@@ -0,0 +1,85 | |||
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1 | using System; | |
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2 | using Implab.Parallels; | |
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3 | using System.Threading; | |
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4 | ||
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5 | namespace Implab { | |
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6 | /*public class SyncPool<T> : IDisposable { | |
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7 | readonly Func<T> m_factory; | |
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8 | readonly Action<T> m_cleanup; | |
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9 | readonly int m_size; | |
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10 | readonly MTQueue<T> m_queue = new MTQueue<T>(); | |
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11 | ||
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12 | volatile bool m_disposed; | |
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13 | ||
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14 | volatile int m_count; | |
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15 | ||
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16 | public SyncPool(Func<T> factory, Action<T> cleanup, int size) { | |
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17 | Safe.ArgumentNotNull(factory, "factory"); | |
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18 | Safe.ArgumentInRange(size, 1, size, "size"); | |
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19 | ||
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20 | m_factory = factory; | |
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21 | m_cleanup = cleanup; | |
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22 | m_size = size; | |
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23 | } | |
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24 | ||
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25 | public SyncPool(Func<T> factory, Action<T> cleanup) : this(factory,cleanup,Environment.ProcessorCount+1) { | |
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26 | } | |
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27 | ||
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28 | public SyncPool(Func<T> factory) : this(factory,null,Environment.ProcessorCount+1) { | |
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29 | } | |
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30 | ||
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31 | public SyncPoolWrapper<T> Allocate() { | |
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32 | if (m_disposed) | |
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33 | throw new ObjectDisposedException(this.ToString()); | |
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34 | ||
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35 | T instance; | |
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36 | if (m_queue.TryDequeue(out instance)) { | |
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37 | Interlocked.Decrement(ref m_count); | |
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38 | return instance; | |
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39 | } else { | |
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40 | instance = m_factory(); | |
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41 | } | |
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42 | return new SyncPoolWrapper<T>(instance, this); | |
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43 | } | |
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44 | ||
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45 | public void Release(T instance) { | |
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46 | if (m_count < m_size && !m_disposed) { | |
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47 | Interlocked.Increment(ref m_count); | |
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48 | ||
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49 | if (m_cleanup != null) | |
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50 | m_cleanup(instance); | |
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51 | ||
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52 | m_queue.Enqueue(instance); | |
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53 | ||
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54 | // пока элемент возвращался в кеш, была начата операция освобождения всего кеша | |
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55 | // и возможно уже законцена, в таком случае следует извлечь элемент обратно и | |
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56 | // освободить его. Если операция освобождения кеша еще не заврешилась, то будет | |
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57 | // изъят и освобожден произвольный элемен, что не повлияет на ход всего процесса. | |
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58 | if (m_disposed && m_queue.TryDequeue(out instance)) | |
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59 | Safe.Dispose(instance); | |
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60 | ||
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61 | } else { | |
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62 | Safe.Dispose(instance); | |
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63 | } | |
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64 | } | |
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65 | ||
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66 | protected virtual void Dispose(bool disposing) { | |
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67 | if (disposing) { | |
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68 | m_disposed = true; | |
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69 | T instance; | |
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70 | while (m_queue.TryDequeue(out instance)) | |
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71 | Safe.Dispose(instance); | |
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72 | } | |
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73 | } | |
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74 | ||
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75 | #region IDisposable implementation | |
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76 | ||
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77 | public void Dispose() { | |
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78 | Dispose(true); | |
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79 | GC.SuppressFinalize(this); | |
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80 | } | |
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81 | ||
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82 | #endregion | |
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83 | }*/ | |
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84 | } | |
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85 |
@@ -0,0 +1,24 | |||
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1 | using System; | |
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2 | ||
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3 | namespace Implab { | |
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4 | /*public struct SyncPoolWrapper<T> : IDisposable { | |
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5 | readonly T m_value; | |
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6 | readonly SyncPool<T> m_pool; | |
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7 | ||
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8 | internal SyncPoolWrapper(T value, SyncPool<T> pool) { | |
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9 | m_value = value; | |
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10 | m_pool = pool; | |
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11 | } | |
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12 | ||
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13 | public T Value { | |
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14 | get { return m_value; } | |
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15 | } | |
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16 | ||
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17 | #region IDisposable implementation | |
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18 | public void Dispose() { | |
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19 | m_pool.Release(m_value); | |
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20 | } | |
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21 | #endregion | |
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22 | }*/ | |
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23 | } | |
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24 |
@@ -291,7 +291,7 namespace Implab.Test { | |||
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291 | 291 | [TestMethod] |
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292 | 292 | public void ChainedMapTest() { |
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293 | 293 | |
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294 |
using (var pool = new WorkerPool(0,10 |
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294 | using (var pool = new WorkerPool(0,10,100)) { | |
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295 | 295 | const int count = 10000; |
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296 | 296 | |
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297 | 297 | var args = new double[count]; |
@@ -16,8 +16,6 Project("{2150E333-8FDC-42A3-9474-1A3956 | |||
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16 | 16 | EndProject |
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17 | 17 | Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Implab.Test.mono", "Implab.Test\Implab.Test.mono.csproj", "{2BD05F84-E067-4B87-9477-FDC2676A21C6}" |
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18 | 18 | EndProject |
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19 | Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Implab.Fx.Test.mono", "Implab.Fx.Test\Implab.Fx.Test.mono.csproj", "{2BD05F84-E067-4B87-9477-FDC2676A21C6}" | |
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20 | EndProject | |
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21 | 19 | Global |
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22 | 20 | GlobalSection(SolutionConfigurationPlatforms) = preSolution |
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23 | 21 | Debug|Any CPU = Debug|Any CPU |
@@ -77,7 +75,6 Global | |||
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77 | 75 | EndGlobalSection |
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78 | 76 | GlobalSection(NestedProjects) = preSolution |
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79 | 77 | {2BD05F84-E067-4B87-9477-FDC2676A21C6} = {BCA337C3-BFDC-4825-BBDB-E6D467E4E452} |
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80 | {2BD05F84-E067-4B87-9477-FDC2676A21C6} = {BCA337C3-BFDC-4825-BBDB-E6D467E4E452} | |
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81 | 78 | EndGlobalSection |
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82 | 79 | GlobalSection(MonoDevelopProperties) = preSolution |
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83 | 80 | StartupItem = Implab\Implab.csproj |
@@ -7,6 +7,8 | |||
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7 | 7 | <OutputType>Library</OutputType> |
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8 | 8 | <RootNamespace>Implab</RootNamespace> |
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9 | 9 | <AssemblyName>Implab</AssemblyName> |
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10 | <ProductVersion>8.0.30703</ProductVersion> | |
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11 | <SchemaVersion>2.0</SchemaVersion> | |
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10 | 12 | </PropertyGroup> |
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11 | 13 | <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' "> |
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12 | 14 | <DebugSymbols>true</DebugSymbols> |
@@ -121,6 +123,8 | |||
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121 | 123 | <Compile Include="PromiseExtensions.cs" /> |
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122 | 124 | <Compile Include="TransientPromiseException.cs" /> |
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123 | 125 | <Compile Include="SyncContextPromise.cs" /> |
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126 | <Compile Include="SyncPool.cs" /> | |
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127 | <Compile Include="SyncPoolWrapper.cs" /> | |
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124 | 128 | </ItemGroup> |
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125 | 129 | <Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" /> |
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126 | 130 | <ItemGroup /> |
@@ -19,7 +19,9 namespace Implab.JSON { | |||
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19 | 19 | } |
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20 | 20 | |
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21 | 21 | /// <summary> |
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22 | /// Интерпретировать массивы как множественные элементы (убирает один уровень вложенности) | |
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22 | /// Интерпретировать массивы как множественные элементы (убирает один уровень вложенности), иначе массив | |
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23 | /// представляется в виде узла, дочерними элементами которого являются элементы массива, имена дочерних элементов | |
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24 | /// определяются свойством <see cref="ArrayItemName"/>. По умолчанию <c>false</c>. | |
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23 | 25 | /// </summary> |
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24 | 26 | public bool FlattenArrays { |
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25 | 27 | get; |
@@ -44,6 +46,7 namespace Implab.JSON { | |||
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44 | 46 | |
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45 | 47 | /// <summary> |
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46 | 48 | /// Имя элемента для массивов, если не включена опция <see cref="FlattenArrays"/>. |
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49 | /// По умолчанию <c>item</c>. | |
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47 | 50 | /// </summary> |
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48 | 51 | public string ArrayItemName { |
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49 | 52 | get; |
@@ -153,7 +153,8 namespace Implab.Parallels { | |||
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153 | 153 | var res = new TDst[source.Length]; |
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154 | 154 | var pending = source.Length; |
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155 | 155 | |
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156 | var semaphore = new Semaphore(threads, threads); | |
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156 | object locker = new object(); | |
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157 | int slots = threads; | |
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157 | 158 | |
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158 | 159 | // Analysis disable AccessToDisposedClosure |
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159 | 160 | AsyncPool.InvokeNewThread(() => { |
@@ -162,21 +163,27 namespace Implab.Parallels { | |||
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162 | 163 | break; // stop processing in case of error or cancellation |
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163 | 164 | var idx = i; |
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164 | 165 | |
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165 |
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166 | lock(locker) { | |
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167 | while(slots == 0) | |
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168 | Monitor.Wait(locker); | |
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169 | slots--; | |
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170 | } | |
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166 | 171 | try { |
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167 |
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168 |
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169 |
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172 | transform(source[i]) | |
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173 | .Anyway(() => { | |
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174 | lock(locker) { | |
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175 | slots ++; | |
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176 | Monitor.Pulse(locker); | |
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177 | } | |
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178 | }) | |
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179 | .Last( | |
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170 | 180 | x => { |
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171 | 181 | res[idx] = x; |
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172 | 182 | var left = Interlocked.Decrement(ref pending); |
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173 | 183 | if (left == 0) |
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174 | 184 | promise.Resolve(res); |
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175 | 185 | }, |
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176 |
e => |
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177 | promise.Reject(e); | |
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178 | throw new TransientPromiseException(e); | |
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179 | } | |
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186 | e => promise.Reject(e) | |
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180 | 187 | ); |
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181 | 188 | |
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182 | 189 | } catch (Exception e) { |
@@ -186,7 +193,7 namespace Implab.Parallels { | |||
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186 | 193 | return 0; |
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187 | 194 | }); |
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188 | 195 | |
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189 |
return promise |
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196 | return promise; | |
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190 | 197 | } |
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191 | 198 | |
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192 | 199 | } |
@@ -9,16 +9,17 namespace Implab.Parallels { | |||
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9 | 9 | public abstract class DispatchPool<TUnit> : IDisposable { |
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10 | 10 | readonly int m_minThreads; |
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11 | 11 | readonly int m_maxThreads; |
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12 | readonly int m_releaseTimeout = 100; // the timeout while the working thread will wait for the new tasks before exit | |
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12 | 13 | |
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13 | 14 | int m_createdThreads = 0; // the current size of the pool |
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14 | 15 | int m_activeThreads = 0; // the count of threads which are active |
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15 | 16 | int m_sleepingThreads = 0; // the count of currently inactive threads |
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16 | 17 | int m_maxRunningThreads = 0; // the meximum reached size of the pool |
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17 | 18 | int m_exitRequired = 0; // the pool is going to shutdown, all unused workers are released |
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18 | int m_releaseTimeout = 100; // the timeout while the working thread will wait for the new tasks before exit | |
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19 | ||
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19 | 20 | int m_wakeEvents = 0; // the count of wake events |
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20 | 21 | |
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21 | AutoResetEvent m_hasTasks = new AutoResetEvent(false); | |
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22 | readonly object m_signalLocker = new object(); | |
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22 | 23 | |
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23 | 24 | protected DispatchPool(int min, int max) { |
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24 | 25 | if (min < 0) |
@@ -51,68 +52,76 namespace Implab.Parallels { | |||
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51 | 52 | |
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52 | 53 | public int PoolSize { |
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53 | 54 | get { |
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55 | Thread.MemoryBarrier(); | |
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54 | 56 | return m_createdThreads; |
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55 | 57 | } |
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56 | 58 | } |
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57 | 59 | |
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58 | 60 | public int ActiveThreads { |
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59 | 61 | get { |
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62 | Thread.MemoryBarrier(); | |
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60 | 63 | return m_activeThreads; |
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61 | 64 | } |
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62 | 65 | } |
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63 | 66 | |
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64 | 67 | public int MaxRunningThreads { |
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65 | 68 | get { |
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69 | Thread.MemoryBarrier(); | |
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66 | 70 | return m_maxRunningThreads; |
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67 | 71 | } |
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68 | 72 | } |
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69 | 73 | |
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70 | 74 | protected bool IsDisposed { |
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71 | 75 | get { |
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72 | return m_exitRequired != 0; | |
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76 | Thread.MemoryBarrier(); | |
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77 | return m_exitRequired == 1; | |
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73 | 78 | } |
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74 | 79 | } |
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75 | 80 | |
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76 | 81 | protected abstract bool TryDequeue(out TUnit unit); |
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77 | 82 | |
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78 |
#region thread |
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83 | #region thread signaling traits | |
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79 | 84 | int SignalThread() { |
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80 | 85 | var signals = Interlocked.Increment(ref m_wakeEvents); |
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81 | 86 | if(signals == 1) |
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82 |
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87 | lock(m_signalLocker) | |
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88 | Monitor.Pulse(m_signalLocker); | |
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83 | 89 | return signals; |
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84 | 90 | } |
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85 | 91 | |
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86 | 92 | bool FetchSignalOrWait(int timeout) { |
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87 | 93 | var start = Environment.TickCount; |
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88 | ||
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89 | // означает, что поток владеет блокировкой и при успешном получении сигнала должен | |
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90 | // ее вернуть, чтобы другой ожидающий поток смог | |
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91 | bool hasLock = false; | |
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92 | do { | |
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93 | 94 |
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95 | Thread.MemoryBarrier(); // m_wakeEvents volatile first read | |
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94 | 96 |
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95 | 97 |
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96 | 98 |
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97 | 99 |
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98 | 100 |
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99 | 101 | |
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100 |
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101 |
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102 | m_hasTasks.Set(); | |
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102 | if (signals == 0) { | |
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103 | // no signal is fetched | |
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104 | lock(m_signalLocker) { | |
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105 | while(m_wakeEvents == 0) { | |
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106 | if (timeout != -1) | |
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107 | timeout = Math.Max(0, timeout - (Environment.TickCount - start)); | |
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108 | if(!Monitor.Wait(m_signalLocker,timeout)) | |
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109 | return false; // timeout | |
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110 | } | |
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111 | // m_wakeEvents > 0 | |
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112 | if (Interlocked.Decrement(ref m_wakeEvents) > 0) //syncronized | |
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113 | Monitor.Pulse(m_signalLocker); | |
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114 | ||
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115 | // signal fetched | |
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103 | 116 | return true; |
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104 | 117 | } |
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105 | 118 | |
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106 | if (timeout != -1) | |
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107 | timeout = Math.Max(0, timeout - (Environment.TickCount - start)); | |
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119 | } else { | |
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120 | // signal fetched | |
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121 | return true; | |
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122 | } | |
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108 | 123 | |
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109 | // если сигналов больше не осталось, то первый поток, который дошел сюда сбросит событие | |
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110 | // и уйдет на пустой цикл, после чего заблокируется | |
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111 | 124 | |
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112 | hasLock = true; | |
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113 | } while (m_hasTasks.WaitOne(timeout)); | |
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114 | ||
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115 | return false; | |
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116 | 125 | } |
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117 | 126 | |
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118 | 127 | bool Sleep(int timeout) { |
@@ -131,7 +140,8 namespace Implab.Parallels { | |||
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131 | 140 | /// Запускает либо новый поток, если раньше не было ни одного потока, либо устанавливает событие пробуждение одного спящего потока |
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132 | 141 | /// </summary> |
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133 | 142 | protected void GrowPool() { |
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134 | if (m_exitRequired != 0) | |
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143 | Thread.MemoryBarrier(); | |
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144 | if (m_exitRequired == 1) | |
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135 | 145 | return; |
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136 | 146 | if (m_sleepingThreads > m_wakeEvents) { |
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137 | 147 | //Console.WriteLine("Waking threads (sleeps {0}, pending {1})", m_sleepingThreads, m_wakeEvents); |
@@ -204,7 +214,7 namespace Implab.Parallels { | |||
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204 | 214 | // use spins to allocate slot for the new thread |
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205 | 215 | do { |
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206 | 216 | current = m_createdThreads; |
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207 |
if (current >= m_maxThreads || m_exitRequired |
|
|
217 | if (current >= m_maxThreads || m_exitRequired == 1) | |
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208 | 218 | // no more slots left or the pool has been disposed |
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209 | 219 | return false; |
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210 | 220 | } while (current != Interlocked.CompareExchange(ref m_createdThreads, current + 1, current)); |
@@ -227,6 +237,7 namespace Implab.Parallels { | |||
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227 | 237 | last = false; |
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228 | 238 | int current; |
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229 | 239 | // use spins to release slot for the new thread |
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240 | Thread.MemoryBarrier(); | |
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230 | 241 | do { |
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231 | 242 | current = m_createdThreads; |
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232 | 243 | if (current <= m_minThreads && m_exitRequired == 0) |
@@ -264,6 +275,7 namespace Implab.Parallels { | |||
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264 | 275 | // slot successfully allocated |
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265 | 276 | var worker = new Thread(this.Worker); |
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266 | 277 | worker.IsBackground = true; |
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278 | Interlocked.Increment(ref m_activeThreads); | |
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267 | 279 | worker.Start(); |
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268 | 280 | |
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269 | 281 | return true; |
@@ -277,15 +289,14 namespace Implab.Parallels { | |||
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277 | 289 | protected virtual void Worker() { |
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278 | 290 | TUnit unit; |
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279 | 291 | //Console.WriteLine("{0}: Active", Thread.CurrentThread.ManagedThreadId); |
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280 | Interlocked.Increment(ref m_activeThreads); | |
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292 | int count = 0;; | |
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293 | Thread.MemoryBarrier(); | |
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281 | 294 | do { |
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282 | 295 | // exit if requested |
|
283 |
if (m_exitRequired |
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|
296 | if (m_exitRequired == 1) { | |
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284 | 297 | // release the thread slot |
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285 | 298 | Interlocked.Decrement(ref m_activeThreads); |
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286 | if (ReleaseThreadSlotAnyway()) // it was the last worker | |
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287 | m_hasTasks.Dispose(); | |
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288 | else | |
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299 | if (!ReleaseThreadSlotAnyway()) // it was the last worker | |
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289 | 300 | SignalThread(); // wake next worker |
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290 | 301 | break; |
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291 | 302 | } |
@@ -293,14 +304,17 namespace Implab.Parallels { | |||
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293 | 304 | // fetch task |
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294 | 305 | if (TryDequeue(out unit)) { |
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295 | 306 | InvokeUnit(unit); |
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307 | count ++; | |
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296 | 308 | continue; |
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297 | 309 | } |
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298 | 310 | Interlocked.Decrement(ref m_activeThreads); |
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299 | 311 | |
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312 | Console.WriteLine("{0}: Suspend processed({1})", Thread.CurrentThread.ManagedThreadId,count); | |
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300 | 313 | // entering suspend state |
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301 | 314 | // keep this thread and wait |
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302 | 315 | if (!Suspend()) |
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303 | 316 | break; |
|
317 | count = 0; | |
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304 | 318 | //Console.WriteLine("{0}: Awake", Thread.CurrentThread.ManagedThreadId); |
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305 | 319 | Interlocked.Increment(ref m_activeThreads); |
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306 | 320 | } while (true); |
@@ -309,15 +323,10 namespace Implab.Parallels { | |||
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309 | 323 | |
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310 | 324 | protected virtual void Dispose(bool disposing) { |
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311 | 325 | if (disposing) { |
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312 | if (m_exitRequired == 0) { | |
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313 | if (Interlocked.CompareExchange(ref m_exitRequired, 1, 0) != 0) | |
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314 | return; | |
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315 | ||
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326 | if (0 == Interlocked.CompareExchange(ref m_exitRequired, 1, 0)) { // implies memory barrier | |
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316 | 327 | // wake sleeping threads |
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317 | 328 | if (m_createdThreads > 0) |
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318 | 329 | SignalThread(); |
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319 | else | |
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320 | m_hasTasks.Dispose(); | |
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321 | 330 | GC.SuppressFinalize(this); |
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322 | 331 | } |
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323 | 332 | } |
@@ -18,6 +18,8 namespace Implab.Parallels { | |||
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18 | 18 | Node m_last; |
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19 | 19 | |
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20 | 20 | public void Enqueue(T value) { |
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21 | Thread.MemoryBarrier(); | |
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22 | ||
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21 | 23 | var last = m_last; |
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22 | 24 | var next = new Node(value); |
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23 | 25 | |
@@ -35,6 +37,7 namespace Implab.Parallels { | |||
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35 | 37 | Node next = null; |
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36 | 38 | value = default(T); |
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37 | 39 | |
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40 | Thread.MemoryBarrier(); | |
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38 | 41 | do { |
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39 | 42 | first = m_first; |
|
40 | 43 | if (first == null) |
@@ -12,20 +12,24 namespace Implab.Parallels { | |||
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12 | 12 | MTQueue<Action> m_queue = new MTQueue<Action>(); |
|
13 | 13 | int m_queueLength = 0; |
|
14 | 14 | readonly int m_threshold = 1; |
|
15 | int m_workers = 0; | |
|
15 | 16 | |
|
16 | 17 | public WorkerPool(int minThreads, int maxThreads, int threshold) |
|
17 | 18 | : base(minThreads, maxThreads) { |
|
18 | 19 | m_threshold = threshold; |
|
20 | m_workers = minThreads; | |
|
19 | 21 | InitPool(); |
|
20 | 22 | } |
|
21 | 23 | |
|
22 | 24 | public WorkerPool(int minThreads, int maxThreads) : |
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23 | 25 | base(minThreads, maxThreads) { |
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26 | m_workers = minThreads; | |
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24 | 27 | InitPool(); |
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25 | 28 | } |
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26 | 29 | |
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27 | 30 | public WorkerPool(int threads) |
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28 | 31 | : base(threads) { |
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32 | m_workers = threads; | |
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29 | 33 | InitPool(); |
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30 | 34 | } |
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31 | 35 | |
@@ -62,9 +66,11 namespace Implab.Parallels { | |||
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62 | 66 | var len = Interlocked.Increment(ref m_queueLength); |
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63 | 67 | m_queue.Enqueue(unit); |
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64 | 68 | |
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65 |
if (len > m_threshold* |
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69 | if (len > m_threshold * m_workers) { | |
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70 | Interlocked.Increment(ref m_workers); | |
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66 | 71 | GrowPool(); |
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67 | 72 | } |
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73 | } | |
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68 | 74 | |
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69 | 75 | protected override bool TryDequeue(out Action unit) { |
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70 | 76 | if (m_queue.TryDequeue(out unit)) { |
@@ -85,8 +91,10 namespace Implab.Parallels { | |||
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85 | 91 | // Suspend |
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86 | 92 | // queueLength > 0 |
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87 | 93 | // continue |
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94 | Thread.MemoryBarrier(); | |
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88 | 95 | if (m_queueLength > 0) |
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89 | 96 | return true; |
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97 | Interlocked.Decrement(ref m_workers); | |
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90 | 98 | return base.Suspend(); |
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91 | 99 | } |
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92 | 100 |
@@ -142,18 +142,20 namespace Implab { | |||
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142 | 142 | |
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143 | 143 | void WaitTransition() { |
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144 | 144 | while (m_state == TRANSITIONAL_STATE) { |
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145 | /* noop */ | |
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145 | Thread.MemoryBarrier(); | |
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146 | 146 | } |
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147 | 147 | } |
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148 | 148 | |
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149 | 149 | public bool IsResolved { |
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150 | 150 | get { |
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151 | Thread.MemoryBarrier(); | |
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151 | 152 | return m_state > 1; |
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152 | 153 | } |
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153 | 154 | } |
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154 | 155 | |
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155 | 156 | public bool IsCancelled { |
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156 | 157 | get { |
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158 | Thread.MemoryBarrier(); | |
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157 | 159 | return m_state == CANCELLED_STATE; |
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158 | 160 | } |
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159 | 161 | } |
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