaseThreadSlotAnyway()) // it was the last worker
|
|
|
m_hasTasks.Dispose();
|
|
|
else
|
|
|
m_hasTasks.Set(); // wake next worker
|
|
|
unit = default(TUnit);
|
|
|
return false;
|
|
|
}
|
|
|
|
|
|
// fetch task
|
|
|
if (TryDequeue(out unit)) {
|
|
|
ExtendPool();
|
|
|
return true;
|
|
|
}
|
|
|
|
|
|
//no tasks left, exit if the thread is no longer needed
|
|
|
bool last;
|
|
|
if (ReleaseThreadSlot(out last)) {
|
|
|
if (last && m_hasTasks.WaitOne(0)) {
|
|
|
if (AllocateThreadSlot(1))
|
|
|
continue; // spin again...
|
|
|
else
|
|
|
// we failed to reallocate slot for this thread
|
|
|
// therefore we need to release the event
|
|
|
m_hasTasks.Set();
|
|
|
}
|
|
|
|
|
|
return false;
|
|
|
}
|
|
|
|
|
|
// entering suspend state
|
|
|
Interlocked.Increment(ref m_suspended);
|
|
|
// keep this thread and wait
|
|
|
Suspend();
|
|
|
Interlocked.Decrement(ref m_suspended);
|
|
|
} while (true);
|
|
|
}
|
|
|
|
|
|
protected abstract void InvokeUnit(TUnit unit);
|
|
|
|
|
|
void Worker() {
|
|
|
TUnit unit;
|
|
|
while (FetchTask(out unit))
|
|
|
InvokeUnit(unit);
|
|
|
}
|
|
|
|
|
|
protected virtual void Dispose(bool disposing) {
|
|
|
if (disposing) {
|
|
|
if (m_exitRequired == 0) {
|
|
|
if (Interlocked.CompareExchange(ref m_exitRequired, 1, 0) != 0)
|
|
|
return;
|
|
|
|
|
|
// wake sleeping threads
|
|
|
m_hasTasks.Set();
|
|
|
GC.SuppressFinalize(this);
|
|
|
}
|
|
|
}
|
|
|
}
|
|
|
|
|
|
public void Dispose() {
|
|
|
Dispose(true);
|
|
|
}
|
|
|
|
|
|
~DispatchPool() {
|
|
|
Dispose(false);
|
|
|
}
|
|
|
}
|
|
|
}
|
|
|
|