| @@ -99,7 +99,7 namespace Implab.Test { | |||||
| 99 |
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99 | |||
| 100 | [TestMethod] |
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100 | [TestMethod] | |
| 101 | public void WorkerPoolSizeTest() { |
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101 | public void WorkerPoolSizeTest() { | |
| 102 | var pool = new WorkerPool(5, 10); |
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102 | var pool = new WorkerPool(5, 10, 0); | |
| 103 |
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103 | |||
| 104 | Assert.AreEqual(5, pool.ThreadCount); |
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104 | Assert.AreEqual(5, pool.ThreadCount); | |
| 105 |
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105 | |||
| @@ -119,7 +119,7 namespace Implab.Test { | |||||
| 119 |
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119 | |||
| 120 | [TestMethod] |
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120 | [TestMethod] | |
| 121 | public void WorkerPoolCorrectTest() { |
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121 | public void WorkerPoolCorrectTest() { | |
| 122 | var pool = new WorkerPool(); |
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122 | var pool = new WorkerPool(0,1000,100); | |
| 123 |
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123 | |||
| 124 | int iterations = 1000; |
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124 | int iterations = 1000; | |
| 125 | int pending = iterations; |
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125 | int pending = iterations; | |
| @@ -244,7 +244,7 namespace Implab.Test { | |||||
| 244 | [TestMethod] |
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244 | [TestMethod] | |
| 245 | public void ChainedMapTest() { |
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245 | public void ChainedMapTest() { | |
| 246 |
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246 | |||
| 247 |
using (var pool = new WorkerPool( |
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247 | using (var pool = new WorkerPool(8,100,0)) { | |
| 248 | int count = 10000; |
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248 | int count = 10000; | |
| 249 |
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249 | |||
| 250 | double[] args = new double[count]; |
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250 | double[] args = new double[count]; | |
| 1 | NO CONTENT: modified file, binary diff hidden |
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NO CONTENT: modified file, binary diff hidden |
| @@ -62,7 +62,36 namespace Implab.Parallels { | |||||
| 62 | } |
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62 | } | |
| 63 | } |
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63 | } | |
| 64 |
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64 | |||
| 65 | bool StartWorker() { |
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65 | protected abstract bool TryDequeue(out TUnit unit); | |
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66 | ||||
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67 | protected virtual bool ExtendPool() { | |||
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68 | if (m_suspended > 0) { | |||
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69 | m_hasTasks.Set(); | |||
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70 | return true; | |||
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71 | } else | |||
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72 | return StartWorker(); | |||
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73 | } | |||
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74 | ||||
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|
75 | /// <summary> | |||
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76 | /// Запускает либо новый поток, если раньше не было ни одного потока, либо устанавливает событие пробуждение одного спящего потока | |||
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77 | /// </summary> | |||
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78 | protected void WakePool() { | |||
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79 | m_hasTasks.Set(); // wake sleeping thread; | |||
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80 | ||||
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81 | if (AllocateThreadSlot(1)) { | |||
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82 | var worker = new Thread(this.Worker); | |||
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83 | worker.IsBackground = true; | |||
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84 | worker.Start(); | |||
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85 | } | |||
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86 | } | |||
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87 | ||||
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88 | protected virtual void Suspend() { | |||
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89 | m_hasTasks.WaitOne(); | |||
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90 | } | |||
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91 | ||||
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92 | #region thread slots traits | |||
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93 | ||||
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94 | bool AllocateThreadSlot() { | |||
| 66 | int current; |
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95 | int current; | |
| 67 | // use spins to allocate slot for the new thread |
|
96 | // use spins to allocate slot for the new thread | |
| 68 | do { |
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97 | do { | |
| @@ -72,38 +101,67 namespace Implab.Parallels { | |||||
| 72 | return false; |
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101 | return false; | |
| 73 | } while (current != Interlocked.CompareExchange(ref m_runningThreads, current + 1, current)); |
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102 | } while (current != Interlocked.CompareExchange(ref m_runningThreads, current + 1, current)); | |
| 74 |
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103 | |||
| 75 | m_maxRunningThreads = Math.Max(m_maxRunningThreads, current + 1); |
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104 | UpdateMaxThreads(current + 1); | |
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105 | ||||
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106 | return true; | |||
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107 | } | |||
| 76 |
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108 | |||
| 77 | // slot successfully allocated |
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109 | bool AllocateThreadSlot(int desired) { | |
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110 | if (desired - 1 != Interlocked.CompareExchange(ref m_runningThreads, desired, desired - 1)) | |||
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111 | return false; | |||
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112 | ||||
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113 | UpdateMaxThreads(desired); | |||
| 78 |
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114 | |||
| 79 | var worker = new Thread(this.Worker); |
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115 | return true; | |
| 80 | worker.IsBackground = true; |
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116 | } | |
| 81 | worker.Start(); |
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117 | ||
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118 | bool ReleaseThreadSlot(out bool last) { | |||
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119 | last = false; | |||
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120 | int current; | |||
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121 | // use spins to release slot for the new thread | |||
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122 | do { | |||
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123 | current = m_runningThreads; | |||
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124 | if (current <= m_minThreads && m_exitRequired == 0) | |||
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125 | // the thread is reserved | |||
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126 | return false; | |||
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127 | } while (current != Interlocked.CompareExchange(ref m_runningThreads, current - 1, current)); | |||
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128 | ||||
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129 | last = (current == 1); | |||
| 82 |
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130 | |||
| 83 | return true; |
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131 | return true; | |
| 84 | } |
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132 | } | |
| 85 |
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133 | |||
| 86 | protected abstract bool TryDequeue(out TUnit unit); |
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134 | /// <summary> | |
| 87 |
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135 | /// releases thread slot unconditionally, used during cleanup | ||
| 88 | protected virtual void WakeNewWorker(bool extend) { |
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136 | /// </summary> | |
| 89 | if (m_suspended > 0) |
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137 | /// <returns>true - no more threads left</returns> | |
| 90 | m_hasTasks.Set(); |
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138 | bool ReleaseThreadSlotAnyway() { | |
| 91 | else |
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139 | var left = Interlocked.Decrement(ref m_runningThreads); | |
| 92 | StartWorker(); |
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140 | return left == 0; | |
| 93 | } |
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141 | } | |
| 94 |
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142 | |||
| 95 | /// <summary> |
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143 | void UpdateMaxThreads(int count) { | |
| 96 | /// Запускает либо новый поток, если раньше не было ни одного потока, либо устанавливает событие пробуждение одного спящего потока |
|
144 | int max; | |
| 97 | /// </summary> |
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| 98 | protected void StartIfIdle() { |
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| 99 | int threads; |
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| 100 | do { |
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145 | do { | |
| 101 |
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146 | max = m_maxRunningThreads; | ||
| 102 | } |
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147 | if (max >= count) | |
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148 | break; | |||
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149 | } while(max != Interlocked.CompareExchange(ref m_maxRunningThreads, count, max)); | |||
| 103 | } |
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150 | } | |
| 104 |
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151 | |||
| 105 | protected virtual void Suspend() { |
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152 | #endregion | |
| 106 | m_hasTasks.WaitOne(); |
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153 | ||
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154 | bool StartWorker() { | |||
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155 | if (AllocateThreadSlot()) { | |||
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156 | // slot successfully allocated | |||
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157 | var worker = new Thread(this.Worker); | |||
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158 | worker.IsBackground = true; | |||
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159 | worker.Start(); | |||
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160 | ||||
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161 | return true; | |||
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162 | } else { | |||
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163 | return false; | |||
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164 | } | |||
| 107 | } |
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165 | } | |
| 108 |
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166 | |||
| 109 | bool FetchTask(out TUnit unit) { |
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167 | bool FetchTask(out TUnit unit) { | |
| @@ -111,35 +169,32 namespace Implab.Parallels { | |||||
| 111 | // exit if requested |
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169 | // exit if requested | |
| 112 | if (m_exitRequired != 0) { |
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170 | if (m_exitRequired != 0) { | |
| 113 | // release the thread slot |
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171 | // release the thread slot | |
| 114 | var running = Interlocked.Decrement(ref m_runningThreads); |
|
172 | if (ReleaseThreadSlotAnyway()) // it was the last worker | |
| 115 | if (running == 0) // it was the last worker |
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| 116 | m_hasTasks.Dispose(); |
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173 | m_hasTasks.Dispose(); | |
| 117 | else |
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174 | else | |
| 118 |
m_hasTasks.Set(); // |
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175 | m_hasTasks.Set(); // wake next worker | |
| 119 | unit = default(TUnit); |
|
176 | unit = default(TUnit); | |
| 120 | return false; |
|
177 | return false; | |
| 121 | } |
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178 | } | |
| 122 |
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179 | |||
| 123 | // fetch task |
|
180 | // fetch task | |
| 124 | if (TryDequeue(out unit)) { |
|
181 | if (TryDequeue(out unit)) { | |
| 125 |
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182 | ExtendPool(); | |
| 126 | return true; |
|
183 | return true; | |
| 127 | } |
|
184 | } | |
| 128 |
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185 | |||
| 129 | //no tasks left, exit if the thread is no longer needed |
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186 | //no tasks left, exit if the thread is no longer needed | |
| 130 | int runningThreads; |
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187 | bool last; | |
| 131 | bool exit = true; |
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188 | if (ReleaseThreadSlot(out last)) { | |
| 132 | do { |
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189 | if (last && m_hasTasks.WaitOne(0)) { | |
| 133 | runningThreads = m_runningThreads; |
|
190 | if (AllocateThreadSlot(1)) | |
| 134 | if (runningThreads <= m_minThreads) { |
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191 | continue; // spin again... | |
| 135 | // check wheather this is the last thread and we have tasks |
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192 | else | |
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193 | // we failed to reallocate slot for this thread | |||
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194 | // therefore we need to release the event | |||
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195 | m_hasTasks.Set(); | |||
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196 | } | |||
| 136 |
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197 | |||
| 137 | exit = false; |
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| 138 | break; |
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| 139 | } |
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| 140 | } while (runningThreads != Interlocked.CompareExchange(ref m_runningThreads, runningThreads - 1, runningThreads)); |
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| 141 |
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| 142 | if (exit) { |
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| 143 | return false; |
|
198 | return false; | |
| 144 | } |
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199 | } | |
| 145 |
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200 | |||
| @@ -57,17 +57,16 namespace Implab.Parallels { | |||||
| 57 | var len = Interlocked.Increment(ref m_queueLength); |
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57 | var len = Interlocked.Increment(ref m_queueLength); | |
| 58 | m_queue.Enqueue(unit); |
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58 | m_queue.Enqueue(unit); | |
| 59 |
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59 | |||
| 60 |
if |
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60 | if(!ExtendPool()) | |
| 61 |
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61 | WakePool(); | |
| 62 | WakeNewWorker(false); |
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| 63 | } |
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62 | } | |
| 64 |
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63 | |||
| 65 |
protected override |
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64 | protected override bool ExtendPool() { | |
| 66 |
if ( |
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65 | if (m_queueLength <= m_threshold*ThreadCount) | |
| 67 | // in this case we are in active thread and it request for additional workers |
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66 | // in this case we are in active thread and it request for additional workers | |
| 68 | // satisfy it only when queue is longer than threshold |
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67 | // satisfy it only when queue is longer than threshold | |
| 69 | return; |
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68 | return false; | |
| 70 |
base. |
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69 | return base.ExtendPool(); | |
| 71 | } |
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70 | } | |
| 72 |
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71 | |||
| 73 | protected override bool TryDequeue(out Action unit) { |
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72 | protected override bool TryDequeue(out Action unit) { | |
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