@@ -99,7 +99,7 namespace Implab.Test { | |||||
99 |
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99 | |||
100 | [TestMethod] |
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100 | [TestMethod] | |
101 | public void WorkerPoolSizeTest() { |
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101 | public void WorkerPoolSizeTest() { | |
102 | var pool = new WorkerPool(5, 10); |
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102 | var pool = new WorkerPool(5, 10, 0); | |
103 |
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103 | |||
104 | Assert.AreEqual(5, pool.ThreadCount); |
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104 | Assert.AreEqual(5, pool.ThreadCount); | |
105 |
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105 | |||
@@ -119,7 +119,7 namespace Implab.Test { | |||||
119 |
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119 | |||
120 | [TestMethod] |
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120 | [TestMethod] | |
121 | public void WorkerPoolCorrectTest() { |
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121 | public void WorkerPoolCorrectTest() { | |
122 | var pool = new WorkerPool(); |
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122 | var pool = new WorkerPool(0,1000,100); | |
123 |
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123 | |||
124 | int iterations = 1000; |
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124 | int iterations = 1000; | |
125 | int pending = iterations; |
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125 | int pending = iterations; | |
@@ -244,7 +244,7 namespace Implab.Test { | |||||
244 | [TestMethod] |
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244 | [TestMethod] | |
245 | public void ChainedMapTest() { |
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245 | public void ChainedMapTest() { | |
246 |
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246 | |||
247 |
using (var pool = new WorkerPool( |
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247 | using (var pool = new WorkerPool(8,100,0)) { | |
248 | int count = 10000; |
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248 | int count = 10000; | |
249 |
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249 | |||
250 | double[] args = new double[count]; |
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250 | double[] args = new double[count]; |
1 | NO CONTENT: modified file, binary diff hidden |
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NO CONTENT: modified file, binary diff hidden |
@@ -62,7 +62,36 namespace Implab.Parallels { | |||||
62 | } |
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62 | } | |
63 | } |
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63 | } | |
64 |
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64 | |||
65 | bool StartWorker() { |
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65 | protected abstract bool TryDequeue(out TUnit unit); | |
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66 | ||||
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67 | protected virtual bool ExtendPool() { | |||
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68 | if (m_suspended > 0) { | |||
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69 | m_hasTasks.Set(); | |||
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70 | return true; | |||
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71 | } else | |||
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72 | return StartWorker(); | |||
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73 | } | |||
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74 | ||||
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75 | /// <summary> | |||
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76 | /// Запускает либо новый поток, если раньше не было ни одного потока, либо устанавливает событие пробуждение одного спящего потока | |||
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77 | /// </summary> | |||
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78 | protected void WakePool() { | |||
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79 | m_hasTasks.Set(); // wake sleeping thread; | |||
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80 | ||||
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81 | if (AllocateThreadSlot(1)) { | |||
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82 | var worker = new Thread(this.Worker); | |||
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83 | worker.IsBackground = true; | |||
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84 | worker.Start(); | |||
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85 | } | |||
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86 | } | |||
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87 | ||||
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88 | protected virtual void Suspend() { | |||
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89 | m_hasTasks.WaitOne(); | |||
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90 | } | |||
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91 | ||||
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92 | #region thread slots traits | |||
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93 | ||||
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94 | bool AllocateThreadSlot() { | |||
66 | int current; |
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95 | int current; | |
67 | // use spins to allocate slot for the new thread |
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96 | // use spins to allocate slot for the new thread | |
68 | do { |
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97 | do { | |
@@ -72,38 +101,67 namespace Implab.Parallels { | |||||
72 | return false; |
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101 | return false; | |
73 | } while (current != Interlocked.CompareExchange(ref m_runningThreads, current + 1, current)); |
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102 | } while (current != Interlocked.CompareExchange(ref m_runningThreads, current + 1, current)); | |
74 |
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103 | |||
75 | m_maxRunningThreads = Math.Max(m_maxRunningThreads, current + 1); |
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104 | UpdateMaxThreads(current + 1); | |
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105 | ||||
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106 | return true; | |||
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107 | } | |||
76 |
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108 | |||
77 | // slot successfully allocated |
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109 | bool AllocateThreadSlot(int desired) { | |
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110 | if (desired - 1 != Interlocked.CompareExchange(ref m_runningThreads, desired, desired - 1)) | |||
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111 | return false; | |||
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112 | ||||
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113 | UpdateMaxThreads(desired); | |||
78 |
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114 | |||
79 | var worker = new Thread(this.Worker); |
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115 | return true; | |
80 | worker.IsBackground = true; |
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116 | } | |
81 | worker.Start(); |
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117 | ||
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118 | bool ReleaseThreadSlot(out bool last) { | |||
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119 | last = false; | |||
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120 | int current; | |||
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121 | // use spins to release slot for the new thread | |||
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122 | do { | |||
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123 | current = m_runningThreads; | |||
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124 | if (current <= m_minThreads && m_exitRequired == 0) | |||
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125 | // the thread is reserved | |||
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126 | return false; | |||
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127 | } while (current != Interlocked.CompareExchange(ref m_runningThreads, current - 1, current)); | |||
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128 | ||||
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129 | last = (current == 1); | |||
82 |
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130 | |||
83 | return true; |
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131 | return true; | |
84 | } |
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132 | } | |
85 |
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133 | |||
86 | protected abstract bool TryDequeue(out TUnit unit); |
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134 | /// <summary> | |
87 |
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135 | /// releases thread slot unconditionally, used during cleanup | ||
88 | protected virtual void WakeNewWorker(bool extend) { |
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136 | /// </summary> | |
89 | if (m_suspended > 0) |
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137 | /// <returns>true - no more threads left</returns> | |
90 | m_hasTasks.Set(); |
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138 | bool ReleaseThreadSlotAnyway() { | |
91 | else |
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139 | var left = Interlocked.Decrement(ref m_runningThreads); | |
92 | StartWorker(); |
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140 | return left == 0; | |
93 | } |
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141 | } | |
94 |
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142 | |||
95 | /// <summary> |
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143 | void UpdateMaxThreads(int count) { | |
96 | /// Запускает либо новый поток, если раньше не было ни одного потока, либо устанавливает событие пробуждение одного спящего потока |
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144 | int max; | |
97 | /// </summary> |
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98 | protected void StartIfIdle() { |
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99 | int threads; |
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100 | do { |
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145 | do { | |
101 |
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146 | max = m_maxRunningThreads; | ||
102 | } |
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147 | if (max >= count) | |
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148 | break; | |||
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149 | } while(max != Interlocked.CompareExchange(ref m_maxRunningThreads, count, max)); | |||
103 | } |
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150 | } | |
104 |
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151 | |||
105 | protected virtual void Suspend() { |
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152 | #endregion | |
106 | m_hasTasks.WaitOne(); |
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153 | ||
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154 | bool StartWorker() { | |||
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155 | if (AllocateThreadSlot()) { | |||
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156 | // slot successfully allocated | |||
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157 | var worker = new Thread(this.Worker); | |||
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158 | worker.IsBackground = true; | |||
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159 | worker.Start(); | |||
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160 | ||||
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161 | return true; | |||
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162 | } else { | |||
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163 | return false; | |||
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164 | } | |||
107 | } |
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165 | } | |
108 |
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166 | |||
109 | bool FetchTask(out TUnit unit) { |
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167 | bool FetchTask(out TUnit unit) { | |
@@ -111,35 +169,32 namespace Implab.Parallels { | |||||
111 | // exit if requested |
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169 | // exit if requested | |
112 | if (m_exitRequired != 0) { |
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170 | if (m_exitRequired != 0) { | |
113 | // release the thread slot |
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171 | // release the thread slot | |
114 | var running = Interlocked.Decrement(ref m_runningThreads); |
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172 | if (ReleaseThreadSlotAnyway()) // it was the last worker | |
115 | if (running == 0) // it was the last worker |
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116 | m_hasTasks.Dispose(); |
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173 | m_hasTasks.Dispose(); | |
117 | else |
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174 | else | |
118 |
m_hasTasks.Set(); // |
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175 | m_hasTasks.Set(); // wake next worker | |
119 | unit = default(TUnit); |
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176 | unit = default(TUnit); | |
120 | return false; |
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177 | return false; | |
121 | } |
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178 | } | |
122 |
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179 | |||
123 | // fetch task |
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180 | // fetch task | |
124 | if (TryDequeue(out unit)) { |
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181 | if (TryDequeue(out unit)) { | |
125 |
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182 | ExtendPool(); | |
126 | return true; |
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183 | return true; | |
127 | } |
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184 | } | |
128 |
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185 | |||
129 | //no tasks left, exit if the thread is no longer needed |
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186 | //no tasks left, exit if the thread is no longer needed | |
130 | int runningThreads; |
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187 | bool last; | |
131 | bool exit = true; |
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188 | if (ReleaseThreadSlot(out last)) { | |
132 | do { |
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189 | if (last && m_hasTasks.WaitOne(0)) { | |
133 | runningThreads = m_runningThreads; |
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190 | if (AllocateThreadSlot(1)) | |
134 | if (runningThreads <= m_minThreads) { |
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191 | continue; // spin again... | |
135 | // check wheather this is the last thread and we have tasks |
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192 | else | |
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193 | // we failed to reallocate slot for this thread | |||
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194 | // therefore we need to release the event | |||
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195 | m_hasTasks.Set(); | |||
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196 | } | |||
136 |
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197 | |||
137 | exit = false; |
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138 | break; |
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139 | } |
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140 | } while (runningThreads != Interlocked.CompareExchange(ref m_runningThreads, runningThreads - 1, runningThreads)); |
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141 |
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142 | if (exit) { |
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143 | return false; |
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198 | return false; | |
144 | } |
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199 | } | |
145 |
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200 |
@@ -57,17 +57,16 namespace Implab.Parallels { | |||||
57 | var len = Interlocked.Increment(ref m_queueLength); |
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57 | var len = Interlocked.Increment(ref m_queueLength); | |
58 | m_queue.Enqueue(unit); |
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58 | m_queue.Enqueue(unit); | |
59 |
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59 | |||
60 |
if |
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60 | if(!ExtendPool()) | |
61 |
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61 | WakePool(); | |
62 | WakeNewWorker(false); |
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63 | } |
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62 | } | |
64 |
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63 | |||
65 |
protected override |
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64 | protected override bool ExtendPool() { | |
66 |
if ( |
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65 | if (m_queueLength <= m_threshold*ThreadCount) | |
67 | // in this case we are in active thread and it request for additional workers |
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66 | // in this case we are in active thread and it request for additional workers | |
68 | // satisfy it only when queue is longer than threshold |
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67 | // satisfy it only when queue is longer than threshold | |
69 | return; |
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68 | return false; | |
70 |
base. |
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69 | return base.ExtendPool(); | |
71 | } |
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70 | } | |
72 |
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71 | |||
73 | protected override bool TryDequeue(out Action unit) { |
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72 | protected override bool TryDequeue(out Action unit) { |
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