##// END OF EJS Templates
Promise is rewritten to use interlocked operations instead of locks
Promise is rewritten to use interlocked operations instead of locks

File last commit:

r17:7cd4a843b4e4 promises
r19:e3935fdf59a2 promises
Show More
WorkerPool.cs
89 lines | 2.5 KiB | text/x-csharp | CSharpLexer
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading;
using System.Diagnostics;
namespace Implab.Parallels {
public class WorkerPool : DispatchPool<Action> {
MTQueue<Action> m_queue = new MTQueue<Action>();
int m_queueLength = 0;
readonly int m_threshold = 1;
public WorkerPool(int minThreads, int maxThreads, int threshold)
: base(minThreads, maxThreads) {
m_threshold = threshold;
InitPool();
}
public WorkerPool(int minThreads, int maxThreads) :
base(minThreads, maxThreads) {
InitPool();
}
public WorkerPool(int threads)
: base(threads) {
InitPool();
}
public WorkerPool()
: base() {
InitPool();
}
public Promise<T> Invoke<T>(Func<T> task) {
if (task == null)
throw new ArgumentNullException("task");
if (IsDisposed)
throw new ObjectDisposedException(ToString());
var promise = new Promise<T>();
EnqueueTask(delegate() {
try {
promise.Resolve(task());
} catch (Exception e) {
promise.Reject(e);
}
});
return promise;
}
protected void EnqueueTask(Action unit) {
Debug.Assert(unit != null);
var len = Interlocked.Increment(ref m_queueLength);
m_queue.Enqueue(unit);
if(!ExtendPool())
WakePool();
}
protected override bool ExtendPool() {
if (m_queueLength <= m_threshold*ThreadCount)
// in this case we are in active thread and it request for additional workers
// satisfy it only when queue is longer than threshold
return false;
return base.ExtendPool();
}
protected override bool TryDequeue(out Action unit) {
if (m_queue.TryDequeue(out unit)) {
Interlocked.Decrement(ref m_queueLength);
return true;
}
return false;
}
protected override void InvokeUnit(Action unit) {
unit();
}
protected override void Suspend() {
if (m_queueLength == 0)
base.Suspend();
}
}
}