| @@ -16,10 +16,23 namespace MonoPlay { | |||||
| 16 |
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16 | |||
| 17 | const int count = 10000000; |
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17 | const int count = 10000000; | |
| 18 |
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18 | |||
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19 | ||||
| 19 | var t1 = Environment.TickCount; |
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20 | var t1 = Environment.TickCount; | |
| 20 |
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21 | |||
| 21 | for (var i = 0; i < count; i++) |
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22 | Promise<int>.CreateComposite( | |
| 22 |
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23 | new [] { | |
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24 | AsyncPool.InvokeNewThread(() => { | |||
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25 | for (var i = 0; i < count; i++) | |||
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26 | q1.Enqueue(i); | |||
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27 | }), | |||
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28 | AsyncPool.InvokeNewThread(() => { | |||
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29 | int temp = 0; | |||
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30 | for(int i =0 ; i< count ; i++) | |||
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31 | while(!q1.TryDequeue(out temp)){ | |||
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32 | } | |||
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33 | }) | |||
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34 | } | |||
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35 | ).Join(); | |||
| 23 |
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36 | |||
| 24 | var t2 = Environment.TickCount; |
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37 | var t2 = Environment.TickCount; | |
| 25 | Console.WriteLine("MTQueue: {0} ms", t2 - t1); |
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38 | Console.WriteLine("MTQueue: {0} ms", t2 - t1); | |
| @@ -36,9 +49,27 namespace MonoPlay { | |||||
| 36 |
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49 | |||
| 37 | t1 = Environment.TickCount; |
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50 | t1 = Environment.TickCount; | |
| 38 |
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51 | |||
| 39 | for (var i = 0; i < count; i++) |
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52 | Promise<int>.CreateComposite( | |
| 40 |
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53 | new [] { | |
| 41 | q2.Enqueue(i); |
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54 | AsyncPool.InvokeNewThread(() => { | |
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55 | for (var i = 0; i < count; i++) | |||
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56 | lock (q2) | |||
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57 | q2.Enqueue(i); | |||
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58 | }), | |||
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59 | AsyncPool.InvokeNewThread(() => { | |||
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60 | for(int i = 0 ; i< count ;) | |||
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61 | lock(q2) { | |||
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62 | if(q2.Count == 0) | |||
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63 | continue; | |||
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64 | q2.Dequeue(); | |||
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65 | i++; | |||
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66 | } | |||
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67 | ||||
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68 | }) | |||
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69 | } | |||
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70 | ).Join(); | |||
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71 | ||||
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72 | ||||
| 42 |
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73 | |||
| 43 | t2 = Environment.TickCount; |
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74 | t2 = Environment.TickCount; | |
| 44 | Console.WriteLine("LinkedList+Lock: {0} ms", t2 - t1); |
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75 | Console.WriteLine("LinkedList+Lock: {0} ms", t2 - t1); | |
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